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testing astra's parametric modeling capabilities by asking it to reconstruct these marble maze pieces from reference photos, and then use them in threejs to make a marble maze builder with box3d physics.

85,036 次观看 • 15 天前 •via X (Twitter)

38 条评论

Codetaur 的头像
Codetaur15 天前

astra still did a lot of incredibly dumb stuff that made this really annoying and I had to point out very obvious things to help it build this correctly, but that was just to get it on the right strategy, it did the actual modeling

Codetaur 的头像
Codetaur15 天前

repo: hosted version:

Slant 3D 的头像
Slant 3D15 天前

Please share the live link. We were gonna do something like this, but if you want to collab on a video and we just plug in our API that sounds way more fun

Codetaur 的头像
Codetaur15 天前

I'm going to host it and post the code on github probably sometime tonight.

Slant 3D 的头像
Slant 3D15 天前

Fantastic

minousoft 的头像
minousoft15 天前

These are actually very important for marble computing. As you can see, marble computing is advancing at a geometric rate and we may need to have a pause.

Alex Calish 的头像
Alex Calish15 天前

Wow this is bringing back childhood memories.

Brian Jordan 的头像
Brian Jordan15 天前

ask it for some new concepts for crazy new pieces and print and try em

Jared Smith 的头像
Jared Smith15 天前

Inifinite recursion fractal marble machines on the menu for 2026!!!

solarfren 的头像
solarfren15 天前

what the, i had the exact same idea a while back, tough to build tho, i wanted like one of those marble machines like in the mall u know, or mousetrap games

Maciek 的头像
Maciek15 天前

@KinasRemek podobne do Twojego testu. Ciekawe!

The Picture Man 的头像
The Picture Man15 天前

Lol gotta put it on the town rug. Thanks for the flashbacks

Multiplanetary artist 的头像
Multiplanetary artist14 天前

It builds the pieces in 3d, assembles a maze, and simulates the marbles?

andy 的头像
andy15 天前

try this in solidSF :)

Henry Ventura 的头像
Henry Ventura15 天前

hf

Aimee Pepper 的头像
Aimee Pepper15 天前

Yessssssssss

Ben Houston 的头像
Ben Houston14 天前

Very nice but it loads super slow - 64MB download. 15 of that on the EXR for the HDRI. I would suggest optimizing the models so it is usable.

vc 的头像
vc14 天前

How was it able make the maze out of marble? incredible.

slopject 的头像
slopject15 天前

really nice

Maclaine 的头像
Maclaine15 天前

You sharing that library?

Ever Roa 的头像
Ever Roa15 天前

Does this give you a 3D editable file? I mean is it capable of generating an Inventor/Solidworks file for instance

lifelike 的头像
lifelike15 天前

this is awesome

Zach 的头像
Zach15 天前

Astra + Bambulabs = Kojima fabricator tech

David Hudspeth 的头像
David Hudspeth14 天前

As impressive as the marble simulation is, I was more blown away by the play rug choice, that is perfect.

nicholas ⛱ 的头像
nicholas ⛱14 天前

fantastic

GuruVerseX 的头像
GuruVerseX14 天前

The geometry is one thing, making every slope behave right in Box3D is the real flex

Moglord 的头像
Moglord15 天前

Core memory unlocked

echo.hive 的头像
echo.hive15 天前

But what I am wondering is to point a telescope to 14 billion light years away and take picture and give that to Astra to model the early universe and the big bang in blender! 🙂

Ivan Lukin 的头像
Ivan Lukin14 天前

The carpet is a chef’s kiss

Vanilagy 的头像
Vanilagy15 天前

Very very impressed by Box3D handling this kind of concave collision detection so well. Do you know how many convex colliders make up each pipe?

𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺 的头像
𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺15 天前

Clean looking geometry.

sina 的头像
sina15 天前

This is an awesome demo. Which parametric modelling tool did you use? Could you share your thought process/prompts?

Codetaur 的头像
Codetaur15 天前

astra just used manifold: the process was basically telling it to find reference images, and build models, and me complaining about things wrong with the models until it fixed them (also I had to point out that it should probably make a system of reusable logic so that its not reinventing the wheel for each separate piece)

Justin Mitchell 的头像
Justin Mitchell15 天前

My kid would love a game like this. If you post the git, please reply. I'd love to make something out of it for him to mess around with

Dr. Xi Zeng 的头像
Dr. Xi Zeng15 天前

How did you get the channel slopes from the reference photos? I'd expect to need measurements for those.

James 的头像
James14 天前

lol this gave me pnsd post nirvana stress disorder good times

Taggart Maher 的头像
Taggart Maher15 天前

does anyone know a good harness model mcp combo for houdini vfx specifically

Joe Rogers 的头像
Joe Rogers14 天前

Did you experiment with effort levels or max for everything? I just finished using Astra to turn a cartoon into a Blender image, then into STEP files to print and did it mostly on Low and Medium...

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