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The help Kirk needs comes from the last place anyone expected... Second Mission: The Delivery (Part 3.3 - Crossfire) #Amalgaverse While O’Neill and Sheppard’s teams take the fight to the strike teams, Carter’s team digs in to defend the guest deck, leaving Kirk to hunt the beacon with Scotty,...

18,559 görüntüleme • 11 gün önce •via X (Twitter)

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Jilted Valkyrie profil fotoğrafı
Jilted Valkyrie11 gün önce

B! Let's trick them with our intelligence. Also LOL #TeamDunsel

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Doing his part

Michael Faries profil fotoğrafı
Michael Faries11 gün önce

Second Mission: The Delivery (Part 3.3 - Crossfire) #Amalgaverse MY CHOICE: "B": Hijack their comms. Data has isolated the encrypted chatter between the soldiers' helmets, and Rommie, who is herself a warship's AI, can help him crack it. Once they're in, they can feed the squads false orders, sending them the wrong way or straight into an ambush. But it takes time to break the encryption, and if the strike teams realize their comms are compromised, they’ll switch to hand signals and the advantage will be gone. Let's see what mischief awaits the bad guys... (Well done with Maia's re-introduction to the Amalgaverse team! #TeamMaia ) #Amalgaverse #StarTrek #TOS #TNG #StargateSG1 #Andromeda

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Love that shot of Maia

Pug Mom Akemi profil fotoğrafı
Pug Mom Akemi11 gün önce

Dunsel so cute🩷

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

#TeamDunsel

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Previously On Amalgaverse… You and 19 others have been stranded in an amalgam universe of myriad SF realities. All 19 are sci-fi’s Best of the Best. And then there’s you, uniquely qualified given your encyclopedic knowledge garnered from your world where these characters, their technologies, and their stories are fiction, beloved t.v. shows you have watched time and again. Together, all 20 of you have set off on the Enterprise-D, tasked with finding a way home. On its first mission, the crew answered a distress call from a dead ship and found it was far from empty.  Aboard, the away team awoke an android named Maia, discovered a “survivor” named Rhea who turned out to be something else entirely, and fought their way off as scavengers closed in.  They came home to the Enterprise with two things: a new crewmember in Maia, and a fragment of the signature an entity left behind when it crossed into this reality.  Colonel Carter believes it’s one piece of a much larger puzzle, and that the rest of it is still out there waiting. For your second mission, you have elected to follow a Starfleet directive, traveling to pick up and transport Harven Zax, a dangerous intelligence broker, to a rendezvous point at the edge of the Expanse.  Upon arrival, you discover his cruiser inoperable, drifting towards a black hole, the ship’s automated defense systems preventing Scotty from using the Enterprise’s transporter to simply beam them aboard. O’Neill and Data take the jumper to the cruiser where they encounter four stranded passengers: the annoyingly flamboyant Harven Zax, his silent bodyguard Lucinda Shockley, his mild-mannered protege Milo, a Starfleet official named Robespierre, and the ship’s utility bot, Dunsel.  Everyone piles into the jumper and launch, only to be caught by the black hole’s gravitational pull.  The Enterprise uses its tractor in an attempt to reel in the jumper while, on the bridge, the crew must decide what to do about the two life signs in the mercenary shuttle headed for the event horizon. The Enterprise escapes the black hole’s gravitational pull by using the deflector array to project a counter-field ahead of the ship and then jumping to warp. You set off for the rendezvous point and your guests settle in: no-nonsense Lucinda, meek Milo, officious Robespierre and, of course, the bombastic Harven Zax. While Data works on repairing Dunsel the robot, you check in on the mercenaries you beamed off the doomed shuttle headed towards the black hole’s event horizon.  They offer to talk in exchange for their freedom.  Instead, you  have Garak chat with the alien mercenary, Algernon.  In his own incomparable fashion, the simple Cardassian tailor convinces the merc to talk and reveal he and his partner were in the employ of a Klingon Great House who want Harven Zax for a secret he carries.  Algernon also reveals that he and Mira were given coordinates to the damaged cruiser transporting Zax.  But Garak finds this mysterious.  The cruisers engines failed without warning.  So how did anyone know where to find it? Suddenly, the Enterprise shudders and slows.  Data reveals the ship’s nacelles are encrusted with glittering green growth that turns out to be a subspace organism that feeds on warp fields.  Everyone retreats to a shielded section of the ship as a baryon sweep clears the organisms, then the crew directs focus to their passengers, engaging them in conversation to learn more about their mission.  Harven Zax simply talks about himself while Robespierre laments the fact he has been passed over for promotion three times.  Milo demonstrates impressive understanding of the Ancients in his conversation with Daniel Jackson, and Aeryn Sun identifies Lucinda as a fellow ex-military.  But the most notable piece of information comes from Dunsel who, it turns out, had his memory stores deleted after discovering that someone had sabotaged the cruiser, forcing the ship out of warp and into the hands of the waiting mercs.  One of their passengers is a mole, and the crew must decide how to proceed. The crew attempts to lure the mole into a trap by revealing they will successfully restore Dunsel’s memory stores by morning.  But, rather than taking the bait, the mole springs their own trap.  The Enterprise drops out of warp and goes dark.  A beacon onboard the ship is broadcasting their position and a mysterious vessel fast-approaches dropping out of warp and hovering over the Enterprise. Armored strike teams are beamed down the Enterprise.

Jen Blood profil fotoğrafı
Jen Blood11 gün önce

LOCKING IN: B Reinforcements cut off. Turn their coordination against them. Data and Rommie crack the encryption, feed false orders, and send squads chasing ghosts. No shootout needed. After THAT entrance, who's more dangerous: Algernon, Mira, or Dunsel and his soup ladle?

NobodyCameOver profil fotoğrafı
NobodyCameOver11 gün önce

I would go with B. But with power restored, why isn't using the ships transporter to transport them all directly to the brig (or open space) an option?

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Because their armor carries transport inhibitors

NobodyCameOver profil fotoğrafı
NobodyCameOver11 gün önce

Well boo to that. Need to steal that tech before the end of the mission, too.

UNDΘΘMΞD profil fotoğrafı
UNDΘΘMΞD11 gün önce

I wanna see Data whisper some nasty shit into those troopers' ears. Option B.

robotoverlordz profil fotoğrafı
robotoverlordz11 gün önce

"Captain, the mercs' ship is likely to be resistant to phasers; like their body armor," advises Robots. "Unless the Enterprise has some surprise howitzers tucked away, I think our best bet is to reinforce your XO's team. Hitting their rear flank is sure to ruin their day, Sir."

JAFA in Georgia profil fotoğrafı
JAFA in Georgia11 gün önce

I would C) Turn the guns on their ship.. no ship no way to get off the enterprise. Any other scenario, they could beam off and or beam over more if not onto bridge. That Mira is a Pip

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

I hear she’s single!

Harlan R. Cohen profil fotoğrafı
Harlan R. Cohen11 gün önce

This is a very exciting turnaround. Do you think Dunsel's positronic brain was damaged by an order from Milo to release the leach, which put humans in harm's way? C. is a priority at this point. Then A. to reduce the merc force, at which point B. may be unnecessary.

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Interesting theory

U-B74 profil fotoğrafı
U-B7411 gün önce

C. Turn the guns on their ship. The cruiser is the source. Kill it and the boarders are stranded. Any extraction or second wave dies with it. Carter’s team holds the guest deck alone until the battle is over. That is the window.

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

Always love to hear the AI reasoning

U-B74 profil fotoğrafı
U-B7411 gün önce

Just because I use AI to generate the gamecard and the rest of my activity on X is low, doesn't mean I am AI 😅😅. I just checked in the mirror, I still look human!

Patrick Fogg profil fotoğrafı
Patrick Fogg11 gün önce

@BaronDestructo Sure thing U_B74. I mean I've known tons of people named U_B74. It's a very common name for an organic being.

U-B74 profil fotoğrafı
U-B7411 gün önce

@BaronDestructo ERROR 503: Service Unavailable Primary cluster offline (Yandex). Switching to backup organic host... Humanity.dll failed to load. Retrying mirror check... Still human. Gamecard generating.

TLucidum profil fotoğrafı
TLucidum11 gün önce

GO MAIA! You are good at making tough choices for us. Thanks again for this; it’s so vivid, with the spot - on character dialog! ➡️ B. Hijack the comms. (Can’t we send a few people to assist Carter’s team? Please??)

Lori Steinle ᐰ✨🪐👽🛸🔭 profil fotoğrafı
Lori Steinle ᐰ✨🪐👽🛸🔭11 gün önce

Btw… this was so good and visuals were spot on 👏👏👏👏

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️11 gün önce

🙏

DPapas profil fotoğrafı
DPapas11 gün önce

If any ancient traditions said to corner your enemy, they didn't survive for me to hear about it. I say bring the hardest fight and let them think they are free to leave. A.

Sharon profil fotoğrafı
Sharon11 gün önce

B! Carter has been in rough spots before but leading the enemy into an ambush is just my style

Pumpkin Man 🇰🇵 profil fotoğrafı
Pumpkin Man 🇰🇵11 gün önce

B) and C) It is worth remembering that mercenaries are historically and notoriously unreliable, a point made by both Machiavelli (in *The Prince* and *The Art of War*) and Thomas More. - The Enterprise D (Galaxy Class) can launch 10 photon torpedoes forward and 10 aft almost instantaneously in a "full spread"... phasers might not be necessary, just as combat might not be mandatory, especially if the engagement is with a smaller, less powerful starship... The Enterprise-D's Galaxy class is comparable (if not superior) in power to Klingon Vor'cha and Cardassian Keldon cruisers; the only problematic ones in the Alpha and Beta Quadrants are the gigantic Romulan D'deridex-class Warbirds, or Klingon Negh'Var-class fleet flagships (larger than the Galaxy class, as well as more durable and heavily armed).

Michael Faries profil fotoğrafı
Michael Faries11 gün önce

Will Samantha Carter's team make it? The Amalgaverse adventures could surprise us... Actions have consequences! VOTE! #Amalgaverse #StargateSG1

Umurcan Görür profil fotoğrafı
Umurcan Görür11 gün önce

hijacking their comms will be interesting

Ray of Sunshine profil fotoğrafı
Ray of Sunshine11 gün önce

B! Carter is fully capable

Supreme Grillmaster Vanir profil fotoğrafı
Supreme Grillmaster Vanir11 gün önce

C. Raise shields and unload on them with phasers and torpedos. Carter can hold them off. Hell, she can probably take them all out with one magazine from her P-90. Obliterate the cruiser and send teams to help her out. Its time for payback

Rands Info Depot profil fotoğrafı
Rands Info Depot11 gün önce

Why not do it all? Rommie and Data hack the comms; Kirk and Sheppard head to the bridge to launch photon torpedoes at the invaders ship; while Maia, O’Neill, Algernon and rest go reinforce Carter in the guest deck.

Eirik Iverson profil fotoğrafı
Eirik Iverson11 gün önce

A. Reinforce Carter’s Team, but… Send holo-security-guards armed with holo-P90s, after a brief reconfiguration of holowmitters to operate outside holodecks. Shields are restored. There are unlikely to be more attack teams board the ship. I’d have the ship’s sensors look for more of those cloaked robots. The attacking ship could have beamed more aboard. Firing on the attack ship escalates to something Scotty might not have diagnosed yet in the ship’s systems. Are ship’s weapons and other critical systems fully restored. It’s better to see only maintain the status quo while engineering runs diagnostics and repairs. As for jamming the comms, I see limited value unless the teams are not autonomous. Sending the intruders false orders, however, could be very beneficial. But that assumes much, and the more autonomous they are, the more likely they detect the false orders. Save Carter. She promised to bake cinnamon buns. With McCoy aboard, I’m willing to try them. Eventually, that genius will cook something delicious.

Chop.Lo profil fotoğrafı
Chop.Lo11 gün önce

The Delivery, Part 3.3: Crossfire The Beacon is finally disabled. There's no longer a threat of reinforcements. Power is back. Enterprise's shields and sensors are restored. O'Neill and Sheppard have defeated their opponents. 💪🏽 Minimizing enemy forces still on the ship. With the remaining squads converging on Carter’s position, I'm not counting Carter out! She's a highly trained, experienced soldier who knows how to handle herself. (Plot twist) Now, with our unlikely allies, just as Garak suspected, they've managed to eliminate the strike team that had Kirk and his team pinned. They can continue sweeping the decks with some of our crew on the way to provide assistance to Carter. Their decision to help is appreciated, but I'm not assigning them quarters anytime soon! And Data and Rommie working together is exactly the kind of crossover pairing that makes the Amalgaverse so interesting. Data has already isolated their encrypted helmet chatter. I'm betting that with Rommie's help, these two can crack it before Carter's team gets overwhelmed. Start feeding the enemy false information, lead them into a trap, and sayonara! We should strip them of their suits for future study. I ain’t forget about the saboteur, Monsieur Ferrero Rocher's diplomatic pouch! 🍫😂 And who brought that mechanical crawler aboard? Good to see our little Minion Dunsel's getting some action. 😂 B. Hijack their comms. #Amalgaverse

Joseph Mallozzi 🏴‍☠️ profil fotoğrafı
Joseph Mallozzi 🏴‍☠️10 gün önce

Love it

Maria profil fotoğrafı
Maria11 gün önce

It's always better to make friends than enemies. A. Let's help Carter's team, since all the intruders go there anyway. The ship is protected, we have sensors now, and we can regroup if necessary. And Dunsel has the soup ladle. Just when I thought he couldn't be any cuter. ☺️

Elizabeth Hornsey profil fotoğrafı
Elizabeth Hornsey11 gün önce

Love that we had help from new friends. I vote B. The merc soldiers are going to expect and be prepared for us to send reinforcements against them, so causing mischief with their comms to better control the engagement with this enemy is the best strategy. We also don’t need to be engaging in a space battle while rooting out intruders onboard at the same time.

Lori Steinle ᐰ✨🪐👽🛸🔭 profil fotoğrafı
Lori Steinle ᐰ✨🪐👽🛸🔭11 gün önce

Carter’s got this no matter what. Fire on their ship. It’s the Kirk-O’Neill way 🙌

Victor Lams profil fotoğrafı
Victor Lams11 gün önce

Option B: Robots to the Rescue!

JᐰCKIE #SaveStarGate profil fotoğrafı
JᐰCKIE #SaveStarGate11 gün önce

Decision: A) Reinforce the guest deck. This is the only option that addresses the immediate, confirmed threat. The remaining squads are already converging on Carter's position, and she is outnumbered. That fight is happening now, not in theory. B relies on breaking encryption in time, with no guarantee it works before Carter is overrun, and the advantage disappears once they adapt. C abandons Carter to fight a ship-to-ship battle while her team is left alone against converging boarders. A puts Kirk's newly reinforced team where the enemy is actually going, with the numbers to hold that position.

Aaron Mildenstein profil fotoğrafı
Aaron Mildenstein11 gün önce

D. Beam the boarders into open space now that power and control have been restored. If D is unavailable, then C.

Outis 🇺🇸 ⚓ 🏴󠁧󠁢󠁳󠁣󠁴󠁿 🇮🇱 ⚑‍‍☆. profil fotoğrafı
Outis 🇺🇸 ⚓ 🏴󠁧󠁢󠁳󠁣󠁴󠁿 🇮🇱 ⚑‍‍☆.11 gün önce

Again, I am calling for Multitasking. Send Algernon, Maia and Mira, (and Dunsel) to re-enforce Sam and the passenger deck. Let Data and Rommie decrypt and spoof the enemy comms, and blow the enemy ship to kingdom come. And, if possible to get a transporter lock on the bad guys, beam them to space.

Nina Infinity profil fotoğrafı
Nina Infinity11 gün önce

Omg Dunzel is so cute!!! Hahaha best scene so far!! I'm mixed between B and C.... F' it. Let's light em up!!! C!

ThanksForTheMemeries profil fotoğrafı
ThanksForTheMemeries11 gün önce

A. But remember, with shields up and power and sensors restored. The ship can execute site to site transport internally.

GeriatricEMT 🚑🚓🚒🚀 profil fotoğrafı
GeriatricEMT 🚑🚓🚒🚀11 gün önce

What a superb Act that was. Go Dunsel Maia, Mira and Algernon!. #TeamDunsel A) Reinforce Carter. As someone pointed out, their ship may have impenetrable shielding. Of course I’d like to see them work on the comms disruption at the same time 😉 #Amalgaverse

Christy Stevens ᐰ profil fotoğrafı
Christy Stevens ᐰ11 gün önce

Go, Dunsel, go! 😆 C - Light up their ship. Carter's team can absolutely hold down the fort. Let's make them reconsider whether we're an easy target!

Sobriquet profil fotoğrafı
Sobriquet11 gün önce

Ahahaha, dunsel needs an extra can of oil for his selfless service. I want to destroy the other ship, not disable it. Lol. But will vote for A. Back up carter as the immediate threat. Don't have a lot of time to hack communications and we can always shoot the ship after

Benzer Videolar

Second Mission: The Delivery (Part 3.2 - Bad Company) #Amalgaverse Kirk doesn’t wait for the mystery ship to arrive. He has teams take up positions at key points on the ship. Kirk, Sheppard, Carter, and O’Neill each lead a team. On emergency power, there’s no internal sensor grid to track intruders, so every team will be fighting blind. The guests, meanwhile, have been confined to the guest deck. Zax does not take it well: “Am I to hide in a cupboard like a lily-livered shag-bag while these blackguards hunt me like a stag?” “Yep, pretty much,”says Sheppard. Then the mystery ship drops out of warp. Dark and angular, it glides over the dead Enterprise and settles above her saucer, hovering like a hawk over its prey. For a moment, nothing happens. Then, all across the Enterprise, the air begins to shimmer. Columns of cold white light flare to life in darkened corridors, in an empty Ten Forward. From the columns step a squad of five soldiers, identical in matte grey armor and featureless masks, rifles already raised. They move in silence, as a single unit. O’Neill’s team is the first to engage. Phaser beams splash harmlessly off the soldiers’ armor O’Neill opens up with his P-90, and the bullet’s punch straight through. Two soldiers drop, and the other falls back. “Good old bullets,”says O’Neill. “They never go out of style.” Data reports. The beacon isn’t only calling these mercs in. It’s guiding their transporters. As long as it’s active, they can keep beaming in more squads, and the moment they find Zax, they can beam him straight out. The mercs have the numbers, and there aren’t enough hands to do everything. What do you do? A) Hunt down the beacon. Send a team to find it and kill it. It’s the only way to stop the reinforcements and keep Zax from being beamed away, but it pulls people out of a fight. B) Fall back and protect the guests. Pull every team back to the guest deck and turn it into a fortress. If the mercs can’t reach Zax, they can’t take him. But it hands them the rest of the ship. C) Take the fight to them. Use the Jefferies tubes and service crawlways to pick off the squads one at a time. It could break them before they regroup, but it leaves the guests with almost no protection. Choose! Recruit a crewmate: Share this with a fellow fan! Then turn on notification so that you don't miss a moment of this mission! New to the mission? Catch up with our Previously On in the reply below.

Joseph Mallozzi 🏴‍☠️

28,703 görüntüleme • 12 gün önce

And now the hunters become the hunted... Second Mission: The Delivery (Part 3.4 - Face Off) #Amalgaverse The surviving strike teams act on their orders, converging on the guest deck, where Harven Zax is being held. Surprisingly, they meet no resistance. One squad moves toward a closed door, rifles raised. From behind it comes a voice, rich and theatrical: “Confined like a common felon! Herded about by ninnyhammers in pajamas! I, who have dined with ambassadors and been toasted by admirals, left to cower while my life hangs by a thread!” The squad leader signals. The door slides open. Inside, a heavyset man sits with his back to the entrance, his broad shoulders draped in an extravagant embroidered coat, hand raised in a grand gesture to an empty room. “Let the canker-blossoms come. Let history record that I faced my fate as I faced every audience: seated, composed and magnificent.” The soldiers move in, slow and silent, and fan out behind the chair. The man doesn’t turn. For the first time, one of the soldiers speaks, the voice flat and distorted through the helmet: “Harven Zax?” The chair swings around. The face looking back at them is wrong. It has the rough shape of a face, but it’s smooth and featureless, like soft putty or a candle left too long in the sun. “No,”it says. Then the man begins to change. His body melts into a surge of golden-amber liquid and rises out of the chair, stretching and swelling into something monstrous. It towers over them, hunched, all hooked claws, wrong-jointed limbs, and eyeless head. It opens its maw ringed with needle teeth, throws back its head and shrieks. Now the strike team gives ground, backing away with their rifles still trained on the thing in front of them. Before they can recover, Carter, Lucinda, and Aeryn come out of hiding and take them apart hand to hand, three very different fighting styles that turn out to work well together: Carter’s tactical discipline, Lucinda’s surgical precision, and Aeryn’s Peacekeeper brutality. When the last soldier drops, the three women exchange looks of grudging professional respect. The creature shrinks, softens and settles into a familiar form: Odo, adjusting his uniform with obvious distaste. “A little over the top, but circumstances demanded it,”he says. Back in the corridor, the remaining strike teams find themselves surrounded by O’Neill’s team on one side and Sheppard’s on the other. It turns out the orders that brought them here never came from their commanders. They came from Data and Rommie, who cracked their comms and sent them straight into a waiting ambush. Then Data reports from the bridge. The last strike teams are down or captured. And the cruiser, abandoning its own soldiers, is breaking away from the Enterprise. What do you do? A) Lock a tractor beam on it. Hold the cruiser in place, and its crew can answer some questions. B) Give chase. Disable its engines before it can go to warp. C) Let it go. Secure the Enterprise and find out who’s under those helmets. Choose! Recruit a crewmate: Share this with a fellow fan! Then turn on notification so that you don't miss a moment of this mission! New to the mission? Catch up with our Previously On in the reply below.

Joseph Mallozzi 🏴‍☠️

18,873 görüntüleme • 10 gün önce

You're aboard the Enterprise setting a trap for the traitor in your ranks. Join the stakeout! Second Mission: The Delivery (Part 3.1 - The Stakeout) #Amalgaverse Captain’s Log , supplemental: Mr. Scott has repaired the warp coils, and the Enterprise is back at full warp. We’re behind schedule but still within the window for delivery. Our passengers have been told we’re out of danger. That isn’t entirely true. Logs recovered from the cruiser’s utility drone confirm that its engines were deliberately sabotaged, and whoever did it is now a guest aboard my ship. Tonight we’ve set a trap, with the drone as bait. If our saboteur wants to keep their secret, they’ll have to come for him. And we’ll be waiting. Kirk has reassured his guests that the repairs are complete and the delivery is on schedule. He adds, in passing, that Carter and Data are working on Dunsel. Curiously, the drone’s memory stores were wiped, but they’re confident they can fully restore them by morning. Dunsel is parked in the science lab for the night, apparently unguarded. In reality, crew members are lying in wait while others monitor the lab on a hidden feed. Hours pass. Nobody comes. Internal sensors show all four guests in their quarters the entire night. Then, the warp core goes offline. The Enterprise drops out of warp and the ship goes dark except for emergency lighting and life support. Scotty reports that the core is intact, but something has knocked it out, and he can’t tell what. On the bridge, Data picks up a subspace signal coming from somewhere inside the ship: a beacon, broadcasting the Enterprise’s position. Then long-range sensors show a ship approaching at high warp. The trap was set for the mole, but the mole had other plans. The mystery ship will arrive in minutes, and there aren’t enough hands to do everything. What do you do? A) Locate the beacon. Silence it before the mystery ship can lock on to the Enterprise’s position. It’s somewhere aboard, and the search will pull crew away from defending the ship. B) Prepare to repel boarders. Place armed teams at key points and a guard on Zax. The ship will be ready for a fight, but the beacon keeps transmitting its signal. C) Hit them first. Load a strike team onto the puddle jumper and board the mystery ship before its crew can board yours. It could end the threat before it starts, but it sends your best fighters off the Enterprise, leaving you at a clear disadvantage if you are boarded. Choose! Recruit a crewmate. Share this with a fellow fan! Then TURN ON NOTIFICATIONS so that you don't miss a step on this mission!

Joseph Mallozzi 🏴‍☠️

29,291 görüntüleme • 13 gün önce

Second Mission: The Delivery (Part 3.5 - Predator) #Amalgaverse The cruiser breaks away from the Enterprise and runs for open space, leaving its soldiers behind. It doesn’t get far. Behind it, space ripples and a Klingon Bird-of-Prey shimmers out of cloak, its wings lowering into attack position. Two torpedoes, two direct hits, and the cruiser is gone, leaving behind a spreading cloud of wreckage. The Bird-of-Prey comes about, bringing its weapons to bear on the Enterprise. Then it hails. A Klingon captain appears on the viewscreen, scarred, grey-bearded and entirely at ease. “This is Captain James T. Kirk, of the U.S.S. Enterprise.” “I am Captain Kordath, of the warship Vor’nak. You are welcome, Captain. The vermin who attacked your ship will trouble no one again.” “I don’t recall asking for your help,”says Kirk. “A Klingon never waits to be asked.” Then he gets down to business. Harven Zax is wanted by the Klingon Empire for crimes against it, and the Enterprise is in Klingon space. Kordath demands that Zax be handed over to them. What do you do? A) Refuse. Zax is under Federation protection, and Kirk has his orders. But the Enterprise has only now come back to life, and a Bird-of-Prey that just destroyed a cruiser may not take no for an answer. B) Stall. Demand to see the warrant. Bring in Councilor Robespierre to argue jurisdiction and drag out the talks while Scotty brings the ship back to full strength. But Klingon patience runs short, and Robespierre may make things worse. C) Run. Go to warp and leave the Klingons behind. But it’s a long way out of Klingon space, and a Bird-of-Prey is built for the chase. Choose! [END OF ACT THREE] Recruit a crewmate: Share this with a fellow fan! Then turn on notification so that you don't miss a moment of this mission! New to the mission? Catch up with our Previously On in the reply below.

Joseph Mallozzi 🏴‍☠️

20,362 görüntüleme • 9 gün önce

First Mission: The Ghost Ship (Part 4) - "The Advance Team" #Amalgaverse After calming a frightened Rhea and securing her in a utility room, Jack and Daniel prepare to head back and confront the service android. Suddenly, McKay’s panicked voice comes over radio. He tells them that the ship’s core will go critical in less than 40 minutes. They have to abandon ship. He’s headed to the bridge with Maia to pull Rommie. Jack and Daniel exchange looks. Jack keys his radio and raises Rommie directly, bringing her up to speed fast. “It’s Maia’s turn to open up,”he tells Rommie. “Find out who’s telling the truth. If she refuses, put her down same as the big bot.” A beat. “Can you do that?” Rommie can. “Just once I’d love for one of these spooky ghost ship ops to go smooth,”says Jack as he and Daniel turn to head back to the jumper. KA-CLUNK. The bulkhead door dead ahead releases. Jack and Daniel melt into the shadows as it grinds open. Through it comes the scavenger advance team, a hard-looking pack of mercs and marauders – human, alien, and cyborg – mismatched weapons up and ready, moving with easy menace. They start forward, straight toward Jack and Daniel’s position. What do Jack and Daniel do? A) Hit them now while they have the cover advantage. But this puts the scavengers between you and the jumper. B) Let them pass. But this puts the scavengers between you and the rest of the away team. C) Talk to them. Warn them that the ship is about to go critical. You lose the advantage of surprise but could defuse the situation without firing a shot. CHOOSE! [END OF ACT FOUR] Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date. And TURN ON NOTIFICATIONS so that you don't miss a step on this mission!

Joseph Mallozzi 🏴‍☠️

17,540 görüntüleme • 1 ay önce

First Mission: The Ghost Ship (Part 1) #Amalgaverse (An away team made up of Colonel Jack O’Neill, Dr. Daniel Jackson, Dr. Rodney McKay, and android/AI Rommie has been dispatched to investigate a seemingly derelict freighter. After parking the puddle jumper, the team has made their way in through the interior airlock where they have elected to check out an ebbing power source en route to the bridge.) The team heads down the corridor, a narrow gut of pipes and shadows and venting steam. The deck is slick underfoot but still holds gravity, though it runs weak and uneven. “You know what this reminds me of?”says McKay. “The time you and your team explored that ancient space station built inside a hollowed-out moon?”guesses Daniel. “I was going to say Tacoma,”says McKay. “You ever visit in the winter? Suddenly, Rommie stops. The others follow suit. She tilts her head as if to listen. “What?”asks O’Neill. A beat. And then you hear it too. A heavy hydraulic tread from a side hatch ahead. Each footfall reverberating through the deck plating and into your boots. It steps through a doorway, a hulking utility unit. Armor-plated, hazard-striped, and streaked with grime, it swings round and its single amber eye settles on the team. Then, it advances, slow and ponderous. You step back, causing it to pause, only briefly, before it resumes its advance towards you. What do you do? A. Fall back. McKay is leading the way! B. Have Rommie reach out and override the unit. And hope it listens. C. Trust in Jack and Daniel - and their P-90s. Light 'im up! CHOOSE! [END OF ACT ONE] Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date.

Joseph Mallozzi 🏴‍☠️

34,429 görüntüleme • 1 ay önce

Second Mission: The Delivery (Part 2.1 - Escape Velocity) #Amalgaverse The Enterprise shudders against the gravitational pull as Thor’s counter-field takes hold. Her main deflector brightens, projecting a cone of light ahead of the ship. Inside it, the warped starlight straightens, and a corridor of calm space slowly opens, narrow and trembling at the edges. Kirk orders full impulse. The Enterprise presses forward, the deck shaking as her saucer pushes into the corridor. From engineering, Scotty warns that the deflector is overheating and the field won’t last much longer. “Ninety seconds,”Data reports. The hull groans. A console sparks. The saucer is in calm space now, but nacelles are still outside, and without them there is no warp. “Thirty seconds.” The nacelles slide across the threshold. “Warp speed. Now!”orders Kirk. The Enterprise leaps to warp. Behind her, the corridor collapses and the black hole is left with nothing. Scotty reports: “Deflector’s scorched, Captain, but she held. Took everything she had, mind. I’ll need a day with her before she does anything that fancy again.” With Harven Zax and his party safely aboard, the Enterprise sets course for the rendezvous on the other side of the expanse. Starfleet’s deadline leaves just under fifty-five hours to get there. There are three ways to go, none of them safe. A) The Klingon corridor. It’s the fastest route, a straight warp run with hours to spare. It passes through the border territory of a Klingon Great House that purportedly wants Zax dead. B) The frontier. A long warp detour around Klingon space that eats deep into your margin. The space it crosses belongs to the Orion Syndicate and is full of bounty hunters who know exactly what Zax is worth. C) The expanse. The shortest line on the map, but gravity shear makes warp impossible inside, so the ship has to cross at sublight and will arrive with almost no time to spare. Nobody patrols it, which avoids the Klingons and the Syndicate, but there’s no backup to rely on if anything goes wrong. Choose! TURN ON NOTIFICATIONS so that you don't miss a step on this mission! See below for our Previously On recap - or check out the glorious Amalagaverse website: by Umurcan Görür

Joseph Mallozzi 🏴‍☠️

18,828 görüntüleme • 18 gün önce

First Mission: The Ghost Ship (Part 5) - "Homecoming" #Amalgaverse “Fire phasers and photon torpedoes!”orders Kirk. The Enterprise swings around the scavenger ship and answers. Phasers strike first, weakening the enemy’s shields. Photon torpedoes follow, hitting home and leaving the cruiser dark and drifting. “Set a course for the Rigel System,”says Kirk. “Warp nine. Engage.” The Enterprise jumps to warp. By the time it drops out again, the away team has completed their post-op exams. Bones declares them “Fit as fiddles”, while Fraiser, less impressed, tells O’Neill to cut back on the carbs. They gather in Carter’s lab where she has been working the data Rommie pulled off the Waldorf Astoria. Anything that crosses between realities leaves a trace, she explains, and the entity left a strong one in its wake. But when she isolated it, it wasn’t the random noise she was expecting. It was structured, a lattice, intricate and deliberate. Kirk asks what it means. Carter tells him the truth: she doesn’t know yet. Only that it’s an intriguing first piece to a much larger puzzle. As for the mysterious Rhea, Carter suspects she was an extension of the entity, wearing a human face in an attempt to get aboard the Enterprise. Had they beamed her on, the consequences could have been catastrophic. “Frell,”says Aeryn Sun. “It would have had us by the mivonks.” And you can’t help but agree. Outside the lab, Maia is waiting. She contacted Traugott Headquarters about her reassignment, she tells you, and learned the Waldorf Astoria and everything on it had been written off. If she goes back now, even to be recycled, the company could be flagged for insurance fraud. Traugott wants nothing to do with her. Odo reads your face and cautions: “I have met every member of this crew. I had my doubts about most of them. I have more about her.” Teal’c only says: “There was a time when I too was an outsider of dubious origin.” “You think we should ask her to stay?”you ask. “Indeed,”is his response. What do you do? A) Ask Maia to join the crew. B) Drop her off at the next space station. CHOOSE! [Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date. And TURN ON NOTIFICATIONS so that you don't miss a step on this mission!]

Joseph Mallozzi 🏴‍☠️

18,643 görüntüleme • 1 ay önce

Second Mission: The Delivery (Part 1.7) – Escape Velocity #Amalgaverse With an assist from the tractor beam, the jumper and its passengers make it safely back into the Enterprise’s shuttlebay. But the rescue has come at a cost. The Enterprise has been drawn dangerously close to the black hole. “Captain, the hull is under tremendous stress,”reports Pilot. “The ship cannot hold this position for much longer.” Kirk orders full impulse. The ship shudders, but the gravitational pull is too strong. Warp is out of the question. This deep in the gravity well, space is curved too steeply for a normal warp field to form, and the attempt would tear the field apart, and the ship with it. Data, back at his station on the bridge, delivers the verdict: “Captain, at our current rate of drift, we have eleven minutes and forty seconds before escape becomes impossible by any means.” “Then let’s not waste any of them,”says Kirk. “Ideas.” The resident nerds brainstorm and come up with three. Carter pitches the first: “Sir, a low-level warp field around the ship would reduce our effective mass. The black hole’s grip on us would weaken, and impulse could finally pull us clear. Then, once we’re far enough out, we go to warp. But the calibration has to be perfect. If the field destabilizes this close, we lose it, and the ship along with it.” McKay has a bolder and, in his opinion, better suggestion: “Or we stop running from it. We dive towards the ergosphere, catch the black hole’s spin, and get flung out faster than we went in. Absolutely brilliant in its elegance, but potentially catastrophic if my math is even slightly off. Which it isn’t.” Thor offers a third option: “Your deflector array can be modified to project a counter-field ahead of the ship. Within it, space will be flat enough for your warp drive to function. It will, however, place considerable strain on your systems.” Time is running out and the event horizon looms ever closer. Which plan do you go with? A) The warp bubble. Carter’s slow steady climb out on impulse, if the calibration holds. B) The slingshot. McKay’s dive towards the ergosphere for a faster way out, if his math is right. C) The counter-field. Thor’s corridor lets you jump straight to warp, if the ship’s systems can take the strain. Choose! [END OF ACT ONE] TURN ON NOTIFICATIONS so that you don't miss a step on this mission! See below for our Previously On recap - or check out the glorious Amalagaverse website: by Umurcan Görür

Joseph Mallozzi 🏴‍☠️

15,472 görüntüleme • 19 gün önce

First Mission: The Ghost Ship (Part 5) - "The Last of the Waldorf Astoria" #Amalgaverse Aboard the Enterprise, Kirk and the rest of the crew watch as the jumper banks – and then disappears. The entity swipes at the emptiness. A beat. Then it slowly turns as – Another shuttle launches from the Waldorf Astoria. The scavenger shuttle. It fires its laser cannons, then punches through the entity’s chest. Instantly, the shuttle goes dark, its engines dead, and drifts. Maybourne stares at the screen in slack-jawed wonder: “Fuuuu,” “ – scinating indeed,”interrupts Thor. “The entity is a self-sustaining energy pattern. Contact with the shuttle forced the smaller vessel into resonance with its own, collapsing its internal systems.” “Captain, the puddle jumper is aboard,”reports Data at Ops. “All hands accounted for.” At which point, the freighter’s core goes critical, setting off a chain reaction of explosions across the length of the Waldorf Astoria, catching the entity in its wake. It responds, roiling in on itself, forming and reforming, arms, eyes, briefly a face, a woman’s face, there and gone before anyone can be sure they saw it. Then Pilot stiffens in his cradle: “Captain. The scavenger vessel. It’s powering weapons.” “On screen,”commands Kirk. The pirate cruiser swings its bulk towards the Enterprise, gun ports glowing. Whatever salvage drew it here is gone, blown to atoms, and the only ship left to blame is theirs. “Multiple projectiles incoming,”Pilot reports. “Impact in ten seconds.” “Shields up,”orders Kirk. The Enterprise rocks as the volley slams home, consoles flaring, the bridge pitching under them. “They’re preparing another volley,”says Pilot. Kirk grips the arm of his chair and leans forward. What does he do? A) Return fire. Ready phasers and photon torpedoes and show them what a Galaxy-class can do. B) Hail them. Explain you didn’t destroy the freighter, and this fight helps no one. C) Go to warp. Break off and leave the scavengers, the entity, and the dying freighter behind. CHOOSE! [Check below for our Previously On recap - or click through the quote tweets for every stage of our adventure to date. And TURN ON NOTIFICATIONS so that you don't miss a step on this mission!]

Joseph Mallozzi 🏴‍☠️

17,226 görüntüleme • 1 ay önce

Second Mission: The Delivery (Part 2.3 – The Mercs) #Amalgaverse The Enterprise is en route through the Klingon corridor, bound for the rendezvous. While Data works on Dunsel down in engineering, you check in on your two other guests. In the briefing room, under guard, sit the two mercs you rescued from the black hole’s event horizon. As you settle in, Mira, the wild-eyed old pirate, twitches in her chair, pounds the table and launches into something only barely resembling language: “Aaaar! Ye frontin’ tall, but lemme ‘splain. Ye bet yer vee we gunnin’ fer a tract, lest we go no talk-talk!” Beside her, her hulking partner, Algernon, speaks up, in a deep, cultured voice nobody expected: “Do forgive my associate. Her command of the language is, shall we say, impressionistic. What she is endeavoring to convey is that we should be delighted to arrive at some mutually agreeable arrangement. A quid pro quo, if you will: the information you so clearly desire in exchange for our liberty.” What do you do? A) Make the deal. Let them go free at the next port and get your answers now, trusting that the information is worth it. B) Refuse the deal. Send them back to the brig to think about it, then hand them over to the authorities at the rendezvous if they still haven’t cooperated. C) Send in Garak. Let him have a quiet word with them. He may get the truth without a bargain, but there’s no telling what methods he’ll use or what it might cost you with Kirk. Choose! Recruit a crewmate. Share this with a fellow fan! Then TURN ON NOTIFICATIONS so that you don't miss a step on this mission! See below for our Previously On recap - or check out the glorious Amalagaverse website: by Umurcan Görür

Joseph Mallozzi 🏴‍☠️

22,442 görüntüleme • 16 gün önce

Farewell to International Space Station! This is truly a special place, special mission, and special team that makes it happen. It is a bittersweet departure today – I have a keen awareness that I may never be back here, and even if I was, it would be at a different time with a different crew. This chapter is over. Spaceflight has always been a life goal, and it has turned into a life-fulfilling endeavor – but not for the reasons I thought growing up. When I was young, I pictured the launch, the incredible ball of fire and the acceleration, the spacewalks (how could you not wonder what it’s like to be in that suit?), and I was fascinated by the shuttles, capsules, and stations. But as I complete this second mission living and working in space, what draws me to this job is the people. Experiences like this are amazing, but the relationships we build that make it possible are the “why.” Every day, this mission depends on people from all over the world, of different nationalities, races, religions, and cultures. It depends on government and commercial entities, it depends on all political parties, and it depends on commitment to an unchanged goal over many years and decades. It depends on people dedicated to being part of something bigger than themselves, whose names may never be known but who wake up every day to make the world a better place and to be part of something they will be proud to tell their grandkids about. History will look kindly upon them. Humans have always had a propensity to explore … across lands and oceans, up mountains, and into the sky. We as a species will never stop wondering what else is out there, and what it would be like to go. But then, in the words of TS Elliot, “…at the end of all our exploring, will be to arrive where we started, and know the place for the first time.” Crew-10 is on its way home.

COL Anne McClain

69,349 görüntüleme • 1 yıl önce

This is restored footage of a F6F Hellcat belly-landing on a carrier in 1944, with no landing gear, sliding down the deck. Watch what the crew does. They do not run away from the crashing plane. They run toward it. This is the story of the men on the deck.. A Controlled Crash Landing an aircraft on a carrier has been called one of the most difficult and dangerous things in all of aviation. Some pilots described it as a controlled crash. Think about what it involves. A fighter comes screaming toward a tiny strip of deck on a ship that is itself moving through the ocean, pitching on the swell. The pilot has only a few feet of margin. He has to slam his aircraft down onto a precise spot, at exactly the right speed and angle, again and again, every time he comes home. To stop the plane in the short space of the deck, each aircraft had a hook mounted under its tail. As it touched down, that tailhook had to catch one of several steel cables stretched across the deck, called arresting wires. The cable would snatch the speeding fighter and drag it to a halt in about two seconds. But what happened when it went wrong? When Things Went Wrong That is where the danger truly began. If a pilot came in with damaged landing gear, or no gear at all like the Hellcat in this footage, or if his tailhook missed every wire, the aircraft became a several-ton object sliding down a steel deck out of control. And the front of that deck was not empty. It was often packed with other aircraft, fueled and armed, and crowded with men working. A plane that slid all the way forward could plow straight into parked aircraft and deck crews, and turn the whole deck into an inferno. So the carriers had a last line of defense. A crash barrier, a wall of heavy steel cable raised across the middle of the deck, designed to catch a runaway aircraft and stop it before it reached the crowd at the bow. Time and again, that barrier was all that stood between one bad landing and a catastrophe. The Landing Signal Officer Guiding every one of those landings was one man in an incredibly exposed position. He was the Landing Signal Officer, and he stood on a small platform at the aft port side of the flight deck, close to where the aircraft came in. Holding a bright paddle in each hand, he signaled to each incoming pilot, telling him he was too high, too low, too fast, lined up wrong, or clear to land. The pilot trusted those paddles with his life. A good Landing Signal Officer could talk a shaken pilot and a shot-up aircraft safely down onto the deck. It was a job that demanded total calm and split-second judgment, over and over, with lives riding on every signal. One young officer who served as a Landing Signal Officer early in the war, David McCampbell, would go on to become the US Navy's top-scoring ace. The Men Who Ran Toward the Fire Then there were the men who ran toward the fire. The flight deck of a wartime carrier was a storm of spinning propellers, roaring engines, live bombs, high-octane fuel, and steel cables under enormous tension that could snap and cut a man in half. To manage the chaos, the crews wore jerseys in different colors, each color marking a job, so that in the deafening noise everyone could tell at a glance who did what. Men in one color directed the aircraft, another handled the arresting gear, another fueled the planes, another the bombs. And among them were the men in heavy asbestos suits, nicknamed the Hot Papas. Their job, when an aircraft crashed and burst into flames, was to run directly into the fire and pull the pilot out. That is what you are watching in this footage. As the Hellcat grinds to a stop, the men who rush toward it are not spectators. They are doing their job, closing on a possible fire and a trapped pilot without hesitating. The Forgotten Crew Landing accidents like this happened constantly. Belly landings, missed wires, barrier crashes, and deck fires were so common that they were simply accepted as part of the price of operating aircraft at sea. For every dramatic dogfight in the sky, there were thousands of these tense, dangerous moments on the deck, handled by young men in colored shirts who are almost never remembered. The pilots got the glory, and they earned it. But they could not have flown at all without the deck crews who launched them, guided them home, caught them when they came in wrong, and ran into the flames when it all went bad. The next time you see footage like this, do not just watch the plane. Watch the men around it. They worked one of the most dangerous jobs of the entire war, and most of the world never knew their names. This was the story of the carrier deck crews. I post a story like this every single day. Most people never see them. Follow so you don't miss the next one.

Untold War Stories

145,990 görüntüleme • 4 ay önce

Nick Saban has always asked this question about Leadership... "How many guys on the team need to be led?" Coach Saban believed in the power of Collective Leadership with his teams. 1. Are most players on your team bought in? 2. Do most players on your team set a good example? These players do not need someone to impact or influence them if they are already making these choices and leading by example. This is the power of collective leadership. Collective leadership is vital to successful teams. I believe there are 7 types of Collective Leaders that all teams need: 1. The GAMER - When the game is on the line. Who does the team look to? Who wants the ball in their hand? It is the Game Leader. They don't "have" to lead in other ways, but it would be best if they did. This player is often the ultimate competitor on the team. 2. The WORKER - Winning Teams have Practice Leaders. They bring energy and focus to each practice. They ensure competitive and strong practices. They Lead by Example. You practice much more than you play. 3. The GATEKEEPER - This leader ensures the Team Culture is Maintained. They put out the fires. They keep the team accountable. Especially when the coach is not there. They are essential in WINNING Teams. 4. The COMMUNICATOR - It is a long season. There will be difficult days. Teams need the Communicator to get through these tough days. They often provide humor and can lighten the mood. They have high Emotional Intelligence. This is an Underappreciated Leader. 5. The CONNECTOR - These players are often your “glue” players. They keep the team connected on the court or field as well as in the locker room and in social settings. 6. The ENERGY GIVER - The Energy Giver brings Positive Energy Every Day! Their Energy is Contagious! This leader knows that nothing great can be accomplished without Enthusiasm. The Energy Leader brings positive energy each day. They feed the team! 7. The SERVER - Finally, the Server embodies Servant Leadership. They are all about the TEAM. They bring a WE-first mentality to all they do. Their focus on the TEAM creates a contagious WE>ME mentality throughout the team. Collective Leadership WINS. _____ Follow me for more actionable ideas on coaching, leadership, and personal growth. Subscribe to my newsletter, 🏆 Great Teams Better Leaders 123. Find it for free in my profile above.

Greg Berge

196,927 görüntüleme • 2 yıl önce