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THE EXECUTIONER A fast-paced martial arts animated focused on dynamic movement, impact. Software: Maya | 3ds Max | Unreal Engine | Premiere Pro Personal Project in free times #Remote #Gameplay #Freelance #Animator #Maya #Creature #indiedev
32,028 görüntüleme • 1 ay önce •via X (Twitter)
35 Yorum

cool as hell, looks better than a lot of movie cinematics these days

this goes crazy bro. the impact timing is doing all the work 😩

All of those flowing fabric cover the beautiful character animation flow.

Looks insane

This is fantastic. It's like Anime but in a Game and done correctly. I really dislike other games how all of your actions have zero physical effect on the target. They just damage his HP and blind you by filling the whole screen with flashy throw up

Looks really good

Oh my

Looks great 👍 well done

@TheCodeMonkey_ check this out

looks insanely cool

Splendid !

Fantastic feel.. is this one animation playing back or a system that could be used in game? The cloth is insane as well.. well done

That looks dope af

the focus on impact is what separates good fight animation from just movement. how are you selling the hits.. hitstop and a hold on the contact frame, or is it carried by the camera shake and follow through.

I guess you mostly used Fresnel in the materials your models

Amazing

That is fire.

Wow that looks soooo satisfying ! You did a fantastic job here ! Are the block splittings made procedurally or are the meshes pre-cut ?

thats great man!! 🔥🤌

Awesome

crazy

oh my, it is so perfect, congrats man

Looks incredible

i'm sold. where's the pro-order button?

Great sense of weight! A bit harder to read silhouette. Would love to see without camera movement

Love it, silhouette reminds me of Zenos from FFXIV.

looks really good.

That is a serious pipeline for a personal project. Which part took the longest to get right, the animation itself or bringing everything together in Unreal?

Imagine someone like this working on a Wolverine game, could have been crazy.

So cinematic! Vfx are also on the highest level

Insane

How you’re so good

Doing all that in Maya, 3ds Max, and Unreal Engine as a personal project in free time? That dedication is insane. What's the runtime?

LOL

How much did you pay for that animation? Or did you make that yourself?

