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That's a hammer time again - just another prop from recent random scans - full PBR stack, automated capture, zero manual cleanup - just plug & play in your engine. We provide top quality 3D scanning services for games, film, fashion, and e-commerce.

19,057 Aufrufe • vor 1 Jahr •via X (Twitter)

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How a 22-year-old developer built a full 3D Jet Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇

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In the summer of 2023, I cold emailed Jensen Huang and asked to capture a NeRF of him at SIGGRAPH. He responded in about an hour and said yes. A radiance field is, in the simplest terms, akin to a 3D photograph. A moment in time, so completely reconstructed that you can move through it and see it from angles the original cameras never occupied. NeRFs were the original method. Gaussian splatting, which debuted at that same SIGGRAPH, has since become the dominant form of radiance field. I called my late friend James, who told me we needed to begin practicing immediately. We ran capture after capture for weeks until we consistently got the capture time down to ~30 seconds with one camera. Later, in a hallway at the LA Convention Center during SIGGRAPH, I captured the portrait you're seeing now, a full 360° gaussian splat of Jensen, rendered here as a 2D flythrough. Afterward, I continued the conversation with him and members of his team to make the case for radiance fields as a foundational representation for imaging. To my surprise, they listened. Three years later, NVIDIA has several works, including NuRec, fVDB, 3DGRUT, and gsplat all utilizing radiance fields. The landscape has evolved enough that the reasoning is obvious. Gaussian splatting has begun to ship across some of the world’s largest industries, including autonomous vehicles, AEC, geospatial, media and entertainment, robotics, e-commerce, hospitality. It’s become clear that lifelike 3D is here to stay. And yet I think we will look back and be disappointed by how late we started taking 3D portraits of the people around us, just like how we have sparse 2D photos of our grandparents and great grandparents. We have billions of photographs of the people we know and love, but almost no radiance fields of them. I'll be returning to SIGGRAPH in LA where this was initially captured three years ago, with the landscape looking significantly different. Radiance fields are more under deployed than ever relative to what they can do. I'm excited for the future of imaging, and for 2D to transition into 3D. I have a few things up my sleeve that I think will make that case plainly.

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🚨 Attention Community! It's Time to Act! 🚨 Fellow players, we've been patient, but now it's time to stand up against the unfair practices of the Hamster Kombat (HK) team. Here's what's been happening: 1. 📱 Games flooded with low-quality ads 2. 🏆 Random "cheater" achievements without explanation 3. 💸 Airdrop denial - many of us got ZERO rewards We warned about these unfair practices, but our voices were ignored. Now, it's time for action! 🦾 Our Plan of Resistance: 1. 🚫 Block Hamster Kombat_bot 2. ❌ Unsubscribe from Hamster Kombat and all their social media 3. 🙅‍♂️ Stop watching their YouTube videos and reading their news Remember: WE are the community. WE made them successful. It's time to show them we're not just hamsters in their wheel! ⏳ Time is of the Essence! We have a short window before the final coin distribution. Let's make our voices heard: - 📣 Complain and block Hamster Kombat_bot - 👋 Unsubscribe from Hamster Kombat Only by standing together can we hope to effect change. If we reduce their subscriber count and views, they might realize that their current approach won't work for Season 2. 💪 Join the Resistance! United, we can send a clear message: treat your community fairly, or lose your community entirely. 📢 Spread the Word! - 🔁 Repost this message to your channels and groups - 📲 Share with your friends who play #Hamster_Kombat - 💬 Discuss this in your gaming communities The more people who join our cause, the stronger our message will be! Share this post, spread the word, and let's show them the true power of our hamster army! 🐹✊ #HamsterRevolution #FairPlayForAll #HKResistance #ShareAndRepost #Scam #hamster_Kombat_boycott #HAMSTERKOMBATSCAM

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43,465 Aufrufe • vor 1 Jahr

watched a guy stream yesterday. 1000 games this season. same rank. but here's what he did: posted a highlight clip. "consistency is key" talked about his "grind mindset" made a tier list video about matchups. created content about his journey. everyone in chat: "grind god, keep pushing" but nobody asked: why are you still here? 1000 games. still master tier. that's not a grind. that's an addiction. here's the brutal truth: grinding FEELS productive. you're playing. you're improving. you're getting better. except you're not. you're just busy. the highlights you post? that's 1 out of 50 games. the other 49? you're making the same mistakes. the same positioning. the same macro decisions. but the GRIND itself feels good. because grind = progress in your mind. virgin grinder: plays 100 games, reviews nothing, posts highlights, calls it a grind chad improver: plays 10 games, reviews every one, makes changes, climbs but the virgin FEELS like he's doing more. feels like he's working harder. feels like he DESERVES to climb. here's what actually happens: you play 1000 games without CHANGING anything. your brain gets addicted to the effort. to the routine. to the FEELING of grinding. "i played 8 hours today" → dopamine hit im up 50 lp! so. you're still not good at the game the disconnect breaks your brain so you post another highlight and tell yourself "consistency" consistency at WHAT? being hardstuck? watched another guy play 200 games. changed his mindset. climbed 2 divisions. why? because he didn't grind. he ADAPTED. the grind is EASY. you just queue. you just play. you just show up. but actually IMPROVING? that's hard. that's thinking. that's admitting you were wrong. that's changing habits. most of you will never do that because the grind is COMFORTABLE. it FEELS like you're working. it FEELS like progress. it FEELS like you deserve the climb. but more games does not equal results. your friends see you playing 8 hours a day and think you're dedicated. but you're not dedicated. you're ADDICTED. addicted to the feeling of "grinding". addicted to the routine. here's the uncomfortable truth: if you've played 500+ games and haven't ranked up significantly, you're not hardstuck. you're COMFORTABLE. you like grinding more than you like climbing. because climbing requires CHANGE and change is terrifying. grinding is safe. grinding has no accountability. grinding lets you post highlights and say "progress" but climbing? climbing forces you to admit: i was wrong. my playstyle is bad. i need to change fundamentally. that's painful. so you grind instead. you grind and you grind and you grind and you tell yourself the climb will come. but it won't. not until you stop grinding and start CHANGING. the saddest part? you have the time. you have the will. you have the mechanics. you just don't have the HONESTY. the honesty to admit 1000 games with zero progress isn't a grind. it's a cry for help disguised as improvement. study the saskio way

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