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The Greed & Glory Update is OUT NOW! 💚 Moonlighter 2’s first major Early Access update adds: 🏟️ Greed Colosseum: the ultimate post-boss challenge. 💣 Hex perk path for a +250 total dungeon perks! ⚔️ Bio-Blitz dual guns & Nimbus Regalia Armor. 🛒 New shop customizables. And more!

25,942 просмотров • 5 месяцев назад •via X (Twitter)

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🚨 MAJOR UPDATE: Skyline Feature Launches Next Month + NFT Perks + Steve Craggs Announcement Tomorrow! As we gear up for tomorrow's highly anticipated EstateX Real Estate Platform launch date from Steve Craggs, we wanted to share an exciting project update related to our NFTs. 🏙 Build Your Own Skyline Launches Next Month 🏙 Anyone who's been part of the EstateX Family since the early days knows that one of the unique features of the Season 1 NFT collection is the "Build Your Own Skyline" feature. This has never been done before in any NFT collection, and you'll be pleased to know that we'll be officially launching this feature next month! Here's how it works: The more NFTs you hold, the bigger your skyline becomes. Each NFT carries a specific number of points based on its rarity. The more points you collect, the higher your Skyline Rank, unlocking Bronze, Silver, and Gold Status. 🦄 Skyline Status Unlocks Some of Unicorn Club Access 🦄 Even though the perks, rewards, and utilities for the Unicorn Club are separate from the perks, rewards, and utilities for Season 1 NFT holders, there will be some overlap. For example: ✨ NFT holders who achieve Gold Skyline Status will be eligible for the Gold Unicorn Club. ✨ NFT holders who achieve Silver Skyline Status will be eligible to join the main Unicorn Club. 🎁 Your Season 1 NFT Perks 🎁 All Season 1 NFT holders will be happy to know that several Unicorn perks will also apply to our OG EstateX NFT Fam. One major benefit is Early Access to EstateX Real Estate Launches. Plus, every NFT holder receives a specific number of Early Access Real Estate Invites to share with friends, family, or colleagues. Here's the breakdown: 🎟 NFT Holder: 1 Early Access Real Estate Invite 🥉 Bronze Status: 2 Early Access Real Estate Invites 🥈 Silver Status: 3 Early Access Real Estate Invites 🥇 Gold Status: 4 Early Access Real Estate Invites 📱 Share Your Skyline, Win Exclusive Prizes 📱 We'll have special exclusive giveaways and surprises ONLY for people who share their Skyline on social media once it launches! More details coming soon. 🔥 Stay tuned for tomorrow's highly anticipated EstateX Property Platform Launch date announcement from Steve Craggs! Check the Demo Video Below 👇 Accumulate $ESX 👉 Watch the $ESX use case breakdown: Join the community 👇

EstateX

118,392 просмотров • 9 месяцев назад

We're excited to announce a major update to the $WSG mobile application, now available for download on both Google Play and the App Store. In addition, the first collection of the first $WSG album is live! This update brings a host of new features and improvements to enhance your gaming experience: New design We've overhauled the UX and UI for a smoother, more intuitive navigation experience across the entire application. Treasure chests Open treasure chests within the app to earn gold or even gold and album collection NFTs as rewards. Gold economy Dive into our newly introduced gold economy system. For details on how gold can be used within the app, visit gold economy info on our docs page. Heart purchases Run out of game tries? Now you can buy hearts directly in-game to continue playing, with up to three tries. Learn more at hearts info on our docs page. In-app minigame purchases Acquire games directly through the app using gold, adding a new layer of convenience and accessibility. Login update We've removed Twitter login to comply with store policies, ensuring a seamless experience for all users. What's coming next? 🔜 Multiplayer Lobbies Soon, you'll be able to create lobbies for multiplayer games, set wagers, and enjoy private games with friends. Game Subscription System Choose from Bi-Daily, Weekly, Monthly, Half-Yearly, or Lifetime Passes to access games and earn keys. New Minigames Stay tuned for a variety of new minigames coming your way, adding more diversity and excitement to your gaming experience. This update not only enhances the current features but also introduces new ways to engage with the app and community. Download the updated WSG mobile application today and dive into a world of enhanced gaming and community interaction. Stay tuned for more updates and happy gaming!

Wall Street Games Token

17,073 просмотров • 2 лет назад

Crimson Desert Update 1.04 is HUGE, adding difficulty settings and more. • Difficulty options added • New pets - birds, 5 new cats, and more • Added new Storage Chests that allow materials and ingredients to be used directly from storage • New weapons, quests, and armor for all 3 playable characters • Improved the rendering quality of distant objects and textures • Can now name your pets and horses • Pets can now equip accessories for a wider variety of roles • Abyss Gears, insects, fish, and animals now stack in inventory • Can now select between different house layouts • Improved housing controls and UI • Observing a skill you already have now rewards an Abyss Artifact • Added a new item that allows cats to stay on your shoulder for a longer time • New weapons for all three playable characters • New Baltheon armor for Kliff • New pet gear shop added to Pororin • Added more ores and wells across Pywell • Nerfed the amount of attack and defense gained from anvils and grindstones • Greymane camp NPCs now sell items at a 10% discount • Can now 'Lock' items to prevent accidental selling or deletion • New control presets for controller and KBM • Added a feature where, when the interaction key is pressed, the corresponding action is performed immediately • Can now switch the controls for Dodge Roll and Evasion • Improved aiming controls • Can now open the map directly on controller by holding down the Touch Pad or View button • Adjusted the overall balance of bosses - bosses are no longer immune while performing powerful attacks and the frequency at which they escape or counterattack has been adjusted • Increased damage taken from elemental status effects • Force Palm Pulse can now be charged up to 3 stages • Improved the overall speed of 'Examine' • Improved the speed of pushing or rotating objects during puzzles • Improved follow-up attacks so they connect more quickly even when the initial attack is blocked • Blinding Flash can now be used anywhere and auto-targets whatever target you're facing • Added a Weapon Throw ability while dual-wielding • Improved Force Palm attack speed • Inventory now has 5 category tabs • Inventory groups will now show relevant icons • Added a Filter/Search to the map • Reaching max trust with a shop will allow you to see their current stock directly from the map • Minimap now shows north, south, east, west • Shops now show how many of that item you own • Improved the visual quality of characters at long distances • Improved hair lighting in shaded areas, errors and flickering • Camera distance is now maintained when adjusting visual range • Can now disable Chromatic Aberration • Added Colorblind and Photosensitive accessibility modes Update is out now on Steam, PS5, and Xbox with other platforms coming soon.

KAMI

535,379 просмотров • 4 месяцев назад

*** SOTA RETROCON S.O.T.A UPDATE *** Whilst the Versao LTDA team is busy at Retrocon showing off our latest Sega Genesis SOTA update, here is a small snippet of how the game is progressing. This video has 3 parts, our menu screen, rain - wind sub section of level 1, then the boss. Everything is still wip including my gameplay skill lol ( and i thought the controller would help .. ) Some challenges overcome : The Menu screen uses shadow and highlight transparency modes in two ways, the background mode for the light rays and then the sprite mode for the mist - it has a nice overlapping effect too, due to using the forground plane for the light rays (s & h background mode) the entire forground is made up of sprites - all the words are sprites . SaviorMarks sent me a screenshot of an issue with boss leftover Mist sprites affecting the menu screen and I thought that looks really cool - lets do that haha . Sometimes bugs are keepers !! The rain section uses more than 80 sprites, a sprite multiplexor handles the rain whilst normal non plexed sprites make up the moon / clouds in the far background , the lamp posts and lamp light in the mid forground and Fences in the front forground . Without the multiplexor there was too much drop out on the rain at times. The rain is still blinked in alternating X positions due to the pixels per line limit , but it gives a great result still. The lamp lights use Shaded Active Dither as S&H here would not overlap the enemies / player . The Boss was a challenge with its size and full frame updates, up to 650 tiles are changed per animation frame into vram. Custom Dual priority DMA routines and extended DMA timings are used (still NTSC 224 pixels tall screen size but most of the vblank was used for updating tiles ) . These methods were used to update the bosses dual display buffers. I needed to have dual priority DMA buffers as the player / waterfall etc had to update their frames whilst the boss is constantly streaming tiles. There are also S&H transparent Mist sprites used for the boss sequence. It seems if you want everything to break at once target a demo for a retrocon event haha, we had lots of issues mainly with vram getting stomped and as all animating sprites need to be DMA streamed to fit into VRAM as the forgrounds and backgrounds take up a lot of tiles. Some new tools which show the VRAM allocation for the sprite engine on a frame by frame basis helped and a self defragging VRAM system helped quite a bit also. Thankfully things are in a good state now apart from a couple of small bugs that persist. Thanks to SaviorMarks and @MichelinFabio for putting up with and testing all the bugged updates haha !! #SegaGenesis #SGDK @MichelinFabio SaviorMarks #VersaoLTDA

Shannon Birt

10,319 просмотров • 1 год назад

🎉 Exciting Big Update to the Kuroro Ranch! 👩‍🌾 Get raffle tickets and chances to earn $KURO every day you play! 🎟️ Buy raffle tickets with coins daily One of the most requested features is now live, you will now be able to buy Raffle Tickets using coins in our new Booster Shop. The shop restocks every 24 hours, so be sure to check back each day. No more waiting for a monthly Raffle. $KURO, Silver Tickets, Eggs, and other rewards will now be constantly distributed to you by playing! 😇 Reincarnate your Beast for bonuses You can now Reincarnate your Beast back to Level 1 with permanently enhanced Coin & Ticket earning Power! This new form lets you get 1 extra Ticket daily in the Booster shop and significantly boosts your coin production. It's a fresh start with awesome perks! 🍀 Lucky Beasts & Hats now give extra tickets Now, if your Kuroro is Lucky or has a Hat, it might give you a bonus Ticket when it levels up. The more Hats you have, the better your chances! You can get up to 3 bonus tickets per day, so keep an eye out for those lucky moments! ⚡ New Unlimited Energy Drink for tapping frenzy Last but not least, introducing a new energy drink! 🔋 Now you will be able to purchase an energy drink that gives you unlimited energy for 15 seconds. Tap as much as you can without losing any energy! We are very excited for you to get these new updates which make game play more rewarding, and increase your chances of earning! Many more new things coming, stay tunned!

kuroro beasts

78,501 просмотров • 2 лет назад