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The 4 OFFENSES that make up ALL OFFENSES: Triangle, Princeton, DDM, Flex Understanding the spacing and triggers behind these systems opens up the Pandora's box of teaching the game conceptually. 👇🏼 Specific elements to study from each: TRIANGLE - Weakside 2 man game (pinch post) - Strongside cutting -...

10,462 просмотров • 1 год назад •via X (Twitter)

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MR. IG🐻Prescription Play #2🏀 Ja Morant o11.5 Reb+Ast (+100) #GrindCity vs #LakeShow Film. Data. Narratives. What a great play. Show love if you want another play❤️ Lets start with the data because this man is averaging 16.8 Potential Assists across his last 9 games with 25+ minutes. We have also hammered the idea of the Lakers being a horrendous transition defense this season, and we know Ja Morant is at his most fun when he gets out in transition. Expect some easy assists on those plays here. Now as far as the Lakers, they don't hide their strategy of "you are either shooting or passing but you are not driving." While that last matchup was the one that started the drama with his comments about the coaches chewing him out mid-game, it did look like he was figuring out how to read it in the 2nd half. The Grizzlies would put Ja Morant on the wing in an ISO position, with everyone cleared out to the other side. The Lakers would have the big show EARLY help on the near side block. Ja Morant would then read the help of the big man and the weakside corner If the big and corner were helping early, he would drive and find the corner. If the big was helping and the corner wasn't, he would find the big on the opposite block. If the big AND the corner were waiting for him to drive before showing help, he would force the switch onto a lesser defender and put the Lakers into a position where they had to show help. And as far as the rebounding, Ja Morant's defensive role is simple: When there is a corner camper, matchup with the corner camper. With no Reaves, and not matching up on Luka/Lebron, we know this will be the case and should keep him in uncontested weakside rebounding position on any deep shot attempts. This is why he has had 11+ Rebound Chances in 3/4 against the Lakers.

Dr. Profit🩺

49,151 просмотров • 7 месяцев назад

I have not seen enough about the decision from Mike Vrabel and Tim Kelly to go for 2 down by 8 last night. Here’s why I loved it: 1) NFL teams this season have been successful on 55% of two-point conversion attempts. The odds were in the Titans’ favor. 2) Will Levis was dealing in the 2nd half. 3) Titans still had all three timeouts and the two-minute warning. 4) Miami struggled to move the ball on offense all night. Their three scoring drives went for 12, 7, and 59 yards. 5) If successful on the two-point conversion, a stop on defense and a TD wins the game. If unsuccessful, you can still send it to OT. 6) Titans offense marched down the field, scored the TD to make it a one possession game and essentially told Miami, “we are going for two because we know you cannot stop us right now.” The odds are in your favor. It’s a good mathematical decision. You want to psych out an opposing offense? Give them the ball knowing they need to run the clock out, or you are going to have a chance to WIN the game, not send it to overtime. They saw what your offense just did to their defense. They saw your QB on the sideline screaming and hyping everyone up. Cutting the lead to six put WAY more pressure on the Dolphins offense. You want to hype up your defense? Put them back on the field knowing your offense just did their job. Put them back on the field knowing a stop and a TD wins it. At that point, they aren’t in the mindset of “we need a stop to have a chance to go to OT.” They are thinking, “let’s go out here, get a stop, and give our offense a chance to WIN.” There’s a fundamental difference in playing to WIN and playing NOT to LOSE. This was a decision by a coaching staff that was playing to WIN. Brilliant game by Vrabel and Kelly. Brilliant execution late in the game by the offense and the defense. Completely out-coached one of the best offensive minds in the game. #Titans

Jake!

36,853 просмотров • 2 лет назад

Scientific research revealed that almost all bowling actions contained some degree of straightening at the elbow (referred to in these Illegal Bowling Regulations as “Elbow Extension”). In theory, therefore, the vast majority of bowlers, with actions considered by umpires to be legal under the Laws of Cricket, were contravening Law 24(3) each time they delivered the ball. It was also demonstrated in studies by human movement specialists that such Elbow Extension in a bowling action became noticeable to the naked eye – and started to look like a throw – when it exceeded 15 degrees. In order to ensure that the intention behind Law 24(2) was upheld and that the distinction between bowling and throwing the ball remained, the ICC has introduced regulations stipulating a maximum degree of permitted Elbow Extension in a bowling action. As with other regulations and Playing Conditions issued by the ICC, these Illegal Bowling Regulations modify the Laws of Cricket as applied to cricket played under the ICC’s jurisdiction. An Illegal Bowling Action is defined in these Illegal Bowling Regulations as a bowling action where a bowler’s Elbow Extension exceeds 15 degrees, measured from the point at which the bowling arm reaches the horizontal until the point at which the ball is released (any Elbow Hyperextension shall be discounted for the purposes of determining an Illegal Bowling Action). According to the Suspect Bowling Action procedure, delivering the ball without elbow extension is acceptable. Key Factors Elbow Flexion Angle (Degrees) - Upper arm horizontal ( Max - Min ) - Ball Release - Elbow Extension Note :- 4.1.2 in the event of a Player being reported during a Match in a Major ICC Event, the Independent Assessment shall be carried out on an expedited basis. Accordingly, unless exceptional circumstances exist, the Independent Assessment shall be carried out within a period of 72 hours from the time of the ICC’s receipt of the Match Officials’ Report;

Rashid Latif | 🇵🇰

77,036 просмотров • 6 месяцев назад

Bogoljub Markovic Film + Notes 🧵 Best thing I saw: Loved his feel for the game. He was so good out of the short roll. Always knew where everyone on the floor was and made quick decisions with the ball. Biggest Concern: He was just throw around like a doll down low. When hedging screens he had such a hard time getting back to his man and being in good position to box out. Even when in good position, he still got thrown around pretty easily. Offense: - Extremely high IQ - Quick decision maker - his shot is super smooth / high release and quick trigger - Really solid feel when catching in the short roll / but hard to get him in good position on the roll bc of him not being big enough to hold guys behind him - great feel for spacing on and off ball - really solid ball handling for his size / had some good moments getting a rebound and pushing the ball up the floor - a lot better finishing through traffic than actually finishing through contact - not really going to be able to create his own shot at any point / it’s either catch and shoot or catch pump fake and drive or catch and finish Defense - Hard for him to get back in position when hedging screens because of the weight - ^ piggy backing off this, thought he had the foot speed and length to hang with guys on the perimeter (Mega Superbet just had really small guards so they had to run this drop to keep them out of bad switches) - is not a big that’s going to excel in drop coverage - wouldn’t classify him as a 5. He’s definitely a 4 - doesn’t offer much rim protection at all - doesn’t offer much help side defense - was bullied down low fighting for rebounds / even when in position he was easily pushed out the way

Bucks Breakdown

137,145 просмотров • 1 год назад

Alright, let’s do a quick review of last night’s game between the Atlanta Dream, and the Minnesota Lynx because I am extremely busy today. What you witnessed last night……(and this is why I hate talking basketball with Caitlin Clark fans because they know jack NOTHING about the game of basketball)……….was the result of team meetings, walk-throughs, film sessions, and an ENTIRE GAME PLAN that was CENTERED around containing ONE player: Angel Reese. ————————————————- The plan was simple: 1. If the ball goes to Angel Reese in the post, immediately double and triple team her. No one player can stop her. 2. If a shot goes up, send FOUR BODIES to surround ANGEL REESE. No one player will keep her off the boards. No TWO players will keep her off the boards. We’ve TRIED that. ————————————————- I’ve attached two video clips from last night’s game: Clip 1: The ball goes to Angel Reese in the post. She is immediately triple-teamed. Why on God’s green EARTH would a WNBA team TRIPLE-TEAM a player who SUCKS?!!! Great question. Clip 2: A shot goes up. FOUR PLAYERS from the Minnesota Lynx ALL crash around Angel Reese, just as the team had discussed during their team planning sessions. She STILL snatches the rebound while SURROUNDED by FOUR PLAYERS! ——————————————— The Minnesota Lynx decided prior to the start of this game that if they were going to lose, they were going to force the OTHER starters from the Atlanta Dream to beat them. They were NOT going to lose to Angel Reese. It was one of those nights, and that is okay. It happens. These VIDEOS will show you the level of RESPECT that an ELITE player COMMANDS! Peace.

Hovah76

664,146 просмотров • 3 месяцев назад

$KDR token is a pivotal moment in the history of the Kaidro universe. Finally a piece of the world that can be accessible to millions of future audiences to come. Kaidro’s $KDR will lead the forefront of what a token supported intellectual property can do. Kaidro sets the stage for what true franchise intellectual properties are capable of with dedicated fans and cross multimedia approach. We will lead the charge to be the example of a story and world can be if others like Star Wars, Harry Potter, League of Legends, and others could involve their community in this way. Kaidro has always been about the steady growth and long term play in the development of the intellectual property. Before launching the web 3 elements through out 2024 with 4 successful NFT launches, Kaidro had another lifetime in web 2 with the growth of the story and audience through the online manga on Webtoons exactly 4 years ago in 2020. We as the creators spent a good decade developing the world, storylines, art, and design as well as sharing the world alongside our audience of over 1+ million followers on TikTok. Since then, Kaidro has grown beyond a manga series to NFTs, an ARPG game, web game, audiobooks, merch, future animation and now the upcoming $KDR token. All of which onboard more and more champions in the Kaidro world. Along the way, we have been able to invite our audience into the universe by getting involved in it, whether it be voice acting, drawn into the mangas, voting on designs or making up their own designs. It’s web 2 and web 3 working together to bring the universe to the masses. This is just the beginning of the journey of Kaidro. There are those who discover the manga on Webtoons, there are those who found Kaidro on the Steam games page, and many of those who joined us through the Kaidro NFT collections. That is the beauty of the Kaidro community, people can come together and relate to one another on the various forms of the story and world. Token Generation Event for $KDR is coming fast and we want talk about what there is to know. The total number of tokens is 100,000,000, FDV of 55M with an initial circulating supply at TGE of ~17M tokens. We will be listing on the Katana DEX and Bitmart as our first CEX. The future is bright and we have been in talks with multiple CEXs to list $KDR. $KDR will have many utilities, from eligibility to become a producer in the Kaidro animation series get Kaidro NFTs, obtain battle passes on the Kaidro game and to receive exclusive in-game items, and more to come. Starting with the planned FDV continues our belief of accessibility to the largest audience possible to grow along with. Much like our approach with the free Journal NFT mint which minted 350,000+ journals to the free mangas that have garnered over 2 million readers, to the free ARPG game that have tens of thousands of Steam Wishlists. We must continue to be accessible to those who show interest in Kaidro. Historically from wide exposure there are a good percentage of those who want to dive deeper into Kaidro. Those who obtain the NFTs, the physical mangas, listen to the audiobook, the merch, and now the upcoming $KDR tokens. Our goal has and always will be to onboard more people to Kaidro and the next biggest expansion which will be the animation series that we are working with Tim Hedrick (Writer and Executive Producer known for Avatar: Last Airbender & Korra) and the full Kaidro: Clan Battles game launch. The unlimited ability to reach many more people through a streaming series and a fully published game. We continue steady on our journey to the building and the spread of the Kaidro universe. This is just the beginning. Kaidro is undeniable 🐉 Peggy & Robert Creators of Kaidro Find all things Kaidro here:

Kaidro 🐉

18,905 просмотров • 1 год назад