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.Tencent Hy HY-World 2.0 has landed,fully OPEN SOURCE ! We kept hearing the same thing: world models look great, but you can't use the output. So we made one you can, real 3D assets you can edit, rearrange, and ship into production. Prompt to engine-ready 3D. For real this...

116,568 views • 2 months ago •via X (Twitter)

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World Model is trending— let's revisit our HunyuanWorld journey. We’ve been pioneering open-source 3D world generation in the past two months, and this ride’s only getting started. 🌍 📅 July: HunyuanWorld 1.0 📌 First open-source 3D world model compatible with CG pipelines (Unity/Unreal/Blender) 📌 Hit 2K+ GitHub stars in just two months ⭐—thank you for the love! 📅 August: 1.0-Lite 📌Same top-tier quality, running on consumer GPUs! 📅 September: 1.0-Voyager 📌 Direct 3D output + world memory—taking exploration further! Seamlessly integrated into CG pipelines with layered 3D modeling (assets, terrain, skybox) and fully open-sourced.. we’re fully committed to building open-source spatial intelligence for all! 🚀 💡 Why it matters? ✅ Seamless CG Pipeline Integration: Export generated 3D scenes as standard mesh formats, effortlessly integrating into industry-standard tools like Blender, Unity, and Unreal Engine for direct editing, animation, and physical simulation. ✅ Hierarchical Scene Editing: Deconstruct scenes into semantic layers (sky, background, foreground objects) via instance recognition and layer decomposition, allowing for atomic-level control—independently modify, relocate, or replace objects without rebuilding the entire world. Project page: Github: Amazing creations by Stijn Spanhove camenduru GENEL | AIを用いた動画制作 apolinario 🌐 とりにく Directive Creator 🪥 👇 #AI #3DGeneration #OpenSource #WorldModels #Hunyuan3D #HunyuanWorld

Tencent HY

20,178 views • 9 months ago