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The Chaos Engine (Bitmap Brothers, 1993) is a great steampunk style action game, in typical Bitmap Brothers briliant fashion with excellent graphics and sound. You can play it in single-player mode (the computer will take on the role of the second player) or with a friend in two-player mode....

21,669 просмотров • 7 месяцев назад •via X (Twitter)

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Our, Shaikh, the ʿAllāmah, Rabeeʿ Ibn Hādī Al-Madkhalī (may Allāh preserve him) said in some powerful words: "The Salafis in the east of the world and its west, the Arabs and non-Arabs—all of them are as if they are one family. The Indian [Salafi] is united with the Saudi, with the Yemeni, and so on, with all races and all nations. They are as brothers as if nurtured at the hands of one scholar—upon one manhaj, one ʿaqeedah—and the way they deal with events and tribulations, subhānallāh, [even though] one is in the east, one in the west, and the other in the Hijāz, [regardless] their view is the same. Why? Because their manhaj is precise and proper—all of them—and they take from the same fountain. May Allah bless you. I have seen that the Salafis: those in the north, the south, the east and the west—all of them are brothers, may Allah bless you. The Shaikhs of the north are the Shaikhs of the south, and the Shaikhs of the south are the Shaikhs of the north—they are all united. No one says [only] Shaikh so-and-so or [only] so-and-so. You will not find this [among them] — rather, all of them are his shaikhs, and students of knowledge—and all of them are his brothers, may Allah bless you. Now, I advise the youth with this brotherhood—and not to separate between the Saudi, or the Yemeni, or the Hindi, or the Pakistani, or the Sindhi, or the American—all of them are brothers for the sake of Allah, joined together with the bond of Islam, and the bond of this methodology (manhaj)."

Abu Khadeejah SP

76,161 просмотров • 2 лет назад

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,064 просмотров • 2 месяцев назад

Introducing the “Get” action in basketball to lacrosse! The “Get” is a 2man action where a player passes the ball to another player and sprints to go “Get” it back on a handoff. This action has similar concepts and reads to pick and roll, but the picker is actually the ball handler! In lacrosse, we have been experimenting with Gets because it creates so many interesting situations and reads for the players. The way we teach it in small sided games is to have one offensive player declare “I’m shut” and the defense has to face-guard him. From there we pick for the shut off player trying to spring them free for the Get. The ball handler has to engage and control their defender, anticipating the shut player trying to get open. The shut player can backdoor if being overplayed towards the get (rejecting the get), receive a flip, or continue curling around the ball getting open for a late pass. The ball handler can feed the reject, flip the ball, or fake the flip to attack the goal or make a late pass to the shut payer curling to the goal. I’ve seen examples of this run in men’s and women’s DI lacrosse at Ohio State and Northwestern, respectively and I’ve run this myself when I was coaching HS girls lacrosse. You will also see on this reel a sick application for Gets vs. a common big-little invert coverage where the short stick doesn’t go behind with his man and plays “Safety” in front of the net. Gets are fun for the players, are incredible for teaching your players 2man game on and off ball, dealing with double teams, and creativity with passing, and can be used to score goals. I hope you enjoy it! Can you think of other applications for Gets?

JM3 SPORTS

12,424 просмотров • 1 год назад