Loading video...

Video Failed to Load

Go Home

Testing Unity's new VFX Graph support for WebGPU, using Keijiro Takahashi's SplatVFX for the gaussian splatting. ~50mb and needs a decent GPU, but so impressed this works at all! VFX Graph and Shader Graph in URP, lots of post fx, Timeline and Cinemachine. Link:

11,820 views • 2 years ago •via X (Twitter)

2 Comments

grade eterna's profile picture
grade eterna2 years ago

Works in recent Chrome versions and in iOS 18 Safari beta if you enable WebGPU in Safari Settings -> Advanced -> WebKit Feature Flags

Estela Oliva's profile picture
Estela Oliva2 years ago

@_kzr Looks great!

Related Videos