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testing my rigs with a little animated fight scene
90,090 views • 12 days ago •via X (Twitter)
25 Comments

full video & behind the scenes available on youtube :)

sweet

@sensationalnico THIS IS SO COOL

Hey she's got body armor on thats cheating.

Hitting her with a Detroit Smash is not taking it easy lol

There’s a lot of personality in even the little movements, like at the start with her toying with the chest piece

holy hell this needs more recognition

Love your work man, you're a big influence for me. Keep up the good work!

Yooo thats fucking great dawg

:D

gg

THAT FINAL IMPACT FRAME MOMENT WOAH

Wow your style is DELICIOUS

amazing choreography

they look soo good!

Holy peak

I love your style bro it looks amazing

is the last impact frame reference from one-punchman?

animation itself is great, light style and everything, except... i'll be honest the choreogrsphy is bad, the moves feel wooden (mostly because characters stay still for half a second after delivering a blow, when it'd be better for them to make a move and get back instantly

Any tips or tutorials you would recommend for rigging And, basic animation?

The art of effective rigging 2 by p2design 👌 as for animation, I haven't taken any courses on it just yet. but if I could point anyone new in the right direction, I'd look up "the principles of animation" on youtube for starters

Thank you very much for getting back to me. Funny enough, I may have already watched the principles of animation back in the day. But I will watch it again.

Waoww

you're fucking badass

Great job but please do the normal framerate and it will look become even better. It's not artistic choice, it's not "choppy animation", it's simply ugly 10fps mess that hurts eyes. My recommendation is to make it normal 24 frames

