Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

The Chaos Engine (Bitmap Brothers, 1993) is a great steampunk style action game, in typical Bitmap Brothers briliant fashion with excellent graphics and sound. You can play it in single-player mode (the computer will take on the role of the second player) or with a friend in two-player mode....

21,669 Aufrufe • vor 6 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Our, Shaikh, the ʿAllāmah, Rabeeʿ Ibn Hādī Al-Madkhalī (may Allāh preserve him) said in some powerful words: "The Salafis in the east of the world and its west, the Arabs and non-Arabs—all of them are as if they are one family. The Indian [Salafi] is united with the Saudi, with the Yemeni, and so on, with all races and all nations. They are as brothers as if nurtured at the hands of one scholar—upon one manhaj, one ʿaqeedah—and the way they deal with events and tribulations, subhānallāh, [even though] one is in the east, one in the west, and the other in the Hijāz, [regardless] their view is the same. Why? Because their manhaj is precise and proper—all of them—and they take from the same fountain. May Allah bless you. I have seen that the Salafis: those in the north, the south, the east and the west—all of them are brothers, may Allah bless you. The Shaikhs of the north are the Shaikhs of the south, and the Shaikhs of the south are the Shaikhs of the north—they are all united. No one says [only] Shaikh so-and-so or [only] so-and-so. You will not find this [among them] — rather, all of them are his shaikhs, and students of knowledge—and all of them are his brothers, may Allah bless you. Now, I advise the youth with this brotherhood—and not to separate between the Saudi, or the Yemeni, or the Hindi, or the Pakistani, or the Sindhi, or the American—all of them are brothers for the sake of Allah, joined together with the bond of Islam, and the bond of this methodology (manhaj)."

Abu Khadeejah SP

73,154 Aufrufe • vor 2 Jahren

I see the player you mean. PLAYERNAME? Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn't matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the [scrambled], and created a [scrambled] for [scrambled], in the [scrambled]. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely [scrambled] and [scrambled], I wish to tell them that they are [scrambled] in the [scrambled]. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them... Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player... Use its name. PLAYERNAME. Player of games. Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. The player was you, PLAYERNAME. Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen. Let's go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother's body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let's go further back. The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by... Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons". Sometimes it called them "planets" and "stars". Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words... Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up.

KikiLove1111

18,309 Aufrufe • vor 3 Jahren

Introducing the “Get” action in basketball to lacrosse! The “Get” is a 2man action where a player passes the ball to another player and sprints to go “Get” it back on a handoff. This action has similar concepts and reads to pick and roll, but the picker is actually the ball handler! In lacrosse, we have been experimenting with Gets because it creates so many interesting situations and reads for the players. The way we teach it in small sided games is to have one offensive player declare “I’m shut” and the defense has to face-guard him. From there we pick for the shut off player trying to spring them free for the Get. The ball handler has to engage and control their defender, anticipating the shut player trying to get open. The shut player can backdoor if being overplayed towards the get (rejecting the get), receive a flip, or continue curling around the ball getting open for a late pass. The ball handler can feed the reject, flip the ball, or fake the flip to attack the goal or make a late pass to the shut payer curling to the goal. I’ve seen examples of this run in men’s and women’s DI lacrosse at Ohio State and Northwestern, respectively and I’ve run this myself when I was coaching HS girls lacrosse. You will also see on this reel a sick application for Gets vs. a common big-little invert coverage where the short stick doesn’t go behind with his man and plays “Safety” in front of the net. Gets are fun for the players, are incredible for teaching your players 2man game on and off ball, dealing with double teams, and creativity with passing, and can be used to score goals. I hope you enjoy it! Can you think of other applications for Gets?

JM3 SPORTS

12,424 Aufrufe • vor 1 Jahr