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The Island’s hunger continues. Introducing Eruption 17: “Clouds & Dirt” JAS-Exclusive Scene Swap by Camila Nogueira 🌋🧵

76,264 次观看 • 2 年前 •via X (Twitter)

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Made with Gemini AI Introducing iPhone 17 Pro 🧡📱 A bold visual concept built around Pro performance, advanced cameras, and cinematic storytelling. Video Prompt 👇👇 Shot 1 Bold Opening Start with a powerful orange background and huge PRO typography. The iPhone 17 Pro enters the frame with a dramatic camera push-in. Shot 2 Lifestyle Hero Low-angle fashion shot of the model holding the iPhone 17 Pro toward the camera. Orange cap, modern streetwear, bold lighting, confident attitude. Shot 3 Camera Detail Extreme macro close-up of the iPhone 17 Pro camera system. Smooth rotation around the lenses with sharp reflections and premium product lighting. Shot 4 Performance Visual Show the phone surrounded by dynamic light trails and subtle motion graphics representing powerful performance. Keep the device crisp and centered. Shot 5 Pro Camera Experience Model captures cinematic footage with the iPhone. Transition from the phone screen to the real scene being filmed, highlighting a professional creator aesthetic. Shot 6 Cinematic Video Show a smooth sequence of the model walking through an urban environment while filming. Dynamic tracking camera, natural movement, premium smartphone-ad feel. Shot 7 Apple Intelligence Moment Close-up of the iPhone display showing an intelligent feature in action. Clean interface, subtle animations, modern orange environment. Shot 8 Final Product Reveal The iPhone 17 Pro floats against a vibrant orange background. Camera slowly circles the device before landing on the camera module. Shot 9 Final Frame Bold iPhone 17 Pro typography appears alongside the hero device, with a clean premium finish and dramatic lighting. Overall style: bold orange campaign, premium smartphone advertising, fashion + technology aesthetic, cinematic camera movements, realistic product details, glossy highlights, high-energy commercial visuals.

𝐒𝐊_𝐀𝐈

119,558 次观看 • 1 个月前

"A little boy on a filthy mattress had already learned to fear footsteps in the dark. By the time Deputy Mason Cole reached the back room, the child was clutching a dirty stuffed animal so tightly it looked like the toy was the only thing keeping him together. Neighbors had called after hearing a child crying inside a house that was supposed to be empty. The property had been in foreclosure for months, the power was cut, and the windows were boarded over. When Mason forced the door open, the smell hit him first. Trash covered the floor, and somewhere deeper in the house a thin, broken whimper kept rising through the silence. That sound led him down a narrow hallway to a cluttered bedroom in the back. Sitting on a stained mattress surrounded by snack wrappers was a 3 year old boy named Eli, his face streaked with dirt, his hair matted, and his whole body curled around that stuffed animal like it was a shield. One look at him told Mason this wasn't a child who had been left alone for an hour. Fear had sunk too deeply into him, and hunger had already pulled the strength out of his face. Later, the truth came together piece by piece. Eli’s mother was a severe addict who had broken into the empty house to squat, then walked out 3 days earlier to drink and get high and never came back. Mason didn't stay in the doorway and manage the room from a distance. He stepped across the mess on the floor, climbed onto the dirty mattress, and lowered himself beside the trembling boy so he wouldn't feel another adult towering over him. “Hey. Hey. You’re okay.” Eli flinched at first and pulled the stuffed animal tighter against his chest. Tears filled his eyes when he looked up, and the words that came out were barely louder than a whisper. “I was scared.” Mason’s voice dropped even softer. “I know that. You’re safe now.” No answer came right away. Every muscle in the boy’s body stayed tight for another second, like he was waiting to find out whether those words were true. Mason wrapped an arm around him carefully and stayed still. “Believe me,” he said. “I’m not leaving.” Something shifted in that moment. Eli stopped curling away and leaned into the deputy’s chest instead, the fear finally breaking loose in a hard, shaking sob. A partner standing nearby caught the quiet scene for a second before they carried the boy out of the dark house and into the warm patrol car. Mason kept talking to him the whole time. “We’re going to get you warm. Get you something to eat. It’s okay.” A long breath caught in the boy’s throat before he cried again, smaller this time. Mason held him close and gave him the one thing that had been missing from that house for days. “You don’t have to be scared anymore.” By the time they reached the car, Eli wasn't clutching the stuffed animal quite as hard. His head was resting against Mason’s uniform, and for the first time since anyone had found him, he looked like a child who believed help had really come. Today, Eli is in a safe foster home where he has clean clothes, regular meals, and a bed that doesn’t smell like garbage and rot. Mason still checks on him, making sure the little boy who was found crying in the dark knows somebody did come back for him after all.

Crazy Moments

648,749 次观看 • 3 个月前

This Chinese developer launched Llama 70B locally on a MacBook on a plane and for a full 11 hours without internet ran client projects. He was sitting by the window on a transatlantic flight with a MacBook Pro M4 with 64 GB of memory. WiFi on board cost $25 for the flight. He declined. No cloud API, no connection to Anthropic or OpenAI servers, no internet at all. Just a local Llama 3.3 70B on bf16 and his own orchestrator script. The model runs through llama.cpp. Generation speed, 71 tokens per second. Context around 60,000 tokens. Memory usage, 48.6 GiB out of 64. Battery at takeoff, 3 hours 21 minutes. And he gave the orchestrator this system prompt before takeoff: "You are an offline orchestrator running on a single MacBook. There is no network. The only resources you have are local files in /Users/dev/work, the Llama 70B inference server at localhost:8080, and a battery budget of 3 hours 21 minutes. Process the queue at /Users/dev/work/queue.jsonl (one client task per line). For each task: draft → run local evals → save artefact to /Users/dev/work/done/. Save context checkpoints every 12 tasks so you can resume after a battery swap. Stop only on empty queue or when battery drops below 5%." So the system knows exactly what resources it is running on. It knows it has no connection to the outside world for the next 11 hours. It knows it has finite memory and a finite battery. It knows the human will not intervene until the plane lands. The system runs in 1 loop. Takes a task from the queue, runs it through inference, saves the artifact, writes a checkpoint. Task after task, just like that. And only when the battery drops below 5% does the orchestrator automatically pause, waits for the laptop to switch to the backup power bank, and continues from the last checkpoint. Here is what the system actually writes in his log during the flight: "saved context checkpoint 8 of 12 (pos_min = 488, pos_max = 50118, size = 62.813 MiB)" "restored context checkpoint (pos_min = 488, pos_max = 50118)" "prompt processing progress: n_tokens = 50 / 60 818" "task 37016 done | tps = 71 s tokens text → /Users/dev/work/done/proposal_westside.md" Outside the window, clouds, blue sky, and no WiFi. On the tray, 1 MacBook, an open terminal on 2 screens, and an inference server on localhost. From what I have observed, this is the cleanest offline AI workflow I have seen in the past year: 11 hours of flight, $0 for WiFi, and the entire client queue closed before landing.

Blaze

1,843,280 次观看 • 5 个月前

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

19,709 次观看 • 2 个月前

What if one drink could shrink you into a magical adventure? GPT image 2 & Seedance 2.0 on WaveSpeedAI 🎁Exclusive GIVEAWAY 🏆$10 credits × 10 Winners Requirements: ✅ Follow WaveSpeedAI & WaveSpeedAI CPP ✅ RT and WaveSpeedAI Prompt:- Step 1: Generate storyboard with GPT Image 2 Create a wide 9-panel cinematic storyboard infographic in a clean 3x3 grid layout. Use realistic photography, cinematic realism, and warm golden-hour color grading. Each panel must be clearly numbered (01–09), include a bold scene title, and 2–3 short bullet points describing the action. Design it like a professional film-production storyboard used by directors and cinematographers. STORY TITLE: "THE COKE DAYDREAM" MAIN CHARACTER: Beautiful adult Western woman, shoulder-length blonde hair, blue eyes, stylish red-and-black uniform, confident and playful personality. VISUAL STYLE: Photorealistic, cinematic storytelling, Unreal Engine quality, warm sunlight, shallow depth of field, realistic skin textures, beautiful bokeh, lens flares, filmic composition, professional storyboard presentation. LAYOUT: Wide horizontal storyboard sheet. 3 rows × 3 columns. Each panel separated by thin black borders. Large panel numbers in top-left corner. Bold panel titles. Short bullet-point descriptions. Consistent character appearance across all panels. PANEL 01 — "A SUMMER BREAK" • Blonde woman relaxes in a sunny park. • Holds an ice-cold Coca-Cola bottle. • Warm golden sunlight through trees. PANEL 02 — "THE FIRST SIP" • Cinematic close-up of Coke bottle. • Sparkling condensation and reflections. • She takes a refreshing sip. PANEL 03 — "THE MAGIC BEGINS" • Strange dreamy feeling appears. • World starts changing scale. • Magical atmosphere fills the park. PANEL 04 — "SHRUNK!" • Tiny woman standing on giant tree branch. • Massive leaves and grass surround her. • Discovers she has become miniature. PANEL 05 — "GIANT PICNIC WORLD" • Exploring a picnic table. • Huge apples, cakes, juice bottles. • Giant Coca-Cola can towers above. PANEL 06 — "BUMBLEBEE RIDE" • Friendly giant bumblebee arrives. • She climbs onto its back. • Adventure flight begins. PANEL 07 — "SKY ADVENTURE" • Flying through clouds and sunlight. • Hair blowing dramatically in the wind. • Epic fantasy journey. PANEL 08 — "CHAOTIC FUN" • Bee races through splash fountains. • Water droplets explode around them. • Exciting high-energy action sequence. PANEL 09 — "BACK TO REALITY" • Normal size again on grassy hill. • Drinking Coca-Cola peacefully. • Smiles toward camera as sunset glows. DESIGN NOTES: Professional movie-previsualization storyboard. Consistent warm cinematic color palette. Clear visual progression from reality → fantasy adventure → peaceful resolution. High-end film production quality. Magazine-quality infographic design. Readable typography. Balanced composition in every frame. Masterpiece, ultra-detailed, realistic photography.

Sharon Riley

33,292 次观看 • 4 个月前