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testing astra's parametric modeling capabilities by asking it to reconstruct these marble maze pieces from reference photos, and then use them in threejs to make a marble maze builder with box3d physics.

85,036 просмотров • 15 дней назад •via X (Twitter)

Комментарии: 38

Фото профиля Codetaur
Codetaur15 дней назад

astra still did a lot of incredibly dumb stuff that made this really annoying and I had to point out very obvious things to help it build this correctly, but that was just to get it on the right strategy, it did the actual modeling

Фото профиля Codetaur
Codetaur15 дней назад

repo: hosted version:

Фото профиля Slant 3D
Slant 3D15 дней назад

Please share the live link. We were gonna do something like this, but if you want to collab on a video and we just plug in our API that sounds way more fun

Фото профиля Codetaur
Codetaur15 дней назад

I'm going to host it and post the code on github probably sometime tonight.

Фото профиля Slant 3D
Slant 3D15 дней назад

Fantastic

Фото профиля minousoft
minousoft15 дней назад

These are actually very important for marble computing. As you can see, marble computing is advancing at a geometric rate and we may need to have a pause.

Фото профиля Alex Calish
Alex Calish15 дней назад

Wow this is bringing back childhood memories.

Фото профиля Brian Jordan
Brian Jordan15 дней назад

ask it for some new concepts for crazy new pieces and print and try em

Фото профиля Jared Smith
Jared Smith15 дней назад

Inifinite recursion fractal marble machines on the menu for 2026!!!

Фото профиля solarfren
solarfren15 дней назад

what the, i had the exact same idea a while back, tough to build tho, i wanted like one of those marble machines like in the mall u know, or mousetrap games

Фото профиля Maciek
Maciek15 дней назад

@KinasRemek podobne do Twojego testu. Ciekawe!

Фото профиля The Picture Man
The Picture Man15 дней назад

Lol gotta put it on the town rug. Thanks for the flashbacks

Фото профиля Multiplanetary artist
Multiplanetary artist15 дней назад

It builds the pieces in 3d, assembles a maze, and simulates the marbles?

Фото профиля andy
andy15 дней назад

try this in solidSF :)

Фото профиля Henry Ventura
Henry Ventura15 дней назад

hf

Фото профиля Aimee Pepper
Aimee Pepper15 дней назад

Yessssssssss

Фото профиля Ben Houston
Ben Houston15 дней назад

Very nice but it loads super slow - 64MB download. 15 of that on the EXR for the HDRI. I would suggest optimizing the models so it is usable.

Фото профиля vc
vc15 дней назад

How was it able make the maze out of marble? incredible.

Фото профиля slopject
slopject15 дней назад

really nice

Фото профиля Maclaine
Maclaine15 дней назад

You sharing that library?

Фото профиля Ever Roa
Ever Roa15 дней назад

Does this give you a 3D editable file? I mean is it capable of generating an Inventor/Solidworks file for instance

Фото профиля lifelike
lifelike15 дней назад

this is awesome

Фото профиля Zach
Zach15 дней назад

Astra + Bambulabs = Kojima fabricator tech

Фото профиля David Hudspeth
David Hudspeth15 дней назад

As impressive as the marble simulation is, I was more blown away by the play rug choice, that is perfect.

Фото профиля nicholas ⛱
nicholas ⛱15 дней назад

fantastic

Фото профиля GuruVerseX
GuruVerseX15 дней назад

The geometry is one thing, making every slope behave right in Box3D is the real flex

Фото профиля Moglord
Moglord15 дней назад

Core memory unlocked

Фото профиля echo.hive
echo.hive15 дней назад

But what I am wondering is to point a telescope to 14 billion light years away and take picture and give that to Astra to model the early universe and the big bang in blender! 🙂

Фото профиля Ivan Lukin
Ivan Lukin15 дней назад

The carpet is a chef’s kiss

Фото профиля Vanilagy
Vanilagy15 дней назад

Very very impressed by Box3D handling this kind of concave collision detection so well. Do you know how many convex colliders make up each pipe?

Фото профиля 𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺
𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺15 дней назад

Clean looking geometry.

Фото профиля sina
sina15 дней назад

This is an awesome demo. Which parametric modelling tool did you use? Could you share your thought process/prompts?

Фото профиля Codetaur
Codetaur15 дней назад

astra just used manifold: the process was basically telling it to find reference images, and build models, and me complaining about things wrong with the models until it fixed them (also I had to point out that it should probably make a system of reusable logic so that its not reinventing the wheel for each separate piece)

Фото профиля Justin Mitchell
Justin Mitchell15 дней назад

My kid would love a game like this. If you post the git, please reply. I'd love to make something out of it for him to mess around with

Фото профиля Dr. Xi Zeng
Dr. Xi Zeng15 дней назад

How did you get the channel slopes from the reference photos? I'd expect to need measurements for those.

Фото профиля James
James15 дней назад

lol this gave me pnsd post nirvana stress disorder good times

Фото профиля Taggart Maher
Taggart Maher15 дней назад

does anyone know a good harness model mcp combo for houdini vfx specifically

Фото профиля Joe Rogers
Joe Rogers15 дней назад

Did you experiment with effort levels or max for everything? I just finished using Astra to turn a cartoon into a Blender image, then into STEP files to print and did it mostly on Low and Medium...

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