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The game programming flex of all time.
15,423,076 Aufrufe • vor 3 Jahren •via X (Twitter)
11 Kommentare

Well this has blown up. No soundcloud - but I did just start working somewhere with a game in early access. Not a lot of my code in there yet, but soon. Also - go follow my cats. They are cute. @and_nora

my mouth is wide open holy FUCK this is amazing on a technical level

I feel like a broken record at this point but this is insane.

Thats the solution though? Or are you saying this was well programmed?

That this is well programmed. Doing a dynamic rope bridge under constant tension interacting with a independent moving physics actor and the player and having it work and not glitch out is impressive. No physics engine I ever worked with could do this easily.

the best part is you don't even think about it too much as a player, you just go "huh that's how that WOULD work" and move on. good game design is usually invisible

There are some brilliant minds behind this game

Freaking GENIUS 😂💪🏼

Ha, I was thinking pretty exactly the same in that shrine😊 The universal #physics were great in #BOTW already, but now building stuff in #ZeldaTOTK is really reaping the benefits of that system. Any release date @GenshinImpact when you 're gonna copy it all? 🤡

so william how come you didn't just do the rope in Firewatch this way. seems easy

I would have, obviously, but we were trying to keep that nice consistent down to earth tone. Can you imagine Henry roaming out in the woods fixing rope bridges like -

