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testing astra's parametric modeling capabilities by asking it to reconstruct these marble maze pieces from reference photos, and then use them in threejs to make a marble maze builder with box3d physics.

85,036 görüntüleme • 15 gün önce •via X (Twitter)

38 Yorum

Codetaur profil fotoğrafı
Codetaur15 gün önce

astra still did a lot of incredibly dumb stuff that made this really annoying and I had to point out very obvious things to help it build this correctly, but that was just to get it on the right strategy, it did the actual modeling

Codetaur profil fotoğrafı
Codetaur15 gün önce

repo: hosted version:

Slant 3D profil fotoğrafı
Slant 3D15 gün önce

Please share the live link. We were gonna do something like this, but if you want to collab on a video and we just plug in our API that sounds way more fun

Codetaur profil fotoğrafı
Codetaur15 gün önce

I'm going to host it and post the code on github probably sometime tonight.

Slant 3D profil fotoğrafı
Slant 3D15 gün önce

Fantastic

minousoft profil fotoğrafı
minousoft15 gün önce

These are actually very important for marble computing. As you can see, marble computing is advancing at a geometric rate and we may need to have a pause.

Alex Calish profil fotoğrafı
Alex Calish15 gün önce

Wow this is bringing back childhood memories.

Brian Jordan profil fotoğrafı
Brian Jordan15 gün önce

ask it for some new concepts for crazy new pieces and print and try em

Jared Smith profil fotoğrafı
Jared Smith15 gün önce

Inifinite recursion fractal marble machines on the menu for 2026!!!

solarfren profil fotoğrafı
solarfren15 gün önce

what the, i had the exact same idea a while back, tough to build tho, i wanted like one of those marble machines like in the mall u know, or mousetrap games

Maciek profil fotoğrafı
Maciek15 gün önce

@KinasRemek podobne do Twojego testu. Ciekawe!

The Picture Man profil fotoğrafı
The Picture Man15 gün önce

Lol gotta put it on the town rug. Thanks for the flashbacks

Multiplanetary artist profil fotoğrafı
Multiplanetary artist15 gün önce

It builds the pieces in 3d, assembles a maze, and simulates the marbles?

andy profil fotoğrafı
andy15 gün önce

try this in solidSF :)

Henry Ventura profil fotoğrafı
Henry Ventura15 gün önce

hf

Aimee Pepper profil fotoğrafı
Aimee Pepper15 gün önce

Yessssssssss

Ben Houston profil fotoğrafı
Ben Houston15 gün önce

Very nice but it loads super slow - 64MB download. 15 of that on the EXR for the HDRI. I would suggest optimizing the models so it is usable.

vc profil fotoğrafı
vc15 gün önce

How was it able make the maze out of marble? incredible.

slopject profil fotoğrafı
slopject15 gün önce

really nice

Maclaine profil fotoğrafı
Maclaine15 gün önce

You sharing that library?

Ever Roa profil fotoğrafı
Ever Roa15 gün önce

Does this give you a 3D editable file? I mean is it capable of generating an Inventor/Solidworks file for instance

lifelike profil fotoğrafı
lifelike15 gün önce

this is awesome

Zach profil fotoğrafı
Zach15 gün önce

Astra + Bambulabs = Kojima fabricator tech

David Hudspeth profil fotoğrafı
David Hudspeth15 gün önce

As impressive as the marble simulation is, I was more blown away by the play rug choice, that is perfect.

nicholas ⛱ profil fotoğrafı
nicholas ⛱15 gün önce

fantastic

GuruVerseX profil fotoğrafı
GuruVerseX15 gün önce

The geometry is one thing, making every slope behave right in Box3D is the real flex

Moglord profil fotoğrafı
Moglord15 gün önce

Core memory unlocked

echo.hive profil fotoğrafı
echo.hive15 gün önce

But what I am wondering is to point a telescope to 14 billion light years away and take picture and give that to Astra to model the early universe and the big bang in blender! 🙂

Ivan Lukin profil fotoğrafı
Ivan Lukin15 gün önce

The carpet is a chef’s kiss

Vanilagy profil fotoğrafı
Vanilagy15 gün önce

Very very impressed by Box3D handling this kind of concave collision detection so well. Do you know how many convex colliders make up each pipe?

𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺 profil fotoğrafı
𝑫𝒂𝒏𝒊𝒆𝒍 𝑺𝒄𝒐𝒕𝒕 𝑴𝒂𝒕𝒕𝒉𝒆𝒘𝒔 🇦🇺15 gün önce

Clean looking geometry.

sina profil fotoğrafı
sina15 gün önce

This is an awesome demo. Which parametric modelling tool did you use? Could you share your thought process/prompts?

Codetaur profil fotoğrafı
Codetaur15 gün önce

astra just used manifold: the process was basically telling it to find reference images, and build models, and me complaining about things wrong with the models until it fixed them (also I had to point out that it should probably make a system of reusable logic so that its not reinventing the wheel for each separate piece)

Justin Mitchell profil fotoğrafı
Justin Mitchell15 gün önce

My kid would love a game like this. If you post the git, please reply. I'd love to make something out of it for him to mess around with

Dr. Xi Zeng profil fotoğrafı
Dr. Xi Zeng15 gün önce

How did you get the channel slopes from the reference photos? I'd expect to need measurements for those.

James profil fotoğrafı
James15 gün önce

lol this gave me pnsd post nirvana stress disorder good times

Taggart Maher profil fotoğrafı
Taggart Maher15 gün önce

does anyone know a good harness model mcp combo for houdini vfx specifically

Joe Rogers profil fotoğrafı
Joe Rogers15 gün önce

Did you experiment with effort levels or max for everything? I just finished using Astra to turn a cartoon into a Blender image, then into STEP files to print and did it mostly on Low and Medium...

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