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Testing Sam3d body cpp on windows...

66,035 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 28

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

I've added on issue on the github repo with the source code updated, that I used to compile on windows. Here is the link ot it

Фото профиля Xenon
Xenon4 месяцев назад

waited for this 😭

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

This man from you GIF could join the woman from the test footage for a dance 😀

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer4 месяцев назад

did you have to separately install your own model or was it included in the EXE? also, btw, i want that but for a mediapipe-based facial mocap solution that can track even hard-to-see face angles, and output ARKIT blendshapes :-)

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

It was not an exe, I had to compile it from scratch 😅 the githuv gives a link with the molde in onnx format. About the face mocap solution.... I spent a lot of time searching that... I gave up. 😅

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer4 месяцев назад

Yes, I have given up many times too LOL. I think the 'solution' might end up being to use one of the "frontalization" techniques out there, to create a stabliized front-facing closeup (even from raw material that is turning heads etc). But yeah I have no idea lol. KeenTools have their FaceTracker which gets somewhat towards a solution but isn't automatic.

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Oh and when I tested keentools just to get the head shape, it wasn't as good as i expected. So I think that for facemocap it will be not as good as I would like too. So let me bring and idea. Have looked on the solution used for the game LA Noir? Maybe that solution could be good for what youd like to have.

Фото профиля Toby VirtualFilmer
Toby VirtualFilmer4 месяцев назад

No I’m not familiar with that. I’ll check it out

Фото профиля kvick
kvick4 месяцев назад

this is how the clanks look at us

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Who are these clanks? I dont want then looking at me 😬

Фото профиля kvick
kvick4 месяцев назад

i think they're about to be everywhere very soon

Фото профиля Ibrahim Mokdad
Ibrahim Mokdad4 месяцев назад

build type matters, windows cmake projects default to debug so your perf might be way off until you switch to release mode

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Thanks for the tip 💪 Gotta say, most of the work was done by Gemini, I still gotta check what it has done, but, what was compiled was saved on a Release folder, so I think this video is recorded already on release mode, but I'll check to be sure.

Фото профиля Norman Leto
Norman Leto4 месяцев назад

is it a mocap tool or something else?

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Sam 3d body cpp is a faster implementation of same 3d body, from meta. Im using it for an add-on to get mocap from monocular video. Im calling it CEB Sam3d body (so people know right from the start what is the backbone of the addon)

Фото профиля Norman Leto
Norman Leto4 месяцев назад

I get it - but can it export fbx files with solid, non drifting foot contacts? :)

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

No. What I'm trying to do is to make the final result better, that can move considering also the camera motion. You'd need to edit the animation in order to have a solid, non drifting foot contact.

Фото профиля Mikko Rantalainen
Mikko Rantalainen4 месяцев назад

Can it handle special cases like this?

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

This is the raw result, using sam 3d body cpp + droidslam

Фото профиля Mikko Rantalainen
Mikko Rantalainen4 месяцев назад

I would say it did better than I expected. It appears it started to slide around only after camera pan started to go too fast.

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Yeah, I fell that the speed is higher than what it should. I'm been testing all 3 method of SAM 3d body, and at least on my addon, they have significant differences on the translation. these 3 charaters that doest go forward are the default output from: Green: Standard SAM 3d Blue: Fast SAM 3d Red: SAM3d CPP Its possible that I messed up something in the code, I just finished integrating all of the in the addon.

Фото профиля Mikko Rantalainen
Mikko Rantalainen4 месяцев назад

I think the red one is closest to reality in this clip. It's still moving too rapidly forward but the overall stability is better than blue or green.

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Yeah, and yet that is soo strange, in theory, the best one should be the green. the worst one should be the red. Gotta test more.

Фото профиля Nigel Higgs
Nigel Higgs4 месяцев назад

What gpu are you using?

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

RTX3090

Фото профиля Nigel Higgs
Nigel Higgs4 месяцев назад

Interesting, I have a 3070 with 8g vram and last time I tried running sam3 kept running out of memory

Фото профиля Carlos Barreto
Carlos Barreto4 месяцев назад

Just did the test. Beforestarting the test, my gpu was already using 3gb of VRAM, when I started the process, it went to 7gb. So I think its using 7-3 = 4gb of VRAM. you said you have 8gb, so it worth a try. the video of the test is attached. I also shared the updated code that I used to compile here.

Фото профиля Nigel Higgs
Nigel Higgs4 месяцев назад

Damn, I’ve been waiting for this thanks for taking the time to check 🙏🏽

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