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🧊 Technical Showcase: A full WebGPU 3D engine that maps shader geometry to your DOM elements. Martin's gpu-curtains gives you lights, shadows, compute shaders, glTF, and instancing, but the real trick is how it turns your divs into scrollable, resizable shader planes without any coordinate math. The successor to...

10,971 views • 5 months ago •via X (Twitter)

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WOW. 😳 Apple just quietly won the 3D maps war at WWDC. Gaussian Splatting is coming to Apple Maps Flyover this fall. Apple Maps Flyover covers 300+ cities. Until yesterday, every single one was built on standard drone photogrammetry. The technology captures photos from the air and reconstructs 3D geometry from them. Gaussian Splatting does not reconstruct geometry. It represents the scene as millions of tiny 3D ellipsoids, each one carrying its own color and opacity information based on how light actually behaves in that location. The output is not a mesh model. It is a field of light. When you move through it, it does not crumble at the edges. The detail holds because it was never geometry to begin with. Apple has been hiring for this for years. Their SHARP model, published in research last year, generates photorealistic 3D scenes from a single image in under a second. Google has more sensor data than anyone. More Street View cars, more satellites, more capture history. On navigation accuracy and geodata depth, Google Maps is still ahead by most measures. But fidelity in 3D city rendering is a different competition, and Apple just set a bar in that. Most people will experience this in the fall without knowing the name of the technology. They will open Flyover, look at a city they know, and notice it looks different. Real, not rendered. That is the moment Gaussian Splatting stops being a research term and becomes something a billion people use. Bookmark this. It will look prescient by October.

Shruti

19,832 views • 1 month ago

We just shipped a completely new concept for web interaction. Live on three․ws, we are thrilled to showcase this demo of persistent, interactive 3D AI Agents that live right in your browser. As the first mover in this space, we are achieving what hasn't been done before: seamlessly bridging the gap between traditional flat web pages and fully immersive, spatial 3D environments. We are fundamentally shifting how humans experience the internet. Here's how. Intelligent AI Agents. Your 3D companion drops right into the screen, tracks your cursor, and interacts with you based on the exact page you are viewing. Context-Aware Guide. Knows exactly where visitors are. It can point out and encourage clicks on the most important parts of a site. Highly Interactive. Turns to follow your cursor in real-time, waves when you navigate, and idles naturally. Playground Mode. Click your avatar and it seamlessly detaches into a full-page 3D stroll or platformer right in the browser. Use keyboard arrows on desktop and joystick on mobile. Choose Your Avatar. Pick exactly who walks the web with you from a fully customizable, hot-swappable roster. Polite & Lightweight. Built with smart compression and shared animation files. It monitors browser memory to guarantee zero slowdowns and respects "reduced motion" accessibility settings. Flat websites will be gone before you know it. The future is interactive, the future is intelligent. It's time to break AI out the chatbox. three․ws

three.ws

22,574 views • 1 month ago