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Teachers, need a fast and fun way to boost student retention? 🍎🎮 Check out Padlet Arcade—a game-changer for creating quick, interactive review games for your classroom! 💫 Why you’ll love it: ⏰ Create games in under a minute: Simply type in a topic, upload a file, or add a...

13,962 görüntüleme • 1 ay önce •via X (Twitter)

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👀 I used OpenAI's Code Interpreter to make Flappy Bird 🐦in 7 minutes: Code Interpreter/GPT-4 for code generation. Pre-existing or AI-generated assets for graphics. --- Here's how to make the game in only 6 steps: (1): Enter the following prompt: "write p5.js code for Flappy Bird where you control a yellow bird continuously flying between a series of green pipes. The bird flaps every time you left click the mouse. If the bird falls to the ground or hits a pipe, you lose. This game goes on infinitely until you lose and you get points the further you go". (2): Use generative AI or existing game assets and spirits. I searched "flappy bird assets" on Google and used the first link, a GitHub repo with pngs from the original Flappy Bird. (3): Use this prompt to link assets to the code: "Please generate the entire file again based on the fact I'm using a unique background, spirits for the bird, and pipes. Here is the list of assets I'm using: [list of file names]." Code Interpreter should modify the code accordingly to include the list of file names. (4) Make an account OpenProcessing -> create a sketch -> paste in the code generated by Code Interpreter -> upload in-game assets from step (2). (5) (Optional) Ask ChatGPT to make changes to improve the in-game experience e.g., adding a high score, restarting the game when the bird dies, etc. Copy the new code into your OpenProcessing sketch and reload the game. (6) If something doesn't work, ask GPT4 to fix it. Copy and paste the error message and ask it to regenerate the code. --- Bonus Tips: - Iteratively test code. Each time you make a change using Code Interpreter, test the updated code by playing the game so you catch new bugs early. - Learn programming by asking questions: "Act as a senior programmer very good at explaining concepts to a beginner. Tell me how gravity works in this game and how you used code to make this happen."Code Interpreter/GPT4 for code generation. Download Pre-existing assets or generate new images for graphics. Excited to see what you make!

Alex Ker 🔭

739,874 görüntüleme • 3 yıl önce

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

29,842 görüntüleme • 1 ay önce

🦖Hi DinoXAHur and Ranking Hook for Xahau I bring you a new example that you can use to learn or create new ideas in Xahau, in this case we have put together Xaman® Wallet 🪝 + Hooks in a demo game. DinoXAHur is a copy of the Chrome game of the jumping dinosaur created with Claude AI. The game has been included as xApp in Xaman, Xaman has a SDK to make it easy to integrate it in your applications or services: The game can be played for free or for 1 XAH. If you pay, the game will give you access to a public scoreboard that is stored on-chain in Xahau. If you manage to beat any of the current TOP 5 records, you will appear in the leaderboard. If you reach the 1st place, you may receive a prize in XAH if one is available at that time. The payments of the participants are counted and if someone reaches the TOP 1, they will get this amount if one is available at that time as a prize. Try it today: Ranking and fund management is possible thanks to the Ranking Hook. The ranking is stored on-chain and updated when needed. The game talks to Xahau and the hook and manages these actions. You have the hook code available if you want to use it or understand how it works to make a better version. Github link: If you are interested in the live operations of the game on Xahau, you can follow the XRPLWin explorer where you can see the transactions, the hook executions or the status of the namespaces, where the scoreboard is stored: I hope you enjoy it, I encourage you to build new and better ideas and remember that you can always write your questions here or go to the Xahau Contributors Discord.

Ekiserrepé {X}

31,923 görüntüleme • 1 yıl önce