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THE ARRASTRA-STAR CITIZEN DEEP SPACE MINING PLATFORM Another concept design I created for Star Citizen. Tasks of this ship included: 1. Concept design/concept art 2. Animation #StarCitizen #scifi #ConceptDesign #spaceship #conceptart #space

11,224 просмотров • 10 месяцев назад •via X (Twitter)

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🚨 ENGINEERS JUST PROPOSED A 36-MILE-LONG STARSHIP DESIGNED TO REACH ANOTHER STAR SYSTEM. And the people who board it would never return. The concept is called “Chrysalis”: a gigantic interstellar generation ship capable of carrying 2,400 people toward Alpha Centauri over 4 light-years away. But there’s a catch. Even at incredible speeds… the journey could still take 400 years. That means: • the original passengers die onboard • their children inherit the mission • entire civilizations could live and die inside the ship before arrival In simple terms: Humanity may eventually build moving worlds instead of spacecraft. Why this matters: • long-term survival beyond Earth • interstellar colonization • closed-loop artificial ecosystems • multi-generational space societies • new propulsion and life-support technologies • the first true “space civilizations” But the deeper implication is existential: The first humans to reach another star… may never have seen Earth with their own eyes. Their idea of “home” would exist only through stories, archives, and memory. The terrifying possibility is this: Interstellar travel may not just change where humans live… …it may change what being human means. Because once entire generations are born between stars… human civilization stops being planetary. And starts becoming cosmic. What happens when humanity no longer belongs to a single world? Follow for more future physics and deep-space breakthroughs.

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🚀 We Promised to Go Big in August! We’re Going Beyond! This August, we’re bringing Trick or Seek to life, an entirely in-house created comic-style masterpiece built from scratch by the $NAKA team for the #NAKAFAM. Over the past weeks, our entire studio has been working relentlessly, and the journey from concept to launch is no small feat. 💪 Here’s the level of work it takes to create just one top-tier $NAKA game: 1️⃣ Concept & Planning – Crafting the vision, gameplay mechanics, and player journey. 2️⃣ Sketching & Storyboarding – Visualizing every scene, character, and narrative flow. 3️⃣ 3D Modeling & Design – Bringing characters, items, and environments to life with stunning detail. 4️⃣ UI/UX Design – Creating an intuitive, immersive player experience. 5️⃣ Environment Design & Lighting – Setting the mood, atmosphere, and world immersion. 6️⃣ Development & Programming – Building the core gameplay, features, and systems. 7️⃣ Sound Design & Music – Composing original tracks and sound effects for maximum impact. 8️⃣ Testing & Optimization – Fine-tuning performance and eliminating bugs across all devices. 9️⃣ Polish & Publishing – Adding the final touches to deliver nothing short of excellence. Every step is executed at the highest possible quality, in record time, and 100% in-house – because our standard is nothing less than world-class. 🔥 August is the $NAKA month, and this is just one of the many things we have lined up. For the #NAKAFAM, we’re not just building games… we’re building the future of GameFi.

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26,107 просмотров • 11 месяцев назад

Claude Fable 5 + Claude Design is f*cking insane 🤯 Anthropic just dropped its most intelligent model ever, and the first thing I pointed it at was email design. I built a complete email campaign design in Claude Design, and the difference is night and day: tighter layouts, cleaner hierarchy, on-brand from the first generation. All inside Claude Design with Fable 5. Perfect for DTC brands and agencies who are still paying email agencies $3-5K/month for campaign designs that take 2 weeks to ship. If your campaign calendar is packed but every new email means briefing a designer, waiting on mockups, sending notes, and waiting again... This workflow eliminates the entire bottleneck: → Load your brand design system into Claude Design once (colors, fonts, logo, button styling) → Switch the model to Claude Fable 5 — Anthropic's new state-of-the-art model with the best vision of any AI → Prompt the campaign email section by section: header, hero, headline, offer block, CTA → Fable 5 nails layout and brand details that older models fumbled → Iterate inline — swap images, adjust styling, color-pick directly in the canvas → Export the finished email and hand off to your ESP No briefing a designer. No 2-week turnaround on a single campaign. No paying an agency $4K/month for 4 emails. What you get: → Campaign emails designed in minutes, not weeks → A reusable design system every new email pulls from automatically → Noticeably smarter design decisions from Fable 5's upgraded vision → Full inline editing before anything touches your ESP Built 100% with Claude Design + Claude Fable 5. I recorded a full walkthrough showing exactly how this works. Want it for free? > Like this post > Comment "FABLE" And I'll send it over (must be following so I can DM)

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V TYPE 非: What Does Kim Taehyung's Creative Direction Mean? The announcement of the V TYPE 非 photobook highlighted a detail that defines the significance of this work: the artist actively participated in every stage, “from planning to photography.” But what does this mean in practice? A Creative Director is responsible for conceiving, organizing, and guiding the artistic vision of a project. Their role is not to technically execute all the steps, but to define the “why,” the “how,” and the “what for” of each aesthetic and narrative choice. They act as a true ARCHITECT OF IDEAS, ensuring that concept, image, narrative, and emotion work together. They ensure that the project has soul, identity, and coherence, aligning all the professionals involved — photographers, designers, stylists, costume designers, set designers, and editors — in a single creative direction. IN GENERAL, KIM TAEHYUNG: • Created the central concept • Defined the visual and emotional narrative • Established artistic and symbolic references (art, fashion, cinema, photography, music, architecture, etc.) • Guided the aesthetic language (atmosphere, light, palette, rhythm, textures) • Determined the tone of the project (intimate, experimental, documentary, symbolic) • Established the visual rhythm: order of images, pauses, silences • Guided framing, expressions, poses, and atmospheres • Coordinated and aligned the creative teams • Ensured coherence and identity from beginning to end • Conceived the Photobook as an artistic object: paper, cover, typography, weight, and texture. Taehyung is the guardian of the artistic vision. The result is a cohesive visual discourse, where each image exists for a reason. THE CREATIVE DIRECTOR IN THE PHOTOBOOK EXHIBITION In the exhibition, the creative director expands the photobook into physical space, transforming it into an immersive experience. The purpose is not just to show photos: it's to make the public traverse the concept. HERE, KIM TAEHYUNG ACTS IN: • Curating the exhibited images • Defining the public's path • Building the spatial narrative (beginning, climax, ending) • Dialogue between images, space, light, and silence • Choosing formats, sizes, and layouts • Integrating sensory elements (sound, text, architecture, rhythm) • Ensuring that the exhibition preserves the original concept of the photobook. In a market where many artists merely lend their image, Taehyung reaffirms his role as an author. “TYPE 非” is not just a record of his image, it is the materialization of his artistic sensibility. It is the signature of someone who not only participates in the work — he builds the work. In a photobook and its exhibition, Kim Tarhyung directs the experience, the reading, and the memory that the public will take with them. V TYPE 非 IS COMING!!! #V_TYPE非

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Google dropped a new AI paper called LUMIERE. It's remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:

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44,822 просмотров • 2 лет назад