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testing astra's parametric modeling capabilities by asking it to reconstruct these marble maze pieces from reference photos, and then use them in threejs to make a marble maze builder with box3d physics.

85,036 Aufrufe • vor 15 Tagen •via X (Twitter)

38 Kommentare

Profilbild von Codetaur
Codetaurvor 15 Tagen

astra still did a lot of incredibly dumb stuff that made this really annoying and I had to point out very obvious things to help it build this correctly, but that was just to get it on the right strategy, it did the actual modeling

Profilbild von Codetaur
Codetaurvor 15 Tagen

repo: hosted version:

Profilbild von Slant 3D
Slant 3Dvor 15 Tagen

Please share the live link. We were gonna do something like this, but if you want to collab on a video and we just plug in our API that sounds way more fun

Profilbild von Codetaur
Codetaurvor 15 Tagen

I'm going to host it and post the code on github probably sometime tonight.

Profilbild von Slant 3D
Slant 3Dvor 15 Tagen

Fantastic

Profilbild von minousoft
minousoftvor 15 Tagen

These are actually very important for marble computing. As you can see, marble computing is advancing at a geometric rate and we may need to have a pause.

Profilbild von Alex Calish
Alex Calishvor 15 Tagen

Wow this is bringing back childhood memories.

Profilbild von Brian Jordan
Brian Jordanvor 15 Tagen

ask it for some new concepts for crazy new pieces and print and try em

Profilbild von Jared Smith
Jared Smithvor 15 Tagen

Inifinite recursion fractal marble machines on the menu for 2026!!!

Profilbild von solarfren
solarfrenvor 15 Tagen

what the, i had the exact same idea a while back, tough to build tho, i wanted like one of those marble machines like in the mall u know, or mousetrap games

Profilbild von Maciek
Maciekvor 15 Tagen

@KinasRemek podobne do Twojego testu. Ciekawe!

Profilbild von The Picture Man
The Picture Manvor 15 Tagen

Lol gotta put it on the town rug. Thanks for the flashbacks

Profilbild von Multiplanetary artist
Multiplanetary artistvor 15 Tagen

It builds the pieces in 3d, assembles a maze, and simulates the marbles?

Profilbild von andy
andyvor 15 Tagen

try this in solidSF :)

Profilbild von Henry Ventura
Henry Venturavor 15 Tagen

hf

Profilbild von Aimee Pepper
Aimee Peppervor 15 Tagen

Yessssssssss

Profilbild von Ben Houston
Ben Houstonvor 15 Tagen

Very nice but it loads super slow - 64MB download. 15 of that on the EXR for the HDRI. I would suggest optimizing the models so it is usable.

Profilbild von vc
vcvor 15 Tagen

How was it able make the maze out of marble? incredible.

Profilbild von slopject
slopjectvor 15 Tagen

really nice

Profilbild von Maclaine
Maclainevor 15 Tagen

You sharing that library?

Profilbild von Ever Roa
Ever Roavor 15 Tagen

Does this give you a 3D editable file? I mean is it capable of generating an Inventor/Solidworks file for instance

Profilbild von lifelike
lifelikevor 15 Tagen

this is awesome

Profilbild von Zach
Zachvor 15 Tagen

Astra + Bambulabs = Kojima fabricator tech

Profilbild von David Hudspeth
David Hudspethvor 15 Tagen

As impressive as the marble simulation is, I was more blown away by the play rug choice, that is perfect.

Profilbild von nicholas ⛱
nicholas ⛱vor 15 Tagen

fantastic

Profilbild von GuruVerseX
GuruVerseXvor 15 Tagen

The geometry is one thing, making every slope behave right in Box3D is the real flex

Profilbild von Moglord
Moglordvor 15 Tagen

Core memory unlocked

Profilbild von echo.hive
echo.hivevor 15 Tagen

But what I am wondering is to point a telescope to 14 billion light years away and take picture and give that to Astra to model the early universe and the big bang in blender! 🙂

Profilbild von Ivan Lukin
Ivan Lukinvor 15 Tagen

The carpet is a chef’s kiss

Profilbild von Vanilagy
Vanilagyvor 15 Tagen

Very very impressed by Box3D handling this kind of concave collision detection so well. Do you know how many convex colliders make up each pipe?

Profilbild von 𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺
𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺vor 15 Tagen

Clean looking geometry.

Profilbild von sina
sinavor 15 Tagen

This is an awesome demo. Which parametric modelling tool did you use? Could you share your thought process/prompts?

Profilbild von Codetaur
Codetaurvor 15 Tagen

astra just used manifold: the process was basically telling it to find reference images, and build models, and me complaining about things wrong with the models until it fixed them (also I had to point out that it should probably make a system of reusable logic so that its not reinventing the wheel for each separate piece)

Profilbild von Justin Mitchell
Justin Mitchellvor 15 Tagen

My kid would love a game like this. If you post the git, please reply. I'd love to make something out of it for him to mess around with

Profilbild von Dr. Xi Zeng
Dr. Xi Zengvor 15 Tagen

How did you get the channel slopes from the reference photos? I'd expect to need measurements for those.

Profilbild von James
Jamesvor 15 Tagen

lol this gave me pnsd post nirvana stress disorder good times

Profilbild von Taggart Maher
Taggart Mahervor 15 Tagen

does anyone know a good harness model mcp combo for houdini vfx specifically

Profilbild von Joe Rogers
Joe Rogersvor 15 Tagen

Did you experiment with effort levels or max for everything? I just finished using Astra to turn a cartoon into a Blender image, then into STEP files to print and did it mostly on Low and Medium...

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