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The ingredients to my game: - Top down camera - Tactical Reload System - FALLOUT style PS2 graphics - DEAD SPACE inspired environments - Creepy Mutants...

85,396 次观看 • 1 年前 •via X (Twitter)

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Listen, I don’t know shit about fuck, but here is my honest critique: Ditch the bag, get a good holster and belt system, carry on body. I use a Bawidamann Gotham + Viking Tatics CCW belt and inner belt all day. If you’re going to temple index, meat of the palm on your temple, not muzzle next to Tempe. That was dangerous and silly. We leave our non shooting hand free, it’s not a two handed maneuver. Shit happens. The drill should’ve been stopped immediately there and corrected. Get to cover for a reload, don’t dance around, that mag on the ground is gone, try to be cognizant of your guns condition if you’re doing an emergency reload versus topping off... You can simulate cover with a barricade/change in elevation. Try to use workspace to get it done efficiently. You still need to earn that space back when the gun is back in the fight. We fight, assess, and scan. Take cover, top off, trade up, take off, treat injuries, talk to who needs to be talked to. Deliberately and violently. You look super tense. I think it’s time to slow down and start with the fundamentals. Everything else is a distraction. The drill itself, shooting from retention, is valuable. However there is work to be done to make this applicable IMHO. Otherwise it’s fanfare. I like to start this drill with my non firing hand on my head and elbow extended to the target in a block, then a single handed draw and shooting from retention that is high and tight as possible, otherwise you risk losing that gun. If you want some real practical training, go down to AZ and hit a two day with Warlizard Tactical. In time you will see. It’s a journey, we all grow. I can’t recommend them enough. Good on your for getting out there an training. Here’s some close up stuff and some temple index:

.338 Little Brother of War

39,472 次观看 • 1 年前

Created with seedance 2.0 on Yapper by using the prompt: Create a 15-second ultra-smooth anime-style gameplay cinematic inspired by a futuristic Japanese city exploration game. A young anime girl character with white/silver hair, wearing a stylish black-and-white futuristic outfit with short skirt, thigh-high socks, and combat-style shoes, is running and climbing across red rooftop houses in a dense modern Tokyo-inspired city. Environment: Bright sunny daytime, blue sky with soft clouds, realistic anime lighting, modern skyscrapers in background, cherry blossom trees near houses, urban Japanese neighborhood mixed with futuristic city towers. Rooftops have realistic red metal textures with sunlight reflections. Character movement: Fast agile parkour movement across rooftops. Smooth running → jump → wall climb → rooftop landing. Natural anime body physics, cloth movement, hair bounce, accurate foot placement. Movement should feel like real gameplay captured live from a AAA anime open-world action game. Camera style: Third-person gameplay camera positioned slightly behind character. Dynamic camera follow with slight handheld motion. Smooth tracking movement. Minor motion blur during jumps. Game HUD/UI visible on screen like a real anime action RPG. Mini-map top left, action buttons on right side, health/stamina bar bottom center. Sequence: 0–4s Character runs across rooftop while camera follows behind smoothly. 4–8s She jumps between rooftops with cinematic slow-motion mid-air moment. 8–12s Character grabs edge of higher rooftop and climbs upward naturally. 12–15s Wide gameplay shot showing futuristic city skyline behind her while she stops briefly on rooftop edge. Wind moves hair and clothes naturally. Style & Quality: Ultra detailed anime rendering, high-end cel shading mixed with realistic lighting, smooth gameplay animation, modern gacha game aesthetic, polished textures, soft bloom, sharp shadows, immersive open-world atmosphere, 60fps feeling, cinematic gameplay trailer quality. Negative Prompt: low quality, broken anatomy, floating body, extra limbs, blurry textures, bad hands, static camera, unrealistic movement, low fps, distorted face, glitch effects, ugly lighting, oversaturated colors, missing UI, stiff animation.

Anissa

20,332 次观看 • 2 个月前