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Test the real-time GI function in #Unity6, without any baking, and only use real-time GI to achieve the sense of volume.😊 Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime

66,699 görüntüleme • 2 yıl önce •via X (Twitter)

7 Yorum

PotentKnight profil fotoğrafı
PotentKnight2 yıl önce

Unity6 has real-time ray tracing? Is this an official feature or a plugin? I can't believe unity is serious about updating the engine features...

Vulito  profil fotoğrafı
Vulito 2 yıl önce

Is it too resource intensive? I'm interested in having good lighting but without requiring a 4090 to have good quality and fps

Lavandere 👻🌙 Vtuber profil fotoğrafı
Lavandere 👻🌙 Vtuber2 yıl önce

Idk what GI is but i'm in love.

𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣 profil fotoğrafı
𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣2 yıl önce

Looks impressive. If GI is Global illumination, I think it's doing a great job. Though I to am curious to know how resource intensive it is, so would you care to share the impact it's using on your rig Sakura Rabbit?

Absence of Light profil fotoğrafı
Absence of Light2 yıl önce

not way, this looks superior of anything I can achieve in a year

CYBER_DEVELOPER profil fotoğrafı
CYBER_DEVELOPER2 yıl önce

Unreal has even better lighting

Mehdi profil fotoğrafı
Mehdi1 yıl önce

greAt !!! please share source

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