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The current conversation over Mega Man makes sense when you remember from whom modern Nintendo fans copy all their opinions.
299,965 Aufrufe • vor 2 Monaten •via X (Twitter)
49 Kommentare

I cannot imagine typing all this out while thinking you are a serious person with serious opinions

And why is that? Can you articulate yourself beyond insulting me?

Getting this worked up over any opinion on a video game is silly, even sillier when it's the inoffensive "I like save states in retro games"

@Marierosebanana “Youre wrong” “Explain” “You care too much”

@Marierosebanana You forgot to add the gigachad image

@Marierosebanana You forgot to add your argument

@Marierosebanana I'm not arguing anything, my whole point is it's stupid to argue over how other people play video games 😭

"Needlessly difficult" All games—even games released today—rely on a sense of challenge for the player to overcome. There is no such thing as needlessly difficult. Classic games were more difficult because the average competency and skill of a player was much higher then.

And how is that different from a game like Dark Souls that's praised today? The reason why these games are scrutinized by modern gamers is that they refuse to practice and develop a skill set around them. There is no such thing as a needlessly difficult game.

Dark Souls is far more unfair than Mega Man 1. It's seen as a great game because modern gamers have developed the skills required to best its challenges; on the other hand, they see Mega Man 1 as unfair and clunky because they refuse to learn its mechanics.

The Yellow Devil is a fair boss fight despite his infamous reputation. Players struggle with him because they're not accustomed to fast-paced precision platforming. Your ability to triumph over him fairly is reliant on your own skill.

Anyone reading this, if you want to "experience" a game and not "play" it you are in the wrong fucking hobby. Go be a movie buff or something.

The average gamer has terrible adaptability. It's easier to blame old games as unfair, or outdated than it is to accept it follows a foreign design philosophy and accept it's not for them.

Why did you cut out his “REWINDING IS FOR BITCHES” part aswell?

Because it wasn't funny.

@Alex_Da_Guy I laughed:(

@Marierosebanana I did too king deedeedee

Is this Scott the pozzed?

Yall keep forgetting that scott the woz is just a fuckin guy he can suck at games like any of us

As a kid finally beating that X4 final boss in the X collection made me feel like I was on the top of the world. Beating these games with no save states feels so rewarding

Whoever made the text overlay is equally as stupid, no wonder every bit of discourse is so braindead

Yup it's the same reason they want easy mode in dark souls. They don't want to actually engage with the game in any way they just want to brute force their way through it to claim they "beat it" without learning any of the mechanics.

Games like Super Metroid though, it already has plenty of save stations so what's the point?

>i just want the experience, not the challenge I think these people would be a lot better off if they abandoned the thing they were lukewarm on and found something they were actually passionate about instead of rotting in lukewarm half-valid internet soft talk acceptance.

I like using save states in arcade games, but only to practice them so I can eventually play them proper and share my scores/replays online. Sadly when you give the tools to Nintendies the concept of "rehearsal" and "reciting" gets thrown out the window.

Videogames are made for these assholes now, hope they're happy now.

I don't know if I should be considered a lil sissy for this or not, but I feel like a single save at the start of the level is completely fine. Maybe before the boss as well, if the level is long. I just don't get the appeal of replaying easy parts over and over. I just get bored

what a fucking shelfoid "I want to beat a game just to say I played it"

Yeah, it's clearly a difference in mindset and they're just wrong. The way to "experience" games is to play and beat them for yourself. You don't get anything out of cheating just to see the shtty endings most NES games had, and save states are almost always hardcore cheating.

It depends. Save state can save the quality of some retro games, like saving right before the final boss of Ninja Gaiden to prevent the game from sending you back a few checkpoints behind. But going extreme and rewinding or saving every few steps will ruin the experience for you.

Sorry but you have to recognize that old games were hard often in an unfun way partly to discourage beating games over short rent periods and encouraging buying guides/magazines with guides. Oh, also manuals, since rented games often came without cases.

i kinda tapped out of these retro game discussions once "lives are an archaic design choice from the arcades" became the norm lol

Scott has said in the past that he gets his mate to record gameplay footage, so this B-Roll isn't necessarily representative of his skill at the games.

You've analyzed the entirely wrong thing: b-roll footage. The footage only exists for the YouTube video, and isn't an accurate portrayal of Scott's gameplay. Scott runs a media team, so this could be literally anybody playing.

What character is that in your profile picture?

Kaine from Nier.

Definitely a side product of participation trophies/"everyone is a winner" mentality. It helped cultivate a narcissistic demographic that can't handle losing in games. So everything to them needs difficulty sliders and cheats so they can be a winner, too.

>"unfair" >shows Donkey Kong Yeah, the dude is a moron

i think save states have a demonstrable effect on the human psyche. they seem to turn otherwise docile zoomer retards into annoying raped drones. its like they get more confident about their game design opinions the more they cheat. 3x if they use rewind

Rondo of Blood & Donkey Kong Country are fair expertly designed platformers, if someone is gonna save state so frequently they may as well watch a playthrough instead. I think he has a point of SOME games being unfair like Ninja Gaiden III you have to restart the whole game.

Who the fuck gets hit by an axe knight

Nah doesn't matter. I view it like OSU. It's recommended to play without gameover mode on so you can improve quicker. If someone wants to play the original experience that's fine, but don't act like it's somehow inherently more effective at teaching you how to learn the game

I think it’s pretty gay to care about what other people think about how you play games lol just you do you

What's the conversation about megaman? Anyways: savestates: They are good if you want to practice stages for a 1CC. Experience I don't even have a problem with this in theory, as long as you establish that this isn't the intended purpose. But yeah, people do use saves for that

I will definitely trust his opinions on video games!!

I can understand using save states in retro games if you need a break or have to stop playing for any reason and on repeat playthroughs when you just want to enjoy the game for some reason (story, gameplay etc) but atleast make an attempt to learn and adapt.

nobody could ever naturally come to "this hard game is frustrating" by themselves?

Call me crazy, but I think he’s using the rewind feature in these clips because he’s talking about rewind features. A reporter doesn’t talk about a protest and then show footage of a beach.

You analyzed "gameplay" he recorded just for background B-Roll as if he was seriously playing the game, and not just moving around so he can capture footage of using a save state for the commentary. This is advanced mental instability.


![Proto Man entrusts his shield to Mega. Mega Man 7, 1995 [Super Nintendo] The 8 Great Bosses - Makoto Tomozawa](https://image.24vids.com/tw-2092356340244975694/media/HQmFXOFWQAEGaMS.jpg)