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Test the real-time GI function in #Unity6, without any baking, and only use real-time GI to achieve the sense of volume.😊 Come and subscribe to my Fanbox to download this project #Unity #VFX #shader #realtime

66,699 次观看 • 2 年前 •via X (Twitter)

7 条评论

PotentKnight 的头像
PotentKnight2 年前

Unity6 has real-time ray tracing? Is this an official feature or a plugin? I can't believe unity is serious about updating the engine features...

Vulito  的头像
Vulito 2 年前

Is it too resource intensive? I'm interested in having good lighting but without requiring a 4090 to have good quality and fps

Lavandere 👻🌙 Vtuber 的头像
Lavandere 👻🌙 Vtuber2 年前

Idk what GI is but i'm in love.

𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣 的头像
𝓢𝓾𝓷𝕊𝕥𝕠𝕣𝕞𝕖𝕣2 年前

Looks impressive. If GI is Global illumination, I think it's doing a great job. Though I to am curious to know how resource intensive it is, so would you care to share the impact it's using on your rig Sakura Rabbit?

Absence of Light 的头像
Absence of Light2 年前

not way, this looks superior of anything I can achieve in a year

CYBER_DEVELOPER 的头像
CYBER_DEVELOPER2 年前

Unreal has even better lighting

Mehdi 的头像
Mehdi1 年前

greAt !!! please share source

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