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Taking a Data summary on an aim trainer dominated by controller players (Pros, NA CC players, etc). Then comparing the accuracy pool controller vs M&K makes literally no sense because below is your literal avg M&K player on R5 1v1s.

82,802 次观看 • 6 个月前 •via X (Twitter)

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TRUE Seasonal games, like Path of Exile, Marathon, or even EFT (we'll see today), are designed in a way for players to engage with the seasonal content and then move on. Between seasons/leagues, I can play a new game, say Elden Ring, or God of War: Ragnarok, enjoy the game, and look at my calendar and know that on May 29th, at 1:00 PM PST, the new PoE league drops and I will LOG IN. And, that time away (whilst playing other titles) makes the return experience that much more enriched. This might be an odd segue, BUT... I still keep seeing posts about "concurrent players abysmally low, dead game," etc. People who are posting this stuff literally have zero IQ. I know it's all rage bait and engagement farm, but, sadly, it pushes a false narrative and poisons and seeds a negative perception that spreads throughout the gaming community; whether it's with EFT, Marathon, Hunt: Showdown, Path of Exile, and other seasonal games. And, I know when these types of posts acquire mass engagement because people come into stream every day asking, "this game isn't dead yet?" Just cuz a game is off season, doesn't mean it's dead lmao. Sucks cuz I know creatives at the studios probably catch wind of these posts and I'm sure it's a bit demoralizing and stuff... Marathon is still getting heat about it's concurrent player count; trust me, if UbiSoft Singapore are still pumping out content for that AAAA game, Skull and Bones, other studios will be just fine. Marathon, Marauders, EFT, Hunt: Showdown, etc., they ain't goin nowhere. GGG didn't necessarily come up with the philosophy, but they doubled down on it; kudos to them for taking the risk, paving the way for other seasonal games. W economy reset. W wipes. W progression resets. Obviously, this isn't for everyone; casual players get left behind, but I'm a gamer, and I need a game to satiate my gaming addiction, Minecraft ain't gonna cut it for me big dog.

stankRat

52,312 次观看 • 4 个月前

The k- drama We Are All Trying Here is a must watch I know some people will watch one episode and call it boring. Because It’s not fast paced. It’s slice of life in the most literal sense people sitting in rooms with their envy, their 20 year old dreams that never launched, their friends who made it while they didn’t. It’s quiet. It’s slow. It lingers on silences. But that’s exactly why it gutted me. Because this show understands the war you don’t talk about. The one where you open Instagram at 2am and feel like a failure. Where you’ve been “trying” for years and the world still doesn’t know your name. Hwang Dong-man, twenty years into film school, still no debut. Byeon Eun-ah, called “The Axe” because she has to kill other people’s dreams for a living. Everyone in this drama is carrying some private worthlessness, some comparison they can’t shake. It’s not entertaining in the way K-dramas usually are. It’s uncomfortable. It holds up a mirror to the parts of you that feel behind, bitter, unseen. But that’s why it’s so relatable. That’s why I think everyone should watch it. On the outside, life looks fine but inside, everyone is struggling in their own way. And I think that’s what makes it so relatable. We spend so much time pretending we’re fine, pretending we’re winning. We Are All Trying Here just. admits it. We’re all scared we’re wasting our lives. We are all anxious. We’re all trying here. And maybe that’s enough to start with. #Wearealltryinghere

EdoQueen🌹

23,482 次观看 • 4 个月前

So a lot has been said about Hearts players being assaulted without any evidence to back it up. Edited footage of the attached video, shows a Celtic fan pushing a Hearts player - I can't distinguish who but others will be able to - however, the edited footage does not tell the full story or context suiting the agendas of those posting it up. The attached video shows the full interaction between the Hearts player and Celtic fan - and here is my take on it along with references to Scots Law after speaking to an acquaintance within the field. The Celtic fan, like others on the pitch, can be charged with Breach of the Peace for simply entering the field of play and the Celtic fan in question will almost certainly face such a charge. However, here is where it gets sticky. He is not breaking the law by simply goading or laughing at the Hearts player and videoing it. Under Scots Law, if someone knocks your phone out of your hand and then proceeds to stamp on it repeatedly - as the Hearts player did - then they can be charged with criminal damage (vandalism under the Criminal Law (Consolidation) (Scotland) Act 1995). Under section 52 of the Criminal Law (Consolidation) (Scotland) Act 1995, vandalism is committed when someone “wilfully or recklessly” destroys or damages property belonging to another “without reasonable excuse.” A mobile phone clearly falls within “property belonging to another,” and repeatedly stamping on it generally satisfies the “without reasonable excuse” and “wilful or reckless” requirements. It doesn’t matter if the incident happens on public/private property or in this case on a football pitch. The person who stomps on the phone is still potentially facing a charge for vandalism, even if the Celtic fan seen here is committing a breach of the peace by entering the field of play. The breach of the peace charge would be dealt with separately, it doesn’t erase the Hearts player's criminal responsibility for trying to destroy the fan's property. The Celtic fan is then seen pushing the footballer away in order to stop them from destroying their phone/property and attempts to recover it before stewards pounce on him, that push may amount to lawful self-defence or defence of property if it's proportionate and immediate, which in this case seems to be the case. Under Scots law, force is allowed if there’s an imminent threat, that the force is necessary, and it’s not excessive. A brief, measured push to create distance or break contact is usually treated as reasonable, not criminal assault. The Hearts player fell into this category when he initially swatted the phone out of the fan's hand and so too did the fan by pushing the Hearts player away in an attempt to retrieve his property. But as soon as the Hearts player started stamping on the phone that is deemed excessive force. Legally, the fan's breach of the peace [invasion of the pitch and goading] doesn’t give the Hearts player a licence to destroy the fan's property; and the fan's efforts to protect his own property can be deemed lawful, as long as the force used is proportionate and immediate. And yet, given the nature of the pitch invasion and the media coverage of it - the Hearts player could ultimately dodge any charge not because he is not guilty of committing a crime, but because the COPFS apply the 'public interest' test - even if evidence exists, they may conclude that prosecution is not in the public interest because of factors such as: 1. The relatively low value of the phone vs wider consequences (a star player, media circus, club reputation) 2. The player’s status and the likely impact on the sport or club 3. Whether alternative measures (internal club sanctions, fines, apologies, civil settlement) are seen as “sufficient.” Prosecutors are not obliged to prosecute every technically guilty act. As for the fan, as mentioned earlier, his entry onto the pitch is deemed a Breach of the Peace and he would be charged, fined, and issued with a football banning order - with Celtic also potentially banning him for x number of years. Ps/ Much of this was told to me verbatim and I have put it into my own words as much as I can. I am not an expert in Scots Law, I do not profess to be, the above is as told to me by someone in Criminal Law. #celticfc #spfl

Andy

39,093 次观看 • 3 个月前

Chiliz's Highlight of The Week: Chiliz Farm: Play & Earn | Mobile Farm Game 🌶️ 🎮 🌶️🧑‍🌾 Take a moment to stretch your fingers, because this week's highlight is going to ask a lot from them. Welcome to Chiliz Farm! ✨ 📚 Introduction: Chiliz Farm is a play-to-earn mobile farm game on Chiliz Chain. It started as a casual Telegram clicker game, like Notcoin & Hamster Kombat, but has already introduced many new features and mini-games such as Snake, Match-three and auto-farmer. Since the launch on August 10th, Chiliz Farm already onboarded 6,000+ users, with over 200,000+ mini-games played and 10,000,000,000+ coins being farmed. 💥 Why to play the game: First of all, it is fun to play! Second, all players will receive an airdrop of the upcoming Chiliz Farm token based on the number of coins you've accumulated in the game. But that's not all! The top 100 players that acquired the most coins, the top 20 players in each mini-game and the most active participants in the community will also receive special NFTs, which will be incredibly valuable and offer unique boosts in the future game where you can earn real tokens. These NFTs will also provide additional advantages within the larger ecosystem. 🏗️ What to expect in the future: Chiliz Farm is dedicated to release an Android & IOS app for Chiliz Farm at the end of 2024. With their own cryptocurrency on Chiliz Chain being the backbone of the mobile based game. This token will have real value, and can be earned by simply taking care of your farm. In addition, they will be integrating NFTs for rare items that will significantly impact your progress. 🤝 Partnerships: Chiliz Farm has already partnered up with one of the major DEXs on Chiliz Chain: KEWL. KEWL Swap integration is coming soon to the Chiliz Farm game, bringing new tasks and opportunities for KEWL's users. 🎮 You can play the game via the following link: Chiliz Farm is an independent third-party project and has no affiliation with or endorsement from Chiliz Group, and their terms. Term and conditions might apply. That's it! Make sure to follow Chiliz, as we will be highlighting KEWL, the first and one of the major DEXs on Chiliz Chain, on next week's edition. 🌶️

Chiliz - The Sports Blockchain

43,550 次观看 • 2 年前

how to CRACK the tiktok algorithm in 2026... the algorithm in 2026 is not judging your account. it's judging your first 500 views. everyone overthinks this. here's the actual method to crack it: every video starts from ZERO. doesn't matter if your last one hit 1M or your account has 200k followers. tiktok takes the new post, runs it through content moderation first, THEN drops it to a small cold test pool. that pool isn't random. it's people who already watch your exact niche, because tiktok's whole goal is keeping people on the app, so it shows your video to the people most likely to sit through it. then it reads 4 signals, in this order of weight: completion rate (did they finish it) rewatches (did they loop it) shares (did they send it to someone) velocity (how FAST all of that came in) clear the wave, it pushes ~5x bigger. clear that, 5x again. it keeps expanding until the numbers drop below the bar for that wave, then it stops. that's it. that's "going viral." it's just a video that kept clearing waves. nothing mystical. the part that breaks people's brains: this resets EVERY post. tiktok is not youtube shorts. on youtube the channel carries momentum. on tiktok the VIDEO carries itself. your last banger does not pre-load the next one. all followers do is get you shown FIRST in the test pool, which is a head start, not a guarantee. every video still earns its reach from scratch. now the myths that waste your time: "warm up a new account by scrolling for 2-3 days before posting." MYTH. tiktok has said this directly, there is no warm-up requirement. the only real device-level flag is ban evasion, and that only triggers if your device/IP is tied to a previously banned account. clean device = post day one, no penalty. "posting too much hurts the algorithm." also wrong. there is no volume throttle on your account. LOW volume is the real risk. every post is a fresh roll at the test pool. fewer posts = fewer rolls = fewer chances to hit a wave that clears. the accounts that grow fast post 1-3x a day, not once a week. "you need trending audio to go viral." no. trending audio helps discovery marginally but a strong hook on a silent slideshow will beat a weak video on the #1 sound every time. the sound doesn't save a bad first 2 seconds. what ACTUALLY moves it: the first 2 seconds are the whole game. that IS your completion rate. weak hook, the test pool bounces, the video dies in wave 1 and never recovers. front-load the payoff, cut the intro, no "hey guys." shares > likes, by a lot. a like is passive, it barely registers. a share tells tiktok "spread this" and it's the single signal that widens the wave hardest. build for the share: a take people want to send to someone, a "wait what" fact, a screenshot-able line. velocity beats total. 200 views in the first hour tells the algo more than 2,000 over a week. post when your specific audience is actually awake, check your analytics, don't guess "peak times." the format is disposable, the system isn't. 90% of your posts will die under 5,000 views, most under 300. that's not failure, that's the model working. you're not making one perfect video, you're feeding the test pool enough clean shots that a few clear all the waves. 10 accounts x 2 posts a day = 20 rolls daily. one hits 500k and pays for the other 19. and if monetization is the goal: creator rewards in 2026 is 10k followers + 100k views in the last 30 days, ROLLING (a viral month 6 months ago counts for nothing). only videos 60 SECONDS or longer earn a cent. and you have to be based in an eligible country to even apply: US, UK, germany, france, japan, korea, brazil, a few others. pakistan, india, most of MENA are not on the list. so "target US for higher RPM" isn't just a payout tip, geo is a hard gate on whether the program exists for you at all. stop trying to game it. feed it clean videos with a killer first 2 seconds and let the test pool do the sorting. the algo is dumber and more fair than people think.

Sulfur

46,775 次观看 • 1 个月前

🔥🚨 BOMBSHELL INTERVIEW ALERT 🚨🔥 Ousmane Dembélé just sat down for a no-filter interview… and what he said about Lionel Messi and the World Cup is already exploding across social media 😳💥 When the journalist asked him the big question “Does Messi deserve a World Cup?” Dembélé didn’t hesitate. 🗣️ Dembélé: “No. I’m going to be honest, and a lot of people won’t like this… but no, I don’t think Messi deserved that World Cup the way it happened. Listen, Messi is an incredible player, one of the greatest talents the game has ever seen. I played with him, I saw what he can do up close. But ‘deserving’ a World Cup is different. A World Cup is supposed to be the purest competition in football. What we saw in 2022… and what we’re seeing again now… doesn’t always feel pure. There were so many soft penalties, so many moments where the whistle only seemed to go one way. The physicality that was allowed against us, the decisions in the biggest games… it left a bad taste. You work your whole life for these moments and then you feel the match is being influenced by things outside the pitch. That hurts more than losing. I’m not saying Messi isn’t a legend. He is. But when people talk about ‘deserving,’ I look at the full picture the refereeing, the narratives, the pressure on certain teams, the way some matches felt guided. Football should be decided by the players on the field, not by other factors. And this World Cup we’re in right now? Don’t even get me started. Too many strange results, too many soft calls in key moments, too many games that leave you shaking your head. Fans can feel it. Players can feel it. Something is off and nobody wants to say it out loud. I have massive respect for Messi the footballer. But if you’re asking me from the heart whether that 2022 title felt fully clean and fully deserved in the pure sporting sense… my answer is no. And I know I’m not the only one who thinks it.” 😱🔥 The interview is already causing chaos. Argentine fans are furious, French fans are divided, and neutral fans are arguing non-stop in the replies. Dembélé went there. No filter. No holding back.

189,476 次观看 • 1 个月前

I want parents to really think about this. Imagine paying good money for lessons because you care about your daughter’s long-term development… and the first thing you’re told is that “swinging down isn’t correct.” Instead it’s barrel depth, elite path, and swinging up because “that’s what the pros do.” That’s where development goes backwards. Most young athletes aren’t broken they’re underdeveloped in movement. They don’t understand shoulder angles, how to get on top of the ball, situational hitting, or how the body actually organizes a swing. That’s not their fault. That’s instruction skipping steps. In my cage, athletes do not swing up first. They have to earn the right to swing up by first owning the down. We stay at the top of the zone, learn how to find the down, and teach how the shoulders orient the swing. The up isn’t cued or forced it’s a byproduct of correct movement. What floors me is how often kids, especially in softball, are taught to swing up immediately. How do you start middle-down and swing up in a sport where the ball is traveling on an upward plane? It makes no sense. Baseball and softball mechanics are the same the body doesn’t change. But instruction must start differently because pitch plane is different. Baseball breaks down. Softball rise spins up. If a softball hitter can’t control the down out front, they’ll never handle elite rise. Once control is there, the femur turns down, the torso gets pulled up, and the natural up shows itself. No forcing. No manipulation. I can post videos like this all day. I’m not teaching a “style.” I’m teaching how the body is designed to move. I’m demanding because parents invest real time and money, and I won’t waste either. If you want game swings that hold up to velocity and plane find the down!

John Sangillo

47,117 次观看 • 9 个月前

🎊 THE GRAND SPECTACLE BEGINS! Ladies and Gentlemen. Fans and Judges. The stage is set. The stakes? Oh, they’re high. I present to you my latest grand spectacle— POPIT GAMES 🃏 YEP YEP POPIT GAMES 2025 | A TOURNAMENT | MORE THAN $500,000 PRIZE POOL | 10,000 WINNERS | FREE TO PLAY ➡️ REGISTER NOW on the official Popit Games website: ⚡️ $100,000 in pure, spend-it-how-you-want cash. Yep. ⚡️ 1,000 players get Node Cores worth $400,000 Yep. ⚡️ 10,000 winners claim their share of 850,000,000 Boosts, along with special prizes and more. Yep. ⚡️ Two categories. Two leaderboards = more chances to win. Yep. 🏆 INDIVIDUAL / TEAM INDIVIDUAL LEADERBOARD – FLY ALONE 🥇 1st place – $27,000 🥈 2nd – $8,400 🥉 3rd – $5,400 🏅 4th – $3,600 🏅 5th & 6th – $2,100 each 🏅 7th & 8th – $1,500 each 🏅 9th – 12th – $1,200 each 🏅 13th – 16th – $900 each TEAM LEADERBOARD — STRENGTHEN THE BONDS 🥇 1st place – $18,000 🥈 2nd – $5,600 🥉 3rd – $3,600 🏅 4th – $2,400 🏅 5th & 6th – $1,400 each 🏅 7th & 8th – $1,000 each 🏅 9th – 12th – $800 each 🏅 13th – 16th – $600 each 🎁 SPECIAL REWARDS – $400,000 WORTH OF NODE CORES TO TOP 1000 PLAYERS Yep. Yep. 🎁 The top 1000 players get Cores as a prize. 🎁 On top of all this, every participant receives an exclusive POPIT GAMES POP Coin. Yep. 🎁 Players in positions 101-1000 receive Collectible POPIT Packs. 🔥 The TOP 10,000 players will automatically receive Boosts from a total pool of 850,000,000. Power matters. Instead of spending hours, days, weeks collecting the Boosts you need to up your mining power, being a Top 10k Popit Games player lets you get that shiny, shiny power. 🏆 1st – 14,400,000 Boosts 🥈 2nd – 10,472,000 Boosts 🥉 3rd – 2,618,000 Boosts … and the list keeps going! “But wait!” Popit wails “Is that not all?” “Not quite. I have a SECRET. A SURPRISE. The top 3 Tournament winners will get a SPECIAL ITEM.” “What is it?” “Wait and see…” 🃏WHAT WILL WE PLAY? You already know. The Popit Card Game! A tournament of this first-of-its-kind dynamic card game, where many players compete simultaneously. No waiting for your turn. Popit Game fully supports eGaming features. Some of you even hold the limited Pop Coin Edition. Mmm, lucky ones. But everyone in the tournament gets a standard Pop Coin Deck they can play with and keep. These are your cards. Strategy is your weapon. Build and maintain the highest possible block until the end of each stage. 🃏 EARLY ACCESS – ONE WEEK BEFORE Fair is fair. One week before the tournament, the doors open. A chance to test, learn, and sharpen your skills. Everyone starts on equal ground. 🃏 AND THAT’S NOT ALL… Popit Games will be covered LIVE in several languages by top YouTube and Twitch commentators. Expect the unexpected. A spectacle of surprises. I have my own tricks waiting… rabbits in hats, cards up sleeves. You will see. SO Here’s the deal 🎭 LET’S MAKE THIS THE MOST UNFORGETTABLE SHOW ACKI NACKI’S UNIVERSE HAS EVER SEEN 💥 Tension. Passion. Gold. Can you feel it? But in the end, it’s just... a game 🃏 *Popit claps his hands and vanishes into thin air, leaving behind only the lingering scent of opportunity* ♠️ ᴍᴀʏ ꜰᴏʀᴛᴜɴᴇ ꜱᴍɪʟᴇ ᴜᴘᴏɴ ᴛʜᴇ ʜᴏɴᴇꜱᴛ ♠️ #AckiNacki #PopitGames #Tournament

Acki Nacki

14,797 次观看 • 1 年前

🚨 Ian Wright on Gabriel Martinelli leaving Arsenal for Al-Hilal: 🎙️ Reporter: “Ian, what do you make of Martinelli’s move to Al-Hilal?” 🗣️ Ian Wright: “I don’t think Arsenal have handled this very well. I really don’t. Martinelli has given a lot to this football club. He came here as a young kid, developed into an important player and gave Arsenal some incredible moments. You don’t just forget that because he’s no longer first choice. If he is leaving for Al-Hilal, then I hope it’s because it’s the right move for him, not because Arsenal have simply decided he’s surplus to requirements. I understand football is a business. I understand you have to improve the squad. But sometimes you have to look at what a player has actually contributed before you push him out the door. He’s scored goals, he’s played in big games, he’s helped this club win trophies. And now suddenly we’re saying, ‘Thank you very much, off you go’? That doesn’t sit right with me. And let’s be honest, Martinelli still has plenty of football in him. He’s 25 years old. He’s quick, he’s aggressive, he can stretch defenders and when he’s confident, he can be devastating. If Arsenal sell him to Al-Hilal and he starts scoring goals over there, people will suddenly start asking whether we made a mistake. I’ve seen this before. You let a good player go, he gets a fresh environment, starts playing regularly and suddenly everyone remembers why they liked him in the first place. For Martinelli, I hope he gets regular football, confidence and the freedom to play his game. But for Arsenal? I’m not completely convinced this is the right decision. Sometimes you improve a squad by signing new players. Sometimes you improve it by making sure you don’t throw away the good players you already have.”

𝐆𝐨𝐚𝐥𝐒𝐢𝐝𝐞 | 𝐆

176,545 次观看 • 14 天前

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,272 次观看 • 8 个月前

"Pros won’t use generative AI, and when the bubble pops, nobody will ever talk about it again." No. That’s delusional. 1/ Generative AI is already being used professionally at the level of big studios like Disney ($1B to OpenAI), and there’s zero doubt that studios like Industrial Light & Magic, Netflix, Hollywood VFX experts, etc. are already experimenting with it too. Or do you think they’re idiots? They’re not idiots at all. They have the experience and, more importantly, the DISTRIBUTION POWER. The point is: someone with taste, judgment, and storytelling experience, basically from their living room, will have access to (almost, or not even almost) the same capability as the big guys, because the pure "making stuff" skills have been commoditized, and the new way to create is just NATURAL LANGUAGE. What hasn’t been commoditized is good taste, the ability to create great stories that move people, and the ability to get them in front of people. So in the end, what wins is story quality and distribution. Having good taste, making a name for yourself, and owning strong IP (Marvel, etc.) will still matter. That’ll be true right up until AI is genuinely opinionated and can create by itself: if it comes to that, with zero human direction, stuff as good as (or better than) the very best human experts today, and on top of that, interactive in real time... Because yeah: there’s nothing in this universe that actually prevents that from happening. BUT WE’RE NOT THERE. For now, generative AI is a tool that needs direction and taste to make anything decent. And I hope it stays that way for a long time, because otherwise that’s going to be a brutal hit to humanity’s ego. 2/ On the "bubble": you have to distinguish between a stock valuation bubble (possible, I actually believe it) vs a bubble like some people imagine where it "pops" and we never hear about AI again. That obviously makes no sense given how insanely useful it is. It can only grow, and it’s going to grow fast, regardless of any stock market drawdowns (the internet kept growing even when valuations got nuked in 2000). Either way, the near future is going to be extremely interesting.

Javi Lopez ⛩️

75,190 次观看 • 7 个月前

Heres an actual way to make $10k a month from TikTok + organic affiliate TT slides is probably the best way to make AI content for a few reasons > easy and not time consuming to make > much harder to detect images are AI > slideshows rarely get the AI label from TT (especially if you do what I’m gonna show you) >slideshows require less engagement to go viral (more consistent virality) >CTA can be more natural this AI slideshow format is going insanely viral consistently on brand new accounts and no one is even detecting it’s AI they’re super easy to make and use a story telling format that’s really smart you can take the exact same formula to promote sweeps offers from Glitchy and make $10k a month pretty easily here’s the blueprint >Content creation to create the slides realistic you can simply take a photo from Pinterest and put it into Gemini or Chat GPT and ask it to give you an EXACT JSON to recreate the image add in any details you want to add like “make her hair blonde” “make her eyes blue” take that JSON and put it into Nana Banana If you want her in certain backgrounds do the same process and add it in with the JSON of the girl you’ve created or just describe it Now clear the meta data from said image to stop getting the AI label If you still get it go to a meta data analysis site and put the data in ChatGPT Ask if their is anything in the meta data that is signalling this to TT >Writing scripts The reason these go so well it’s because they have a negative scroll stopping hook that instantly make you want to know what the slides going to say next “got fired from my job” “failed my exams” Along with the music that sets the emotion of the video It wouldn’t work as well if they had a random viral song that’s up beat plus the cherry on top is that the image correlates with what’s being said in the hook it’s self acting as a visual hook It wouldn’t work aswell if it was just an image of a girl on her bedroom >how to interpret sweeps Choose an sweeps offer from Glitchy for a retail store (Walmart/target) follow the same format of scroll stopping negative hook Example: “broke my arm” then you would tell a story that paints a bad working environment, maybe she got fired for breaking her arm and is now exposing secrets and your CTA would then be “they don’t promote this but they have a secret feedback program” this is just to give you inspiration but there is literally countless ways >account set up - US proxy / US sim - Download TT with US proxy on - Buy aged account (to help with account trust and getting banned due to proxy issues) - warm up for 2 days (scroll vids all the way through, like, comment authentic things relating to video) Then you post This is a very good way to at least reach a couple K a month but I’d be surprised if you don’t reach $10k beyond

Pounds

10,886 次观看 • 7 个月前

I just got Gemma 4 26B A4B MoE model running fully locally with Hermes agent on an 8GB RTX 4060 and it's now backtesting trading strategies end to end, no hand holding. If you’re a trader or work on Wall Street, you don’t want to miss this. Yes. fully automated. No cloud. No APIs beyond market data. # Here's what I did: Setup: - Model: Gemma 4 26B-A4B QAT (MoE), Q4_K_XL Unsloth's quant (link in the comments) - Inference: llama.cpp (turboquant fork by Tom Turney link in the comments) - Hardware: RTX 4060, 8GB VRAM + 16GB RAM only (with 50 other chrome tabs open) - Context: 64K llama.cpp turboquant flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 64000 --cache-type-k q8_0 --cache-type-v turbo3 --port 8080 turboquant helps achieve high prefill and decode throughput for interactive sessions. throughput with Hermes agent: decode: 25+ tokens/sec prefill: 250+ tokens/sec # Then I gave the agent one task: Backtest a strategy: - Buy when RSI crosses above 30 - Sell at +2% profit or -1% stoploss - No overlapping positions - Use Google stock via yfinance - Generate a full HTML report with candlestick charts + signals What happened next was wild. It didn't just write code, it ran the entire workflow itself: Audited the environment (pip list, dependency check) Hit a ModuleNotFoundError, multiple Python installs were conflicting Ran where python to map every interpreter on the system Manually selected the correct Python 3.13 path and re ran the script Wrote a clean statevmachine backtester (strict no overlapping trades logic) Patched a yfinance MultiIndex quirk that would've crashed the script Built Plotly candlestick + RSI charts with buy/sell markers Calculated win rate, PnL, and summary stats Exported a polished single file HTML report. check the report at the end of the video or in the comments. Biggest takeaway: local LLMs aren't just "chat assistants" anymore. They debug their own environment, write production code, and ship a finished deliverable on consumer hardware, for $0 in API costs. If you're still calling local models "toys," you're already behind. This is just the beginning. Hermes agent just surpassed 1 trillion tokens in a single day on OpenRouter. Think about the scale of total token generation happening right now. Disclaimer: This is not financial advice. Consult a professional before making any trading decisions.

Alok

105,094 次观看 • 2 个月前