Sensitive content

This media may contain sensitive content.

Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

"Test Subject, NNN procedure's are in effect. Ejaculation is currently suspended until further notice. You are still required to inhale diligently however." - Haydee W.I.P. #Fart #FartFetish #HentaiFart #FartCommunity #longfarts #おなら #オナラ #放屁 #屁

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

Aluminium adjuvants (preservatives) in vaccines are commonly blamed, at least in part, for the increase in autism. Recent work has been done that confirms this theory, so I asked the TGA about the subject. Research on aluminium was conducted on aluminium salts, but the jabs use a quite different type of aluminium which has not been safety tested. This is my exact question: "A study published in September took biopsies from the brains of older children diagnosed with autism and found their brains contained significantly elevated levels of aluminium, especially aluminium hydroxide and aluminium phosphate, which are present in the hexa jabs. Has the health testing on aluminium build-up in our children's bodies been done using water-soluble aluminium salts, which are not used in vaccine products, or has this research been done using the actual aluminium used in vaccine products, aluminium hydroxide and aluminium phosphate?" This question was straightforward and simply put: have you tested the right type of aluminium for safety? The TGA feigned not understanding the question to avoid answering it. When pressed, they took the question on notice and then refused to provide further information, with Minister Gallagher covering for her bureaucrats. This is unbecoming for a senior bureaucrat and for the Minister. Australians want an answer to this, and I will keep at the subject until I get one. The fact they are hiding from the question suggests the answer is as recent science is showing - aluminium preservatives in "vaccines" are causing autism in some children.

Malcolm Roberts 🇦🇺

136,925 görüntüleme • 1 yıl önce

Dylan Patel believes $NVDA will not use CPO even with Feynman “We’re very bullish on copper and non-CPO optics. We're kinda bearish CPO. $APH is going to perform much better over the next few years than previously expected.” Full quote: “The spending associated with AI chips is currently at or below 10%, but when we move to CPO, networking will grow even further, to 20% or 30%. We are seeing a huge uplift in networking content. CPO is a massive step-function change for the industry, and everyone recognizes it now, but people are getting a little too exuberant. In my view, it is not coming in 2027. It will really arrive toward the end of 2028, with 2029 being the real ramp for scale-up CPO. There have been a lot of manufacturing problems. If we could deploy it today at a good cost, everyone would do it. However, it is really hard. The manufacturing volumes and yields are not there, and the chips are not fully designed for it yet. It is a very complex and difficult technology to ramp, so people are going to stay with copper for as long as they can. That means Rubin is all copper, and Feynman, the next-generation Nvidia GPU after Rubin and Rubin Ultra, is still copper. We are not even shipping Rubin yet. We have a few generations of chips before we get to CPO on the GPU. CPO on switches is coming earlier than on GPUs or AI ASICs. Even without CPO, as cluster sizes get bigger, you need more optics, active electrical cables, and similar components per GPU. We have seen a major shift in the dynamics. On Monday, we released a note for our institutional research subscribers stating that, over the medium term, we are actually very bullish on copper and non-CPO optics, while being slightly bearish on CPO. This is due to delays in downstream chips, such as Feynman not fully utilizing CPO. Copper companies like Amphenol, which make backplane connectors and cables, are going to perform much better over the next few years than previously expected because CPO is being delayed. Ultimately, integrating optics is much more expensive than sending signals electrically. However, electrical signals cannot travel very far without adding repeaters or optics. There is a trade-off continuum, and while CPO will happen, it is currently being pushed out.”

Daniel Romero

114,300 görüntüleme • 6 gün önce

📢 Official Announcement: LizMeta Release Date! The final release date for the LizMeta Customizable VTuber Model is set for January 8th, 2026! 🗓️ Price: $ 129 USD 💰 🎁 Special Giveaway! We are selecting 15 lucky winners for a 50% OFF discount! 🥳 How to enter: RT (Retweet) + Follow + Comment! 🔄💬 Ends on the release day! ⏳ 🙏 Our Sincere Apology We are truly sorry, but creating this customizable model turned out to be much more complex than we initially thought. 😔 We originally planned to release it by the end of December. We listened to your feedback in the comments and decided to add many new features. 🛠️ However, we didn't expect this to cause our modeling software to crash frequently, which slowed our progress significantly. 💥📉 BUT!! 🎉 The good news is that we have finally solved all the technical issues! ✅ While this unavoidable delay is something we deeply regret, we are confident the final product will be worth the wait. (Why a discount instead of a free model? We wanted to make it up to you, but we chose a discount instead of a free model to prevent the risk of scalping and reselling. 🙏) ✨ What's Next? Until the release date, we will keep you updated on our progress! 📢 We can already see many of you are excited about the clothing options! 👗👔 Our wardrobe system features countless combinations, and we are currently working hard to test everything to perfection. 🔬 Thank you for your endless patience and support! ❤️ #LizMetaCustomizableVtuber #vtuber #Live2D

茶粒子kokoda

174,263 görüntüleme • 6 ay önce

Explaining the Ash Nerf confusion: Patchnotes say: "Dash gives less of a boost when not dashing in the direction you're moving" What does that mean ? I dug into it. TLDR: Redirects above 90° are only really possible at normal Slidejump velocities. Angle and speed of your dash will deviate further and further from where you wanna go based on speed and angle change. 90°: Dash seems to work fairly well all the way up to 90° up to a certain velocity. - At Slidejump velocities it works in all directions. - At Superjump velocities you can still dash full 90°. - Above 90° your final direction deviates more and more from your desired direction as the angle increases. - Backwards dash seems to straight up subtract with whatever current velocity you have. Velocity: - As velocity increases even 90° changes are no longer possible. - And as your speed goes above the speed of the dash, dashing backwards will drop you straight down or you'll even continue traveling forward. Nerd yap: I feels like it's not just a straight vector addition but it does in fact have some velocity/angle thresholds in place. My assumption is that >90° changes stop applying the full dash boost at around the velocity of the dash itself so 600-700hu/s. And that above 90° it is a straight up dot product no matter the velocity. You just don't really notice cus of the low initial speed. But players will adjust to it based on feeling and experience anyways so i currently don't care enough to dig deeper🤷‍♂️

Mokey

67,397 görüntüleme • 9 ay önce