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Test the real-time GI function in #Unity6, without any baking, and only use real-time GI to achieve the sense of volume.😊 Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime

66,699 views • 2 years ago •via X (Twitter)

7 Comments

PotentKnight's profile picture
PotentKnight2 years ago

Unity6 has real-time ray tracing? Is this an official feature or a plugin? I can't believe unity is serious about updating the engine features...

Vulito 's profile picture
Vulito 2 years ago

Is it too resource intensive? I'm interested in having good lighting but without requiring a 4090 to have good quality and fps

Lavandere 👻🌙 Vtuber's profile picture
Lavandere 👻🌙 Vtuber2 years ago

Idk what GI is but i'm in love.

𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣's profile picture
𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣2 years ago

Looks impressive. If GI is Global illumination, I think it's doing a great job. Though I to am curious to know how resource intensive it is, so would you care to share the impact it's using on your rig Sakura Rabbit?

Absence of Light's profile picture
Absence of Light2 years ago

not way, this looks superior of anything I can achieve in a year

CYBER_DEVELOPER's profile picture
CYBER_DEVELOPER2 years ago

Unreal has even better lighting

Mehdi's profile picture
Mehdi1 year ago

greAt !!! please share source

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