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The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa

71,910 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

:3 profil fotoğrafı
:31 yıl önce

This has got Quake 2-levels of tessellation. OwO

XProger profil fotoğrafı
XProger1 yıl önce

yeah, HammerHead did an amazing job

PowerBeatsVR profil fotoğrafı
PowerBeatsVR3 yıl önce

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Bunny-Head profil fotoğrafı
Bunny-Head1 yıl önce

Can't wait to see HL1 in pure shaky and jitter mode.

XProger profil fotoğrafı
XProger1 yıl önce

fun fact, most of the PS1 games don't jitter as much as modern Unity3D demakes ;) If the engine is fast enough for 60 Hz you can use 512x480i resolution for better vertex snapping precision. If not, you still have some options to improve it, horizontally at least.

『 YaBoyJ313 』 profil fotoğrafı
『 YaBoyJ313 』1 yıl önce

I am so excited to see this project unfold!

Zodiac Thunder profil fotoğrafı
Zodiac Thunder1 yıl önce

I want this impossible port to happen.

Gemini REbirth profil fotoğrafı
Gemini REbirth1 yıl önce

Extremely impressive as usual!

Tiernoon profil fotoğrafı
Tiernoon1 yıl önce

Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.

XProger profil fotoğrafı
XProger1 yıl önce

actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps

César profil fotoğrafı
César1 yıl önce

Would it be possible to make a gyroscope-based device that the PS1 "understands" as mouse input? Maybe a thing you connect to the second controller port, but have to physically attach to the first controller. It would be insane to have gyro-aiming on the PS1. Kinda like this:

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