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Tests using a #metahuman from #UnrealEngine5 with #stablediffusion Multi-ControlNet. Applied diff. amounts of deflickering in #DaVinciResolve. Mainly seeing how it handles 3D camera moves. #aicinema #controlnet #aiia Unreal Engine #aiphotography #MachineLearning #DeepLearning

11 Comments

Lynn Cole's profile picture
Lynn Cole3 years ago

@UnrealEngine I've been wanting to do something like this with my cc4 characters. The way you're doing it, it really takes the edge off

CoffeeVectors's profile picture
CoffeeVectors3 years ago

@Lynncorrigible @UnrealEngine I'm gonna look into iClone soon! Really like their latest update with dynamic skin wrinkles driven by expressions!

trulience 🤖's profile picture
trulience 🤖3 years ago

@UnrealEngine Here’s one of our interactive avatars built last year using UE4 and ML auto-encoders for appearance and Nvidia’s Nemo for the voice: UE5 versions coming soon.

illumixis's profile picture
illumixis3 years ago

@UnrealEngine Duuuuuuude!! I'm brimming!! This is exactly what I planned on doing once I order my new graphics card (on a GTX 970 don't laugh 😅) Bravo! This mixed with a mo-cap suit and/or when Gen-1 evolves, making entire pilots for movies now totally possible. God it gets me pumped

CoffeeVectors's profile picture
CoffeeVectors3 years ago

@UnrealEngine Yes! Really going to be interesting seeing the new work flows that ppl are going to innovate! Especially as the tech continues to improve!

Nick Moran's profile picture
Nick Moran3 years ago

The sticking textures reminds me a lot of the phenomenon observed in StyleGANv2. I don't know enough about the innards of ControlNet to say, but maybe there's a similar underlying cause?

POM's profile picture
POM3 years ago

Demonstrating a technique to further reduce flickering - instead of using each frame, taking every 5th frame and then interpolating between the gap using Google's FILM interpolation - I think if you ran this on the initial post Controlnet video and then used DaVinci resolve it'd be close to perfect (this is done using an open-source tool I'm building)

d@x's profile picture
d@x3 years ago

@UnrealEngine Fantastic!

CoffeeVectors's profile picture
CoffeeVectors3 years ago

@danberridge @UnrealEngine 🙌

TREE Industries's profile picture
TREE Industries3 years ago

@UnrealEngine This is the way ;)

CoffeeVectors's profile picture
CoffeeVectors3 years ago

@UnrealEngine 🙌

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