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The backtracking issue must be looked into. CS2

321,885 次观看 • 2 年前 •via X (Twitter)

10 条评论

ALE 的头像
ALE2 年前

The more clips I see, the more I think it has to be something with lag compensation and/or interpolation that is completely wrong. Like the player position is genuinely being interpreted wrong when moving. I suspect Valve initially thought it was ping or loss causing this (hence the show build info update). However, I see no correlation between ping spikes or loss spikes and this behaviour.

ratte 的头像
ratte2 年前

@CounterStrike Valve will probably say its placebo lmao

Cosmic 的头像
Cosmic2 年前

@CounterStrike holy shit. this is the worst one ive seen.

Apolo Rodrigues 的头像
Apolo Rodrigues2 年前

@CounterStrike In csgo, it felt live 120+ ping was unplayable, in CS2 anything above 30 is horrendous

shroomy 的头像
shroomy2 年前

@CounterStrike bro why didnt u just export the clip 💀

elias 的头像
elias2 年前

@CounterStrike ahhahaha because I did not know how to show it frame by frame as a render after

rabble 的头像
rabble2 年前

@CounterStrike yup. it's awful man.

y 的头像
y2 年前

@CounterStrike cs2 be like

✪ Luis 的头像
✪ Luis2 年前

@CounterStrike Ok. This is ridiculous. How tf they cant tweak interp settings, as it was fine before they locked it because "its deprecated commands".

Rasean Marzett 的头像
Rasean Marzett2 年前

@CounterStrike Looks like either cheats or a bug

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