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The initial implementation of the game's day-night cycle is now complete. Have a great day!❤️ #Unity #indiegame #indiedev #ゲーム制作 #gamedev

73,499 просмотров • 7 месяцев назад •via X (Twitter)

Комментарии: 47

Фото профиля Luminary | Refractive
Luminary | Refractive7 месяцев назад

Absolutely beautiful... the day night cycle too ;)

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Glad you like it! I'll keep pushing myself to learn more about game dev tech.

Фото профиля UKNON Jones - OUT NOW!
UKNON Jones - OUT NOW!7 месяцев назад

Thank you. Have a great day too 🥰

Фото профиля PotentKnight
PotentKnight7 месяцев назад

❤️✨✨

Фото профиля Gee, Tea, Eh, Seven (Game)
Gee, Tea, Eh, Seven (Game)7 месяцев назад

Okay, looking this good in Unity is really a mountain I'm learning to climb so props! Quick question - did you have to bake multiple light maps?? Or did probes do it all?

Фото профиля PotentKnight
PotentKnight7 месяцев назад

We started with Unity's HDRP. Since it's an open world, lightmap baking wasn't an option. We ultimately relied on SSGI combined with Volume and reflection probes to boost the lighting quality.

Фото профиля tststs
tststs7 месяцев назад

@geeteaehseven cool hows the performance?

Фото профиля PotentKnight
PotentKnight7 месяцев назад

@geeteaehseven The performance overhead is almost negligible, and it offers a very high cost-performance ratio.

Фото профиля Gee, Tea, Eh, Seven (Game)
Gee, Tea, Eh, Seven (Game)7 месяцев назад

@firefly38511 Thanks, you've kind of sold me. And it proves I have so much more to learn. I spent some serious money on Bakery but if I'm hearing you right, it doesn't apply to large-scale maps :( All the best and watching your progress from now on. Thank you for sharing so freely!!

Фото профиля Gee, Tea, Eh, Seven (Game)
Gee, Tea, Eh, Seven (Game)7 месяцев назад

@firefly38511 And wishlisted too ofc :) I AM THE TARGET AUDIENCE. I AM THE TARGET AUDIENCE

Фото профиля kapy
kapy7 месяцев назад

The game is finally playable 😱

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thank you for your attention and support. I will work hard on developing the demo version

Фото профиля Oscar Campos
Oscar Campos7 месяцев назад

When is the game releasing

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thanks for your interest! Core systems like combat, weapons, inventory, crafting, and enemies are fully implemented. The current focus is on polishing the quest system and level design.

Фото профиля Tiam
Tiam7 месяцев назад

Me "oh, cool Skyrim video... oh, wait, that's another game"

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Yes, this is an indie game. I hope you'll enjoy it.

Фото профиля Tiam
Tiam7 месяцев назад

Definitely when its released

Фото профиля Raining Cycles Dev
Raining Cycles Dev7 месяцев назад

This is a generational bottom

Фото профиля MKAU MikeyB
MKAU MikeyB7 месяцев назад

What so many games overlooking, very nice !

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Appreciate the support and interest. I'm committed to learning and improving.

Фото профиля ~SuchAJinx~*
~SuchAJinx~*7 месяцев назад

Wow actually impressed night time actually looking like nighttime

Фото профиля PotentKnight
PotentKnight7 месяцев назад

@DELCroftCTRL So glad you enjoyed it! Thanks for the support.

Фото профиля Streema der Eulerich
Streema der Eulerich7 месяцев назад

I can genuinely appreciate a game that actuallly makes nights incredibly dark rather than putting a blue filter onto it. Great work!

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thanks for the suggestion! That period before the moon rises does create a pitch-black nighttime effect.

Фото профиля Lučy
Lučy7 месяцев назад

Name?

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thank you for your attention and support. You can find the link on my homepage.

Фото профиля HattaTHEZulZILLA
HattaTHEZulZILLA7 месяцев назад

@KnoXIsNotReal Okay, Wishlited!

Фото профиля PotentKnight
PotentKnight7 месяцев назад

@KnoXIsNotReal Thank you for your support😊

Фото профиля YoshimotoΩ
YoshimotoΩ7 месяцев назад

this one look good and super clean i don't think i ever see a game this clean

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thank you for your support! I'm committed to keep learning and pushing forward with the game's development.

Фото профиля 𝕿𝖍𝖊𝖀𝖓𝖐𝖓𝖔𝖜𝖓
𝕿𝖍𝖊𝖀𝖓𝖐𝖓𝖔𝖜𝖓7 месяцев назад

Wow! Very good!

Фото профиля PotentKnight
PotentKnight7 месяцев назад

I'm very glad you like it. Thank you for your support.

Фото профиля 𝕯𝖊𝖘𝖕𝖊𝖗𝖆𝖉𝖔
𝕯𝖊𝖘𝖕𝖊𝖗𝖆𝖉𝖔7 месяцев назад

What's the game about?

Фото профиля PotentKnight
PotentKnight7 месяцев назад

@ditchdotwav The main content of the game is a third-person extraction shooter. Thank you for your attention and support.

Фото профиля Rover Ratio
Rover Ratio7 месяцев назад

wow that ass is nice

Фото профиля PotentKnight
PotentKnight7 месяцев назад

😊✨✨

Фото профиля LuBaLu.Net🐋📡
LuBaLu.Net🐋📡7 месяцев назад

is it real time or accelerated time?

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thanks for your support and attention! The day-night cycle in the demo video runs at 30 seconds, but in the full game it's planned to be around 5-10 minutes.

Фото профиля ps.shots.93
ps.shots.937 месяцев назад

Cool! 😎👍

Фото профиля ☾✦ 𝒬𝓊𝑒𝑒𝓃 ⛧ 𝑅𝒶𝓎𝓃𝒶 ✦☽
☾✦ 𝒬𝓊𝑒𝑒𝓃 ⛧ 𝑅𝒶𝓎𝓃𝒶 ✦☽7 месяцев назад

Yeah im totally looking at the sky...

Фото профиля PotentKnight
PotentKnight7 месяцев назад

😊✨✨

Фото профиля Mack
Mack7 месяцев назад

Will there be console versions later? I do have a PC, but I prefer playing on my Switch2.

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Thank you for your support and attention. Currently, I have only mastered the release techniques for the Steam platform, and I will continue to work hard and learn.

Фото профиля Goose Gang Games
Goose Gang Games7 месяцев назад

Amazing light work! Did you guys try Adptive or Lumina? What make you chose Htrace, very curious in term of performance

Фото профиля PotentKnight
PotentKnight7 месяцев назад

Since we're using the Unity engine, we don't have access to Unreal Engine's Lumen system. Therefore, SSGI (Screen Space Global Illumination) is one of the viable options that consumes minimal performance, and its effect can be further enhanced using Volumes.

Фото профиля Goose Gang Games
Goose Gang Games7 месяцев назад

Lumina nit Lumen, it's a unity plugin similar to the one you are using

Фото профиля PotentKnight
PotentKnight7 месяцев назад

I haven't tested Lumina yet. Currently, HTrace SSGI works out-of-the-box and is very similar to the default settings, making it easy to get started.

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