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testing shrapnel from explosions
38,196 次观看 • 3 个月前 •via X (Twitter)
21 条评论

i’m no programmer but how does this work… it looks cool

@crayontrivia I use the same projectile code as the guns use, but I fire it in a sphere radius around the grenade, and then whenever it hits something it’ll create a shrapnel model. If it’s wood it’ll stick the shrapnel into the wood, else it’ll just throw it around

@crayontrivia Does this affect game much performance or na?

@crayontrivia yes and no because its treated as an invisible bullet, its more performant than a normal bullet would be but if I want to make shrapnel actually somewhat lethal, ill need to send out at minimum like 200 else they all just miss the player, which can cause lag if all 200 hit

@crayontrivia Honestly I think grenades are way more fun in video games when they just fuck you up instead of instakilling

@crayontrivia thats the plan, shrapnel wasnt meant to instantly kill, it just gets lodged inside you which then that causes further problems when you pull it out

thats..fucking sick as hell...........

furries always doing crazy stuff in roblox studio (Good stuff twin)

Boom C:

Shrapnel device decaying winter tier 4 fracture

Mf why you that talented, teach us your secret

What's the deal with the moodles appearing on and off?

Will shrapnel pen thin walls?

sharpnel

fucken bruuutal

Can i Test for yor Game? I belive im in your server for the game but i forgot where it is. Ping :3 (Goober) or .renamon.

welcome back Neurotrauma (now make C:U)

If explosive rounds/grenades of different tiers are going to be added, I think instead of giving higher "quality" explosives more shrapnel as opposed to more damage

Type shi dev that make "someting for fun" and not making game make

What type of game is this going to be?

marvelous!
