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Testing Unity's new VFX Graph support for WebGPU, using Keijiro Takahashi's SplatVFX for the gaussian splatting. ~50mb and needs a decent GPU, but so impressed this works at all! VFX Graph and Shader Graph in URP, lots of post fx, Timeline and Cinemachine. Link:
11,719 Aufrufe • vor 1 Jahr •via X (Twitter)
2 Kommentare

grade eternavor 1 Jahr
Works in recent Chrome versions and in iOS 18 Safari beta if you enable WebGPU in Safari Settings -> Advanced -> WebKit Feature Flags

Estela Olivavor 1 Jahr
@_kzr Looks great!

