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The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa
71,910 görüntüleme • 1 yıl önce •via X (Twitter)
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This has got Quake 2-levels of tessellation. OwO

yeah, HammerHead did an amazing job

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Can't wait to see HL1 in pure shaky and jitter mode.

fun fact, most of the PS1 games don't jitter as much as modern Unity3D demakes ;) If the engine is fast enough for 60 Hz you can use 512x480i resolution for better vertex snapping precision. If not, you still have some options to improve it, horizontally at least.

I am so excited to see this project unfold!

I want this impossible port to happen.

Extremely impressive as usual!

Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.

actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps

Would it be possible to make a gyroscope-based device that the PS1 "understands" as mouse input? Maybe a thing you connect to the second controller port, but have to physically attach to the first controller. It would be insane to have gyro-aiming on the PS1. Kinda like this:
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The complete Helm animation is finished! Full access is available on Patreon!, I hope you all love this little project by the hand of "Dreams Come True"!, and that it will give more animations in the future if there is enough support! <3 #Vore #丸呑み
The Aya/彩
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