正在加载视频...

视频加载失败

The current active project is Half-Life on #PSX. There is enough info about data formats on the net, and there is Xash3D available to look at, so no reverse engineering is required, work in progress now. #halfa

71,988 次观看 • 1 年前 •via X (Twitter)

11 条评论

:3 的头像
:31 年前

This has got Quake 2-levels of tessellation. OwO

XProger 的头像
XProger1 年前

yeah, HammerHead did an amazing job

PowerBeatsVR 的头像
PowerBeatsVR3 年前

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Bunny-Head 的头像
Bunny-Head1 年前

Can't wait to see HL1 in pure shaky and jitter mode.

XProger 的头像
XProger1 年前

fun fact, most of the PS1 games don't jitter as much as modern Unity3D demakes ;) If the engine is fast enough for 60 Hz you can use 512x480i resolution for better vertex snapping precision. If not, you still have some options to improve it, horizontally at least.

『 YaBoyJ313 』 的头像
『 YaBoyJ313 』1 年前

I am so excited to see this project unfold!

Zodiac Thunder 的头像
Zodiac Thunder1 年前

I want this impossible port to happen.

Gemini REbirth 的头像
Gemini REbirth1 年前

Extremely impressive as usual!

Tiernoon 的头像
Tiernoon1 年前

Considering the RAM situation I'm guessing you'd really have to segment it into more load zones? Really cool anyway.

XProger 的头像
XProger1 年前

actually I plan to remove most of the loading screens by using streaming, each location will require about 2 secs to load at full x2 CD speed, so if you're not a bunny hop speedrunner you won't see any gaps

César 的头像
César1 年前

Would it be possible to make a gyroscope-based device that the PS1 "understands" as mouse input? Maybe a thing you connect to the second controller port, but have to physically attach to the first controller. It would be insane to have gyro-aiming on the PS1. Kinda like this:

相关视频