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Test the real-time GI function in #Unity6, without any baking, and only use real-time GI to achieve the sense of volume.😊 Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime

66,611 Aufrufe • vor 2 Jahren •via X (Twitter)

7 Kommentare

Profilbild von PotentKnight
PotentKnightvor 2 Jahren

Unity6 has real-time ray tracing? Is this an official feature or a plugin? I can't believe unity is serious about updating the engine features...

Profilbild von Vulito 
Vulito vor 2 Jahren

Is it too resource intensive? I'm interested in having good lighting but without requiring a 4090 to have good quality and fps

Profilbild von Lavandere 👻🌙 Vtuber
Lavandere 👻🌙 Vtubervor 2 Jahren

Idk what GI is but i'm in love.

Profilbild von 𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣
𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣vor 2 Jahren

Looks impressive. If GI is Global illumination, I think it's doing a great job. Though I to am curious to know how resource intensive it is, so would you care to share the impact it's using on your rig Sakura Rabbit?

Profilbild von Absence of Light
Absence of Lightvor 2 Jahren

not way, this looks superior of anything I can achieve in a year

Profilbild von CYBER_DEVELOPER
CYBER_DEVELOPERvor 2 Jahren

Unreal has even better lighting

Profilbild von Mehdi
Mehdivor 1 Jahr

greAt !!! please share source

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