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The graphics engine "Elara" is coming along nicely.
23,390 просмотров • 8 месяцев назад •via X (Twitter)
Комментарии: 18

This is really cool!

Thanks. I'm pretty close to being done with V1. What is important about this is that the level and content can be done in a few minutes, so its super fast to iterate gameplay.

Love the style!

Looks amazing and unique! Would love to hear more about the engine and watercolor techniques as a talk on the next BSC.

Im planing a talk on the engine for BSC. The graphics has only taken 3 out of the 18 months to develop, so it wont be the main focus of the talk.

That’s a unique style.

What is this campfire talk in the video? seems interesting, would like to hear more.🤔

Every time i see you working on this engine on stream, i'm super impressed. It's a great source of motivation for me, keep up the good work! 🥰

Great visual style! Look very nice.

I give you a lot of shit but this is still fucking awesome.

18 months to build a graphics engine is serious dedication! The fast iteration workflow is key - being able to prototype levels in minutes means you can test more ideas and find what actually works. That's the real power of good tooling.

No its 3 months to build a graphics engine. The other 15 months is the game simulation, editor, pathfinding, physics engine, sound system, ray caster, query language, destruction system, debugging tools, profiler, Hud system/editor, replay system, menus, asset management, …

This looks great! That marker needs to be way more visible though. I didn't realize there was one for the first bit

Very original, looking great! Always interesting how unconventional process leads to unconventional results.

Looks very cool

I love this!

Stunning

It's cool but I feel sick...
