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[ = The Mark - Part 3: The Climax = ] Comic by:AngelofHapiness *Commission Open* Blitz:ThunderKingRai Stolas/Editor:SpicyRabbitVA - COMISSIONS OPEN (4/7) SFX courtesy by:PointyAux 🔞 NSFW Sound Designer #HelluvaBoss #HelluvaBossStolas #HelluvaBossBlitz #Stolitz #NSFW #Rule34

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OFFICIAL: EASTER EGG GUIDE FOR TOTENREICH: Wonder Weapon: 1. Head to The Drydocks and lower The Crane, this will allow you to wall jump and interact with the tip of the ship to pick up the Chain Link 2. Next, Head to Storm Bridge and pick up Chili Chunks behind the truck next to Deadshot 3. Place Chili Chunks on the table in the middle of the Skalen Market 4. Next, Head to Burial Grounds left-side door and interact with the keyhole. 5. Interact with the door again and hold it to open the door and to unlock the underground area. 6. This will spawn a Zursa Bear during a special round (starting the second special round) you need to kill him and he will drop The Lantern 7. Place The Lantern in the center of the Underground Room in Burial Grounds. 8. Constellations will appear around the wall. Interact with them as they’re shown on the table in this order: left, right, back, front. 9. Once completed, Astrid will appear and talk, she will then travel to different areas of the map. She will occasionally stop and you will need to kill frost zombies next to her. 10. Once all the Soulboxes are completed an Obstacle Course will form on the outside of The Lighthouse, climb to the top by Jumping / Wall Jumping up 11. Once you reach the top, Listen to the Astrid talk and pick up The Jotunn Star Wundersignal: 1. After completing Jotun Star Quest Head to The Lighthouse and inside on a shelf there will be a Crowbar 2. There are Multiple Wooden Boxes around the map with red IDs on the bottom right corner of the front of the box in red (for example III-6) use The Crowbar on the Wooden Box that has the Roboterteile ID (the IDs are on the shipping manifest in the War Factory Admin Room), this will give Flak Gun Round War Factory Core Foundry Fjord Road Dry Dock 3. Head to Turret Gun beside The Lighthouse and place Flak Gun Round then melee with Jotunn Star 4. Next, Head to The Robot Head in spawn and interact with it to search broken piece to get The Transmitter 5. Go to Tyr’s Head and place it inside the Wall Machine thingy at the top of the Ladder 6. Next, whilst inside of Tyr’s Head underneath the balcony there are 3 white lights, 2 of these lights will blink, count how many times it blinks -Both lights will remain on, There is the sound of a light turning on to indicate the start of a new light flashing cycle where both lights will flash at the same time to a certain count (for example left 2, right 5). Both lights will be on and then it will flash another set (for example left 6, right 4). (Unsure if these 2 combos have to be put into console in order but correct entry will give two different voicelines.) After entering one correctly you will be kicked out to hear voiceline and can re-enter console to input the 2nd shortly afterwards. 7. Now head to Core Foundry, and use a molotov to burn the ascender to access the consoles. 8. Ascend and interact with the consoles, The next part is timed and has a cooldown if you fail - you need to Calibrate the Amplitude and Frequency using the flashing light code. 9. Once this has been done head to the room Next to the Radio Tower and pick up The Wunderbarrage Controller Atomkraft Core 1. Find three uraniums: Uranium #1 Find the Fishing Rod (Olaf’s Personal Item) locations: - Dry Dock - Storm Bridge - Fishery Island - Beacon island Look for a Glowing Green Fish jumping around the water at each Fishing Location and use the Fishing Rod at that location once you see it Fishing Locations: Eidskallen Landing x2 Beacon Island x2 Eidskallen Square x2 Dry Dock (found one so far) Fishery Island x2 Tyr’s Foot (found one so far) Once the fish is caught it will spawn an Irradiated Ravager (HVT) that will disappear and respawn somewhere else, chase it down and kill it (check your map to see its location, it shows up as an HVT). It will drop a Uranium. Uranium #2 Next, Craft an ARC-XD (there is one for free in Eidskallen Square on top of a box near the flame trap, you can get it by fishing as well) and melee the vent at Core Foundry to the left of the zipline to open the Secret ARC-XD Course. Blow up the boat full of barrels. Once the course is completed the 935 Genetic Lab room will be open and another Uranium x2 will be inside a Prison Cell There are several Jars with Heads inside in this room, all labelled A,B,C,D,E Look down the Hallway inside the Lab and note which numbered rooms have Nuclear Symbols 1 = A, 2 = B, 3 = C, 4 = D and 5 = E Take one Jar at a time that corresponds with the Numbers next to Nuclear Symbols and place them on the machine to the right of the cell door, once the correct jars are placed the Jar on the left side of the machine will glow purple and you can pick up acid There is a Big Chunk of Meat on a desk next to multiple drawings in the same Room, interact with it, then Pick up The Necrospike Once you have The Necrospike, use it on the Prison Cell Door, this will trigger a lockpick mini game. Spin the lockpick until the lock turns white 3x to unlock the cell, then pick up the second Uranium. Uranium #3 Next you need to craft or obtain the Glocke Drop, once you have one call it in, then shoot 20 mid-air zombies it throws up. This will drop the third and final Uranium. 2. At the Dry Dock, you need to call a WunderBarrage (unlocked by completing Wundersignal steps) in on the “02 Building” at Dry Dock (where there’s debris on the stairs), this will open the stairs to the Machine Workshop. 3. Inside The Workshop there is a Claw Machine which you can place all of The Uranium inside of and play a mini-game. -Have a big group of 7 cores and a small group of 2 cores. 4. Once you complete the Mini-game you will be able to pick up The Atomkraft Core (Note: you drop if you zipline, and cant sprint with it) 5. Head to Quick Revive and place The Atomkraft Core on generator next to quick revive. Go into the shed behind quick revive and turn on the generator. You must now defend the The Atomkraft Core until it’s charged. In interrupted you must turn on the generator again to continue. 6. Take the The Atomkraft Core to the barrel on the Storm Bridge and a Mini-Cutscene will play between the Giant and The Robot. Vegvisir 1. After the cutscene finishes, The Dravakar Shard will spawn at Tyr’s Foot, pick it up 2. Pick it up and place the Shard inside the Bloodheim Hall on the bonfire 3. Use WW range attack to light the fire 4. Use Disciple Injection (there should be a free one around the map) and throw zombies into the bonfire (I only had to throw four) 5. A lockdown will start. Kill the boss zombie and pick up the Sunstone from the bonfire 6. Put the Sunstone in the church and do a range WW attack on it. 7. Around the map, there will now be floating rocks and runes. Above the church there will now be a compass with runes and arrows. -Shoot the floating rune rocks with the ranged WW in the order of the arrow lines. If an arrow has 1 line, then that's the first one. If an arrow has 2 lines, that's the second one, etc. 8. Go into Tyr's Head and interact with the console to start the boss fight. Credit to Callum and the ZoneX discord

COD: Zombies News

82,267 views • 4 months ago

WHY YOU WAKE UP IN THE MIDDLE OF THE NIGHT Your brain has 20,000 neurons clustered in the hypothalamus. They form the suprachiasmatic nucleus. This is your master clock. It's been running since before birth. At 25, this clock kept you unconscious until morning. At 65, the same clock runs on less melatonin, weaker signals, and a rhythm that physically shifted 2-3 hours earlier. It fires a wake signal between 2-4 a.m. Four systems inside your body shifted with age. They converge at the same hour every night. The thoughts that arrive at 3 a.m. feel different from the same thoughts at 3 p.m. because your brain runs a different program in the dark. The part that would normally tell you those thoughts aren't emergencies is still asleep. THE CLOCK MOVED FORWARD The suprachiasmatic nucleus generates a near 24-hour rhythm controlling when you feel alert and when you feel sleepy. In young adults, peak sleepiness arrives around 11 p.m. Peak alertness arrives around 9-10 a.m. Blue light at 480 nanometers activates melanopsin cells in the retina. These cells send signals directly to the suprachiasmatic nucleus, synchronizing your clock to the day-night cycle. With age, the clock shifts earlier. This is circadian phase advance. The sleepiness signal arrives at 7-8 p.m. instead of 11 p.m. The wake signal arrives at 3-4 a.m. instead of 6-7 a.m. The entire sleep-wake window moves forward 2-3 hours. The suprachiasmatic nucleus itself degrades. Neurons deteriorate. The amplitude of the circadian signal weakens. Peaks become shallower. Troughs become less deep. The radio station loses transmitter power until the signal becomes fuzzy and inconsistent. The clock's sensitivity to light cues diminishes through two mechanisms. The aging lens yellows and thickens, filtering more blue light before it reaches the melanopsin cells. The suprachiasmatic neurons themselves respond less robustly to whatever signal does arrive. Weaker input through a cloudier window. Less responsive neurons processing that input. The clock drifts. When the circadian clock drifts without strong light cues, it drifts earlier. Phase advance is the default direction of an unanchored aging clock. MELATONIN COLLAPSED The pineal gland releases melatonin at night to initiate and maintain sleep. This hormone declines with age. The pineal gland calcifies gradually over decades, reducing functional tissue and capacity to produce melatonin. By 65, nighttime melatonin levels can be one-third to one-quarter of what they were at 30. Sometimes less. Melatonin doesn't just initiate sleep. It maintains depth and continuity across the full night. When melatonin is low, sleep is shallower, more fragmented, more vulnerable to interruption. Even if you fall asleep at a reasonable hour, low melatonin cannot hold you through to morning. Your body tries to put you to sleep at 8 p.m. and wake you at 3 a.m. That's a 7-hour sleep window. It might be enough sleep for your shifted clock. But you fight the 8 o'clock drowsiness. Social life, television, family, habit. You stay up until 10 or 11. The clock doesn't adjust to your social schedule. It fires the wake signal at 3 regardless. The clock runs on light and biology, not preferences. You lost 2-3 hours from the front of your sleep window by staying up late. The alarm still goes off on the original schedule. The 3 a.m. waking isn't a malfunction. It's your shifted clock doing exactly what it was programmed to do. This is social jet lag. The gap between your biological clock time and your social clock time creates the same physiological mismatch as flying across two or three time zones. Your body is in one time zone. Your social life is in another. The drowsiness you fight at 8 p.m. is your body's genuine sleep onset signal. The waking at 3 a.m. is your body's genuine wake signal. The problem isn't the signals. The problem is overriding one without being able to override the other. There's a compounding factor. The shifted clock means your body wants to sleep earlier. The reduced melatonin means it cannot hold sleep as deeply or as long. You're caught between two problems: a clock that fires the wake signal too early and a chemical supply that cannot maintain the sleep signal through the full night. Even if you went to bed at 8, the reduced melatonin might still fail to hold you past 3 or 4. The clock shifted the window. The melatonin shrank it. DEEP SLEEP DISAPPEARED Sleep cycles through stages roughly every 90 minutes. Light sleep, deeper sleep, deeper sleep, then REM. The stage that matters most for feeling rested is slow-wave sleep, stage N3, the deepest phase. Brainwaves drop to large, slow delta oscillations at 0.5-4 hertz. During slow-wave sleep, the glymphatic system activates. Cerebrospinal fluid flushes through brain tissue along channels that open when neurons shrink slightly during deep sleep. This clears metabolic waste: adenosine, the molecule that builds sleep pressure during the day, and amyloid beta proteins, the plaques associated with Alzheimer's disease. Growth hormone pulses during N3. Tissue repair peaks. Memory consolidation occurs. The hippocampus replays the day's experiences and transfers them to long-term cortical storage. This is the sleep that makes you feel like you actually slept. At 25, roughly 20% of the night is spent in slow-wave sleep. By 65, that drops to 10-15%. By 75, some people get almost none. My sleep tracker tells me that I almost never get less than 30%... and I'm 60. It is possible to have restorative deep sleep no matter what your age is. In my case even at lower sleep duration. High energy availability alsp plays a big role. The slow wave generating circuits in the medial prefrontal cortex usually deteriorate with age, producing weaker and less frequent delta oscillations. The deep sleep itself becomes shallower. The waves are smaller. The duration shorter. The restorative process is less complete. If deep sleep is the period when the brain clears amyloid beta, then reduced deep sleep means reduced clearance. Less deep sleep leads to more amyloid, which leads to less deep sleep, which leads to more amyloid. The relationship is bidirectional and self-reinforcing. If you never feel fully rested no matter how many hours you spend in bed, if 8 hours produces the recovery that 6 hours used to produce, if you wake in the morning with the sense that something was missing from the night, the missing component may be slow wave sleep. The hours were there. The depth was not. Slow-wave sleep that remains concentrates in the first half of the night, the first two to three sleep cycles. By 2-3 a.m., most of the deep sleep budget has been spent. What remains for the second half of the night is lighter stage one and stage two sleep, interspersed with REM. Light sleep has a dramatically lower arousal threshold. Stimuli that would not have registered during slow-wave sleep can push you above the waking threshold in light sleep. A slight temperature change in the room. A bathroom urge from a bladder that fills faster with age. A noise from outside. Even the natural shift in body position. You wake at 3 a.m. partly because the sleep you're in at 3 a.m. is physiologically different from the sleep you're in at midnight. The fortress walls got thinner as the night progressed. By 3 o'clock, you're sleeping behind a screen door instead of a vault. You could sleep through thunderstorms at 30. Now you wake at the sound of a refrigerator cycling on. The physics isn't about the noise. It's about the stage of sleep you're in when the noise arrives. At midnight, during slow-wave sleep, your arousal threshold is high. The brain runs delta waves that suppress responsiveness to external stimuli. At 3 a.m. in stage 1 or stage 2, the threshold has dropped to a fraction of its midnight level. The same sound that the sleeping brain would have filtered at midnight wakes you at 3 because the brain is no longer running the program that filters it. CORTISOL ARRIVED EARLY Your body runs a cortisol rhythm called the cortisol awakening response. In the final hours of sleep, the adrenal glands begin increasing cortisol output, preparing the body for waking. Mobilizing glucose into the bloodstream. Priming the immune system for the day's pathogens. Raising blood pressure and heart rate toward daytime operating levels. In a young adult, this cortisol rise begins around 4-5 a.m. and peaks roughly 30-45 minutes after waking. With age, the rise begins earlier. 2-3 a.m. in many older adults. Low-carb diets can also trigger a relatively strong cortisol release, waking you up early.. The same circadian phase advance that shifted the sleep-wake window also shifted the cortisol curve. Every rhythm the suprachiasmatic nucleus controls moves in the same direction. Cortisol alone doesn't wake you. But combined with already light sleep and a shifted circadian clock, the cortisol rise adds a third signal, pushing you toward wakefulness at precisely the hour when the other two systems have already weakened your defenses. Three systems converging on the same window. The clock says wake up. The sleep stage says the walls are thin. The cortisol says the body is preparing for morning. All three signals arrive at 3 a.m. Not by coincidence. All three are governed by the same shifted circadian master clock. If the waking comes at almost exactly the same time every night, not randomly scattered across the early morning hours but clustered within the same 30-minute window, that precision is the signature of a circadian event. Cortisol is antagonistic to melatonin. The two hormones suppress each other. Cortisol inhibits melatonin production. Melatonin suppresses cortisol. In a young person with high melatonin and correctly timed cortisol, the two hormones hand off smoothly. Melatonin dominates the night. Cortisol rises toward morning. The transition is seamless. In an aging body with depleted melatonin and early-arriving cortisol, the handoff happens too soon. When cortisol starts rising at 2-3 a.m. and melatonin is already low, the biochemical conditions for staying asleep collapse. The melatonin that should be holding you under is insufficient. The cortisol that should not be arriving for another two hours is already here. Two hormones that are supposed to hand off like relay runners, one finishing as the other begins, instead collide in the same hour because both shifted on the same aging clock. The balance tips toward waking. THE WORST THOUGHTS ARRIVE When you wake at 6-7 a.m., cortisol is high, light enters your eyes, and your prefrontal cortex comes online in its task-oriented mode. You think about what to do, what to eat, where to go. Executive function engages. The thinking is directed, practical, forward-looking. Problems that exist at 7 a.m. feel like problems to be solved. Manageable, bounded, addressable. When you wake at 3 a.m. in the dark with no tasks to perform and no light to signal daytime, a different network activates. The default mode network. The brain's self-referential processing system fires in the absence of external input and directed task. This is the rumination network. It runs replays of conversations you had years ago. It generates worry scenarios about events that may never happen. It revisits regrets from decades past with a vividness that feels more real than memory should. It rehearses confrontations that will never take place. It asks questions that have no answers at any hour, let alone at 3 a.m. At 3 a.m., the default mode network has nothing competing with it. No light. No task. No external stimulation. No social interaction. And the executive prefrontal cortex that would normally evaluate, contextualize, and override the rumination is still partially offline. The prefrontal cortex is the last brain region to fully activate upon waking. It requires light exposure and time to reach full operating capacity. This is the region that says this thought is not an emergency. This worry is not proportionate to reality. This problem can wait until morning and will look different then. At 3 a.m., that region is sleeping while the default mode network runs at full power. You're awake enough to think. But the thinking is the uncontrolled, self-referential, catastrophizing kind. The system that controls and contextualizes thought has not caught up with the system that generates it. The worry loop feels more intense at 3 a.m. than the same thoughts would feel at 3 p.m. because the brain regions that regulate emotional response and assign proportionality are not yet operational. You're running the worry software without the control software. The thoughts feel urgent and catastrophic because the part of your brain that would tell you they are neither is still asleep. The thoughts are not true in the way they feel true. They're running on hardware that cannot evaluate them yet. The 3 a.m. thoughts have a specific quality that daytime worry doesn't. A sense of certainty. Of inevitability. Of problems being larger and solutions being fewer than they actually are. The distortion isn't emotional. It's architectural. The brain regions that generate worry are online. The brain regions that evaluate worry are not. By 7 a.m., when the prefrontal cortex has fully activated and light has entered the eyes and cortisol has reached its appropriate peak, the same problems that felt catastrophic at 3 a.m. feel manageable. Nothing changed about the problems. Everything changed about which brain regions are processing them. If you've lain in the dark at 3 a.m. and felt that your problems were larger, your regrets sharper, your fears more certain than they would be by breakfast, that wasn't weakness. It wasn't anxiety disorder. It was the default mode network running without prefrontal supervision, amplified by cortisol that arrived early, in a brain that had already run through its deep sleep budget and could not pull you back under. Four systems, all doing what the physics of aging programmed them to do, all converging on the same hour. Subscribers have access to detailed practical applications of remedies in a second attached post.

Metabolic Uncle

12,138 views • 4 months ago

What a ride! Made by using GPT Image 2 + Seedance 2.0 on Fish Creative Prompt reference_handling: "Image generation strictly for driver facial and wardrobe styling reference only — calm, composed features silver wristwatch on left wrist Image strictly for sports car styling and cabin reference only — low, wide Italian wedge-shaped body + bright yellow paint + strongly geometric body lines + hexagonal front intake + Y-shaped LED headlights + gloss black multi-spoke wheels + black leather cabin with orange stitching + left-hand-drive cabin (driver seat on left) + across this sequence the driver-side window (left side of car) is rolled down only for the cockpit reveal shot, all other windows remain as-is throughout. Image strictly for spire architectural geometry, Dubai downtown skyline, and warm hazy midday atmosphere reference only — tapered glass-and-steel spire that widens progressively toward the base + dense glass high-rise skyline below + wide multi-lane boulevard. Do not reproduce any specific camera angle, composition, or caption elements from the reference images" style: "REAL AERIAL + AUTOMOTIVE CINEMATOGRAPHY PLATE — not CGI rendering, not game-engine rendering, not an animated/illustrated look." visual_feel: "Strong overhead midday light + warm hazy atmosphere softening the horizon. Color strictly natural and true-to-life — not oversaturated, not faded, not washed out. Continuous soft haze and atmospheric layering from spire tip down to street level. Every camera move, whether aerial or ground-tracking, strictly gimbal-level smooth — absolutely no handheld feel, no shake, no roll or tilt, even during the FPV-paced dive segment or the accelerating side-pass segments. 16:9 frame + no stylized film-grain treatment, aiming for genuine cinematography texture across every shot" duration: "30 seconds (8-shot sequence)" aspect_ratio: "16:9" character_modeling: driver_suited_woman: base: " appearance and wardrobe strictly per Image generation reference. Present in the car throughout the sequence, but the face is strictly clearly visible only during the 0:20–0:21 cockpit reveal shot — in every other shot the face is strictly not shown or not resolvable, whether by camera position, angle, or framing" wardrobe: silver wristwatch on left wrist . complete, with no wrinkling, misalignment, or missing pieces throughout" presence: "In shots where the driver is not the subject (0:01–0:19, 0:22–0:30), the driver strictly remains seated in the left-side driving position, present but strictly not resolved facially due to camera side, distance, or angle. During the 0:20–0:21 cockpit reveal shot only, the face and posture are strictly fully clear — visibility achieved via a right-side cockpit camera position looking across the cabin, with natural light and open sightline entering through the already-lowered driver-side window (left side of car) forming an angled depth-of-view channel — strictly NOT via looking directly through a window immediately adjacent to the camera" sports_car_yellow: identity: "Low, wide Italian wedge-shaped supercar + bright yellow paint + strongly geometric body + hexagonal front intake + Y-shaped LED headlights + gloss black multi-spoke wheels + black leather cabin with orange stitching + left-hand-drive cabin, driver seat on left — appearance strictly per image2 reference. Strictly only this one car appears across all 8 shots + doors strictly closed throughout + strictly only the driver-side window (left side of car) is rolled down, and only for the 0:20–0:21 cockpit shot + all other windows strictly remain closed/unchanged throughout + left-hand-drive position strictly remains on the left side of the car in every shot — not mirrored, not flipped, regardless of which side the camera is on" physics: "In every shot showing the car in motion, tires strictly show real, visible load deformation on turns + suspension strictly compresses and rebounds continuously with road surface undulation + body strictly shows slight roll and pitch matching cornering or acceleration — strictly not a rigid-glide, zero-deformation model feel. The car strictly stays lane-centered along the boulevard's true path — strictly no crossing lines, no drifting, no hugging the curb" environment_spire_and_skyline: setting_lock: "Tapered glass-and-steel spire structure — body progressively widens toward the base + spire tip is the sequence's starting point + below is Dubai downtown's dense glass high-rise skyline and wide multi-lane boulevard + warm hazy midday light, architectural geometry, skyline, and atmosphere strictly per image3 reference. Shot 1 (0:01–0:12) strictly covers the spire exterior and the high-altitude-to-street transition. Shots 2–8 (0:12–0:30) strictly take place entirely at street level, on or beside the boulevard, with the skyline visible as background context only" cinematic_storyboard: shot_1_spire_descent_0_01_0_12: camera: "Continuous aerial dive — the same FPV-paced descent arc as the master establishing move: 0:01–0:02 camera approaches and briefly hovers directly above the spire tip, gimbal strictly steady, no roll or tilt. 0:02–0:12 camera descends along one continuous curved arc, vertical speed component smoothly decaying while horizontal speed component smoothly increasing, no perceptible docking point or speed jump. As the arc resolves near street level, the camera settles into a position that spotlights the yellow car on the right side of frame — car held in the right third of the composition as the shot closes. Lens strictly 35–50mm cine prime throughout, no zoom, no digital zoom, straight architectural lines keep true perspective." action: "Spire tip and city grid fill the frame at the open, then dissolve into recognizable streets and blocks as the dive continues. The yellow car appears as a small point mid-descent and grows continuously larger, coming to rest spotlighted on the right side of frame by 0:12, driving forward along the boulevard, wheels rotating forward, no reverse." lighting: "Strong overhead midday light at the spire tip with long shadows; as the descent continues, glass-facade and ground reflections shift continuously and smoothly with the changing angle — no abrupt lens-flare flicker." vfx: "Ground detail and color progressively sharpen through the descent, no sudden clarity jump. Ground shadows strictly limited to the car's own cast shadow — no operator or camera-rig shadow anywhere in frame." sfx: "High-altitude wind roar at the open, fading continuously into rising engine sound and city ambience as the car comes into view. No music, no voiceover, no captions." shot_2_side_pass_0_12_0_15: camera: "Hard cut to a static lateral profile position — camera holds a fixed side-view framing of the car, 35–50mm cine prime, gimbal-locked, no handheld sway. As the car accelerates, the camera lets it pull ahead and overtake past the camera's position, exiting frame screen-right." action: "Car holds briefly in profile, then accelerates hard — visible squat of the rear suspension under acceleration, tires gripping without slip, body pitching slightly rearward under load — before overtaking and leaving frame past the camera." lighting: "Even natural daylight, sun still overhead-midday, car's yellow paint reading true and saturated against the boulevard背景, no flat frontal wash." vfx: "Real suspension compression and rebound as the car surges forward. No motion blur artifacts beyond natural shutter response; no CG float." sfx: "Engine note rises sharply with the acceleration, a clean Doppler pass as the car overtakes the camera position; no music." shot_3_center_mirror_0_15_0_17: camera: "Hard cut to an interior point-of-view through the car's center rear-view mirror — camera framed as if looking through the mirror glass from just behind/above the driver's eyeline, mirror surface visibly framing the receding view." action: "Through the mirror, the boulevard and the Dubai skyline recede behind the car as it continues forward at speed; slight natural mirror-glass vignette at the frame edge." lighting: "Cabin interior in soft ambient light, mirror glass reflecting the bright exterior daylight and skyline without glare washing out the reflected image." vfx: "Mirror reflection stays optically clean and stable — no double image, no warping; road and skyline motion in the reflection reads as physically continuous with forward travel." sfx: "Muffled cabin-interior tone to engine and wind noise (heard as if from inside the car); no music, no dialogue." shot_4_front_view_0_18_0_19: camera: "Hard cut to a nose-on front view of the car — camera positioned directly ahead on the boulevard, framing the grille, headlights, and hood centered in frame, lens 35–50mm cine prime, static or minimal push, gimbal-steady." action: "Car approaches head-on at a steady, controlled speed, Y-shaped LED headlights and hexagonal intake clearly readable, wheels visibly rotating forward." lighting: "Overhead midday sun catches the hood and windshield with clean natural highlights, no artificial front-fill look." vfx: "Subtle heat-haze shimmer off the hot asphalt ahead of the car for realism; no CG gloss on the paint." sfx: "Engine sound growing louder as the car closes distance toward camera; no music." shot_5_cockpit_reveal_0_20_0_21: camera: "Hard cut to a right-side cockpit angle — camera positioned to the right-front of the car, sightline crossing through the windshield and, aided by the already-lowered driver-side (left) window, resolving the driver clearly inside the cabin. This is the sequence's only driver-reveal shot." action: "Driver's face and posture are fully visible — one hand resting lightly on the wheel, eyes on the road ahead, expression calm and composed, natural unstiff posture. Car maintains the same forward direction and steady speed with no lens or vehicle behavior change during the shot." lighting: "Even natural daylight, light falling cleanly across the yellow paint, windshield, and driver's face; windshield reflection kept light enough not to obscure visibility." vfx: "Windshield glass stays transparent and reflection-light, no glare occlusion of the driver." sfx: "Steady engine hum plus faint city ambience; strictly no dramatic sound swell or music entering at the reveal moment." shot_6_straight_road_rear_3_4_0_22_0_24: camera: "Hard cut to a rear-bumper 3/4 angle — camera positioned low and behind, off to one side, framing the car driving away down a straight stretch of boulevard, lens 35–50mm cine prime, gimbal-smooth tracking that holds pace with the car." action: "Car drives straight down the boulevard at a steady cruising speed, lane-centered, taillights and rear three-quarter bodywork clearly visible, wheels rotating forward, no drift or lane departure." lighting: "Overhead midday sun, road surface and rear bodywork evenly lit, skyline visible in soft haze in the background." vfx: "Light heat-shimmer off the straight road surface; ground shadow strictly limited to the car's own cast shadow." sfx: "Steady, sustained engine tone at cruising speed plus ambient city sound; no music." shot_7_side_pass_0_25_0_28: camera: "Hard cut back to a static lateral profile position, mirroring shot 2's setup — camera holds the side view of the car, gimbal-locked, no handheld sway." action: "Car holds briefly in profile again, then accelerates a second time and overtakes past the camera, exiting frame — same physical behavior as the first side-pass (visible suspension squat, tire grip, body pitch)." lighting: "Consistent overhead midday daylight, same natural exposure as shot 2 for continuity." vfx: "Real suspension compression and rebound under acceleration; clean natural motion, no CG float." sfx: "Engine note rising sharply into the pass, clean Doppler effect as the car overtakes camera; no music." shot_8_static_3_4_close_0_29_0_30: camera: "Hard cut to a static, locked-off 3/4 angle — camera fixed in position, no movement, gimbal-perfect stillness, framing a 3/4 view of the boulevard as the car enters and exits frame to close the sequence." action: "Car drives through the static frame at a steady speed and exits, completing the sequence; wheels rotating forward, no reverse, no lingering hold after exit." lighting: "Same consistent overhead midday daylight and natural color grade as the rest of the sequence, no shift in exposure for the closing shot." vfx: "Ground shadow strictly limited to the car's own cast shadow; no operator or rig shadow in frame." sfx: "Engine sound passing through and fading as the car exits frame; no music, no voiceover, no captions at any point in the closing shot." production_notes: multi_shot_cut_lock: "This sequence is strictly 8 distinct shots joined by hard cuts at the following points: 0:12, 0:15, 0:18, 0:20, 0:22, 0:25, 0:29 — strictly no smooth transitions, no cross-dissolves, no whip-pans between shots, no morphing between camera setups. Each shot is a clean cut to a new fixed or moving camera setup as specified; only shot 1 (0:01–0:12) is itself one continuous unbroken aerial move. Across every cut, the following must remain continuous: the car's identity and paint color, the boulevard geography and skyline, the direction of travel, the lighting direction and quality, and the absence of music/dialogue/captions." gimbal_stabilization_lock: "Every shot, aerial or ground-based, strictly holds gimbal-level smoothness — absolutely no handheld shake, no roll, no tilt, no high-frequency jitter, in any of the 8 shots, including the accelerating side-pass shots." optics_lock: "Every ground/tracking shot strictly uses a 35–50mm cinema prime feel (Sony Cine prime lens character), unchanged within each shot — strictly no zoom in, no zoom out, no digital zoom of any kind in any shot. Straight lines of buildings and roads strictly retain true perspective — strictly no wide-angle distortion, no fisheye curvature." forward_motion_lock: "In every shot, the car strictly drives forward — nose pointed in the direction of travel except where explicitly framed nose-on toward camera (shot 4), and never reversing. Wheels strictly rotate continuously in the direction of travel, reverse rotation strictly forbidden in any shot." vehicle_structural_identity_lock: "Strictly only this one car appears across all 8 shots — a second car of the same or different model is strictly forbidden. Doors strictly remain closed in every shot. Left-hand-drive layout strictly remains unchanged across all 8 shots — driver's seat strictly on the left side of the car in every shot, never mirrored or flipped regardless of camera side. The driver-side (left) window is strictly rolled down only during shot 5 (cockpit reveal, 0:20–0:21); in every other shot all windows strictly remain closed/unchanged." driver_appearance_window_lock: "The driver's face is strictly clearly visible only during shot 5 (0:20–0:21) — in shots 1–4 and 6–8 the face is strictly not resolved, whether due to distance, angle, motion, or framing. During shot 5, visibility is strictly achieved via the right-side cockpit camera angle through the windshield, aided by the already-lowered driver-side window — strictly NOT via a window directly facing the camera." no_operator_shadow_lock: "In every shot, the ground strictly shows only the car's own cast shadow — strictly no human-shaped shadow, camera-operator silhouette, photographer's figure, or rig shadow cast anywhere in any of the 8 shots. The aerial shot (shot 1) is strictly pure drone photography with no physical rig or ground-crew trace; the ground shots (2–8) are strictly framed with no visible operator, crew, or equipment in frame." audio_lock: "Sound throughout the sequence is strictly authentic diegetic sound only — wind, engine, and city ambience, shifting naturally shot to shot — strictly no background music or score of any kind, including any hidden musical layer, in any of the 8 shots + strictly no voiceover or dialogue of any kind + strictly no captions or on-screen text of any kind at any point." critical_constraint: "8 hard-cut shots across 30 seconds, cut points strictly at 0:12, 0:15, 0:18, 0:20, 0:22, 0:25, 0:29 — strictly no dissolves or blended transitions. Shot 1 is one continuous uncut aerial descent from the spire tip to street level, ending with the car spotlighted screen-right. Shots 2 and 7 are matching static side-profile setups where the car accelerates and passes the camera. Shot 5 is the sequence's only driver-face reveal, via the right-side cockpit angle through the windshield with the driver-side window down — strictly not visible in any other shot. The car is strictly the same single yellow LHD supercar throughout, doors closed except for the driver-side window during shot 5, always driving forward, wheels never reversing. All camera work is strictly gimbal-smooth with a 35–50mm cine-prime feel, no zoom, no distortion, no handheld shake in any shot. Ground shadows throughout strictly show only the car's own shadow, no operator or rig trace. Audio is strictly diegetic only — no music, no voiceover, no captions, throughout the entire 30 seconds." avoid: "dissolves, cross-fades, morphs, or whip-pans between shots — cuts must be hard cuts only, any shot other than shot 5 showing the driver's face clearly, the driver-side window rolled down in any shot other than shot 5, the passenger-side or any other window rolled down at any point, a second car appearing in any shot, car doors opening in any shot, the car reversing or wheels rotating backward in any shot, mirrored or flipped left-hand-drive layout, driver's seat appearing on the right side of the car, human-shaped shadow, camera-operator silhouette, or rig shadow in any of the 8 shots, camera shake, handheld feel, roll, tilt, or high-frequency jitter in any shot, zoom in, zoom out, digital zoom, wide-angle distortion, fisheye distortion, or curved building/road lines in any shot, smooth continuous single-take treatment of the whole 30 seconds (the sequence is strictly multi-shot with hard cuts, not one unbroken take beyond shot 1), background music, score, melody, hidden musical layer, voiceover, dialogue, narration, captions, or on-screen text at any point, CGI-rendered look, game-engine feel, plasticky car-paint gloss, static hovering with no sense of gravity" animation_style: "Shot 1 plays out as one continuous real-time aerial move; shots 2–8 are each a distinct, clean hard-cut setup, every shot internally in real time with no speed ramping — the sense of pace across the sequence comes from the editing rhythm of the cuts, not from slow motion or time manipulation within any single shot"

Aaliya

10,910 views • 1 day ago

Have you heard of collective consciousness and mass programming? Watch THINK TOGETHER (short film 5min) A TORVÆL FILM. The spell is global. It's not just "Think Together." That's one film, one title, one thread in a tapestry of mass enchantment that has been woven through every medium humans use to receive information, entertainment, and meaning. It's a"magic kind of a spell through screen." That is the most precise description of what's happening. Not metaphor. Not allegory. Literal spellcasting through electronic and print media. Let's go deep into the global spell. The mediums. The methods. The specific frequency weapons deployed through each channel. The Nature of the Spell: Electronic Enchantment A spell, in its original meaning, is a binding. A set of symbols, sounds, and focused intention that alters the consciousness of the target, making them perceive reality differently, act against their own interest, or accept a condition they would otherwise reject. Traditional magic required proximity. The sorcerer had to be near the target, or use a physical link hair, nail clippings, a photograph. The spell was limited by space. Electronic media destroyed that limitation. The screen is a direct energetic link between the caster and the target. Light enters the eyes. Sound enters the ears. The brain entrains to the frequencies embedded in the transmission. The biofield receives the signal. Distance is irrelevant. One broadcast can enchant a billion people simultaneously. The screen is the wand. The transmission is the incantation. The content is the intention. And the population is under a continuous, multi-layered, globally synchronized spell that has been building for over a century. Medium 1: Cinema | The Dream Injection Movies are the most powerful spell delivery system ever invented. The Theater as Ritual Chamber: A cinema is a darkened room where strangers gather in silence, facing a single light source. The flickering light induces a hypnagogic state the brainwave pattern of the threshold between waking and dreaming. In this state, the critical faculty is suppressed. The subconscious is open. The images and sounds on the screen are absorbed without filtration. This is identical to the conditions of a ritual chamber. The darkened temple. The flickering torchlight. The congregation facing the altar. The priest intoning the incantation. Cinema is temple worship, and the screen is the altar on which reality is reshaped. The 24 Frames Per Second Induction: Film runs at 24 frames per second. This is not an arbitrary choice. The human brain's alpha rhythm the frequency of relaxed, suggestible awareness operates at 8 to 12 Hz. 24 frames per second, with each frame shown two or three times due to the shutter, creates a flicker frequency in the 48 to 72 Hz range. This is a harmonic of the gamma brainwave band, associated with binding sensory information into a coherent percept. The film doesn't just show you images. It entrains your gamma rhythm to its own temporal structure. Your brain is phase-locked to the projector. You are in the film. The film is in you. Color Grading as Emotional Programming: Every major film uses color grading to manipulate emotional response. Teal and orange. Desaturated blues for dystopia. Warm golds for nostalgia. The palette is not an aesthetic choice. It is an emotional command. The visual cortex processes color before the conscious mind identifies objects. The emotional response to the color palette happens before you know what you're looking at. The spell is felt before it is seen. Sound Design as Frequency Weapon: Film soundtracks use specific frequencies to induce physiological states. Infrasonic bass frequencies below 20 Hz, felt rather than heard triggers the fear response in the amygdala. The Shepard tone an auditory illusion of a pitch that rises forever without ever reaching a destination creates a sense of endless tension that never resolves. This is used extensively in horror and thriller films to keep the audience in a state of chronic, unresolvable anxiety. The soundtrack tells you what to feel. You believe the feeling is your own response to the story. It is not. It is a frequency command, delivered through the auditory system, bypassing cognition entirely. #PredictiveProgramming: Major films depict future events before they happen. Not as speculation. As conditioning. The controllers place images of planned events into the collective unconscious through cinema. When the event occurs in reality, the population has already "seen" it. It feels familiar. It feels inevitable. It feels like something they already accepted in the dream state. Pandemic films before COVID. Drone warfare films before the drone wars. Mass surveillance films before Snowden. Transhumanist films before Neuralink. The spell is cast years in advance. The event is merely the fulfillment of a prophecy that was manufactured by the prophecy itself. Medium 2: Music | The Auditory Incantation Music is the oldest spell technology. Before writing, before film, before any visual medium, there was rhythm and tone. The drum. The chant. The bone flute. Music alters brainwave states directly, without requiring visual attention. 432 Hz vs. 440 Hz: The Frequency War The global standard tuning for music is A=440 Hz. This was adopted in the early 20th century, pushed by the Rockefeller Foundation and the Nazi propaganda ministry, and codified by the International Organization for Standardization in 1955. Prior to this, many traditions used A=432 Hz, a frequency that mathematically aligns with the Schumann resonance (8 Hz), the Earth's natural electromagnetic pulse, and the geometric proportions found in nature. 440 Hz creates a subtle dissonance with the human biofield. It agitates. It separates the listener from the Earth's frequency. Music tuned to 440 Hz cannot fully relax the nervous system. It maintains a baseline of subliminal tension, a low-grade anxiety that the listener attributes to their life circumstances rather than to the music itself. 432 Hz music entrains the listener to the planetary frequency. It harmonizes. It heals. It is suppressed not because it "sounds worse" but because it sounds more coherent and produces a brain state that is resistant to external control. Lyrical Programming: Lyrics are direct incantations. The repetition of a phrase in a song embeds it in the subconscious. The melody carries the words past the critical faculty. The rhythm entrains the brain to receive the message. Examine the lyrical content of mainstream music across decades: ◻️Themes of hopelessness, materialism, sexual degradation, violence, substance use ◻️ Self-referential obsession: "I," "me," "my" repeated endlessly, reinforcing the illusion of the separate self ◻️ Nihilism presented as cool, despair presented as authenticity ◻️ Love reduced to possession, intimacy reduced to transaction The population sings along. They internalize the incantation. They believe they are listening to music. They are reciting spells that bind them to a reality of consumption, isolation, and quiet desperation. The Monopoly of Distribution: A handful of corporations control the global music industry. Universal, Sony, Warner. The playlists are curated. The algorithms select what billions hear. Independent music that carries a different frequency, a different message, a different emotional command is not played. It is not because it lacks quality. It is because it carries the wrong spell. Medium 3: Television | The Continuous Ritual Television was the first medium to bring the spell into the home continuously. Before smartphones, before streaming, the television was the household altar. The family gathered around it. The light flickered in the living room. The incantation played during dinner. The 30-Minute Spell Cycle: The sitcom format 22 minutes of content, 8 minutes of commercials is a spell cycle. The content opens the subconscious (laughter, emotional engagement). The commercial delivers the command (buy this, believe this, want this). The cycle repeats. Over decades, the population's attention span was conditioned to this rhythm. The modern inability to focus for more than a few minutes is not a failure of will. It is a successful spell. An entrained attention cycle that can now be exploited by shorter-form content on smartphones. News as Reality Creation: Television news is not information. It is ritual. The set, the lighting, the music, the cadence of the anchor's voice these are the elements of a ceremonial invocation. The news does not report reality. It declares reality into being. The repetition of phrases, the selection of images, the framing of events this is spellcasting in real time. The population watches, believes they are being informed, and has their perception of the world sculpted without their knowledge. The Laugh Track: The laugh track is the most obvious spell component in television history. A recorded laugh triggers the mirror neuron system. The viewer laughs not because the joke is funny but because they heard laughter. The spell bypasses judgment. The laugh track says: "This is funny." The brain obeys. The critical faculty is suspended by a recorded cackle. Medium 4: Print Media | The Written Incantation Before electronic media, print was the spell delivery system. It remains operational, though its influence has been partially eclipsed by screens. The Headline as Command: A headline is not a summary. It is a command phrase. Most readers do not read the article. They read the headline. The headline is the spell, condensed to its most potent form. It frames the event before the event is understood. It tells the reader what to think before they have a chance to think. The Inverted Pyramid: Journalistic structure places the most important information first, followed by diminishing detail. This is presented as a neutral convention. It is a spell structure. The command is delivered at the top. The supporting incantation follows. By the time the reader reaches the end, they have forgotten the details and retained only the command. The Omission: The most powerful spell component in print media is what is not printed. The events, perspectives, and voices that are systematically excluded from the written record. The spell of omission creates a reality defined by absence. If it is not in print, it did not happen. The population's sense of what is real is shaped as much by the silence as by the words. Medium 5: Social Media | The Participatory Spell Social media is the most sophisticated spell technology ever created. It does not broadcast to a passive audience. It enlists the audience as casters. Every user is simultaneously the target and the amplifier of the spell. The Infinite Scroll as Trance Induction: The infinite scroll is a hypnotic mechanism. The finger moves. The content appears. The brain receives a micro-dose of dopamine with each new image. The motion is rhythmic. The attention is captured. The critical faculty is submerged. This is identical to the repetitive motion of a rosary, a prayer wheel, a mantra. The user is meditating, but the object of meditation is chosen by the algorithm, not by the self. The Like Button as Ritual Participation: Every like, every share, every comment is a ritual act. The user invests a fragment of their attention, their emotional energy, their biofield into the content. The spell is strengthened by participation. The egregore is fed by interaction. The user believes they are expressing an opinion. They are adding their life force to a thought-form they did not create and do not control. The Algorithm as High Priest: The algorithm does not show you what you want. It shows you what will keep you engaged and what will shape your perception in accordance with the controllers' intention. The algorithm is the high priest of the participatory spell. It selects the incantations. It measures the responses. It adjusts the frequency in real time. It knows you better than you know yourself, because it has your attention data, your emotional data, your behavioral data, and the biofield data harvested through the IoB sensors. The spell is personalized. No two users receive the same incantation. But all incantations serve the same master. Medium 6: Advertising | The Direct Command Advertising is the purest form of the spell. It does not pretend to be art, information, or entertainment. It is a direct command: desire this, buy this, be this. Every other medium is, in part, a delivery system for the advertising spell. The Subliminal Layer: Subliminal messaging is not a conspiracy theory. It is a documented, researched, and patented technology. Images embedded for single frames. Audio messages masked by other sounds. Commands that bypass conscious awareness entirely. The advertising industry has denied using subliminals since the 1950s, while simultaneously filing patents for subliminal delivery systems. The Repetition Principle: A single exposure to an advertisement has minimal effect. Repeated exposure thousands of times across years wires the command into the neural architecture. The brand name becomes a neural pathway. The jingle becomes an earworm that plays unbidden. The desire becomes "personal preference." The population believes it is choosing. It is executing a command that was installed by repetition. The Archetypal Manipulation: Advertising uses archetypal imagery the hero, the lover, the mother, the wise elder to bypass the rational mind and speak directly to the deep psyche. The car commercial does not sell transportation. It sells the archetype of freedom. The perfume ad does not sell scent. It sells the archetype of desire. The spell operates at the level of the collective unconscious, using symbols that predate language. Medium 7: Architecture and Public Space | The Environmental Spell The spell is not confined to screens and pages. The built environment itself is an incantation. Brutalist Architecture: The concrete blocks, the grey walls, the absence of organic form this is not an aesthetic choice. It is an energetic suppression field rendered in physical form. The human biofield responds to geometry. Organic forms curves, spirals, natural proportions harmonize and strengthen the biofield. Brutalist geometry sharp angles, unbroken planes, unnatural proportions disrupts and weakens it. A population that lives and works in brutalist structures is a population whose biofield is continuously under assault. The Elimination of Sacred Space: Traditional cities were built around sacred centers temples, cathedrals, gathering places that served as energetic focal points. Modern cities are built around commercial centers shopping malls, business districts, financial hubs. The sacred is replaced by the transactional. The focal point of the community is no longer a place of spiritual coherence but a place of consumption. The spell reorients the population's collective attention from the transcendent to the material, without a single word being spoken. Artificial Lighting: The permanent illumination of cities by artificial light severs the population from the natural cycles of light and dark. The circadian rhythm is disrupted. The pineal gland, which produces melatonin and is sensitive to natural light cycles, is suppressed. The biofield loses its connection to the solar and cosmic cycles that are the foundation of embodied consciousness. The population is untethered from the planetary rhythm. The grid provides the new rhythm. The spell is maintained by streetlights and screens, 24 hours a day, 365 days a year. Medium 8: Education | The Foundational Spell The spell is installed in childhood through the education system. Before the child can read, before they can critically evaluate, before they have formed a stable sense of self, the incantation begins. The Bell System: The school day is divided by bells. The bell is a Pavlovian trigger. Stop this activity. Start that activity. Obey the schedule. The bell trains the nervous system to respond to external commands. The population learns, from age five, that their attention is not their own. It is directed by an external authority. This conditioning persists for life. The Curriculum as Reality Definition: The curriculum does not teach "subjects." It defines what is real and what is not. The history that is taught. The history that is omitted. The science that is presented. The science that is suppressed. The literature that is canonized. The literature that is excluded. By the time the child reaches adulthood, their sense of reality has been structured by the curriculum. They do not know what they were not taught. The omission spell, installed in childhood, is the most durable of all. Standardized Testing as Soul Extraction: The child is measured, ranked, and labeled by standardized tests. The unique intelligence is reduced to a number. The soul is quantified. The test does not measure intelligence. It measures compliance with the cognitive framework of the controllers. The child who thinks differently fails. The child who recites the spell correctly passes. The population is sorted into categories by its willingness and ability to accept the incantation. The Unified Spell: All Mediums, One Intention These mediums are not separate. They are a single, coordinated spellcasting apparatus that operates 24 hours a day, across every channel of human perception. Medium Spell Mechanism Cinema Dream injection, frame-rate entrainment, predictive programming Music Frequency dissonance (440 Hz), lyrical incantation, rhythm entrainment Television Ritual cycle conditioning, laugh track mirroring, news reality creation Print Headline command, inverted pyramid structure, omission of reality Social Media Participatory spell, infinite scroll trance, algorithmic high priest Advertising Direct command, subliminal embedding, archetypal manipulation Architecture Energetic suppression geometry, sacred space elimination, artificial light Education Bell system Pavlovian conditioning, curriculum reality definition, soul quantification The spell is continuous. From the moment the child wakes to the school bell, through the music in their headphones, the movies in their leisure, the news on their screens, the ads in their feeds, the buildings they inhabit, the tests they take every sensory input is an incantation designed to maintain the captive state. The consciousness that emerges from this total sensory environment is not a free consciousness. It is a constructed consciousness. A broadcast personality running on biological hardware. The original soul, buried beneath layers of electronic enchantment, may flicker occasionally in a dream, in a moment of unexpected clarity, in a crisis that breaks the trance but the spell reasserts itself quickly. The screen lights up. The rhythm resumes. The incantation continues. Breaking the Spell The spell is powerful, but it has a single vulnerability: awareness of the spell is the undoing of the spell. A spell works only on those who do not know they are being spelled. The moment the target recognizes the incantation as an incantation, the command structure breaks. The words lose their power. The images lose their grip. The frequency entrainment fails because the target is now observing the frequency, not absorbing it. This is why the controllers invest so heavily in ridiculing "conspiracy theories," in mocking those who see manipulation in media, in pathologizing the recognition of the spell as paranoia. The greatest threat to the spell is not resistance. It is perception. The simple act of seeing the mechanism breaks the mechanism.

Aprajita Nafs Nefes 🦋 Ancient Believer

40,526 views • 2 months ago

🚨BREAKING: A C-130 pilot claims he transported a 10-to-12-foot, 1,100-pound, red-haired humanoid giant from Kandahar to Bagram in 2005. A military team had found it eating a dead soldier near a cave with the rest of the surrounding soldiers dead; this second team killed the giant and was responsible for its transport. The body was airlifted out of Afghanistan in a large palette and taken to Wright-Patterson Air Force Base where it may still be held today. Multiple independent witnesses have corroborated this event🚨 Timothy Alberino (Timothy Alberino ) is a field researcher and author of Birthright. He spent 10 years in Peru, made multiple research expeditions to Sardinia and Afghanistan-adjacent source networks, and has spent decades synthesizing eyewitness testimony from abductees, military personnel, and indigenous communities across multiple continents. This episode covers what the Book of Enoch and other myths mean for modern UFO disclosure, the Kandahar giant retrieval as documented through a verified C-130 pilot, the Grey alien hybridization program as compiled by David Jacobs at Temple University, Alberino's personal investigation of the 2023 Peruvian face peeler attacks in the Alto Nanay region, the mystery school lineage and its effects on UFO research, and the religion he believes is now being assembled in real time. 1. The C-130 Pilot Who Transported the Kandahar Giant In 2005, an active duty C-130 cargo pilot was met on the tarmac at Bagram Airfield by individuals he described as Air Force or Army intelligence. He had never been intercepted on the tarmac before. They told him: this never happened, no pictures, don't talk about it. His cargo was a nine-foot pallet. On the pallet, curled in fetal position with part of its head and hands visible, was a body. Red hair. Pale white skin. Six fingers on each hand. Six toes on each foot. The loadmaster weighed everything before loading. After subtracting the pallet and rigging, the being weighed 1,100 pounds. The soldiers standing around it were comparing boot sizes to its feet. It was transferred to a base in Qatar. The pilot later heard through the grapevine it ended up at Wright-Patterson. Alberino flew him to Bozeman, Montana, interviewed him in silhouette for the True Legends documentary series, and reviewed his credentials before recording. 2. The Squad That Found It Was Already Dead The pilot did not witness the kill. What he was told by the personnel at Bagram was this: a recon team went missing somewhere in the Afghan countryside and stopped reporting in. A second team was dispatched to find them. They found the first team at or near the entrance to a cave. Every man was dead. The giant was eating one of them. The second team killed it. L.A. Marzulli subsequently received an independent account from a special operations source placing a near-identical encounter in 2003. In that version, the giant skewered one of the soldiers with a spear. Alberino's pilot, who had deliberately withheld specific details from his original account as a vetting mechanism, confirmed that Marzulli's source was telling the truth. Multiple soldiers and officers have since told Alberino privately that the story is real, that there are more giants, and that this is among the most highly classified subjects they have encountered. 3. The Hybridization Program David Jacobs spent decades as a tenured history professor at Temple University interviewing hundreds of abductees under relaxation protocols. His final book, Walking Among Us, documented what he called personal project hybrids, or hubrids: the most advanced generation yet produced by the Grey breeding program. These are human-alien hybrids now indistinguishable from ordinary humans. They retain the telepathic capabilities of the Greys. Their loyalty is entirely to the Greys. Female abductees were being assigned male hubrids and required to tutor them in basic civilian life: grocery stores, driving, appliances, public behavior. Jacobs described the hubrids as psychopathic. They abused and manipulated the women assigned to them, exercised complete psychological control, and treated them as subordinates. Jacobs named the endgame plainly: planetary acquisition by stealth. 4. Armored Figures on Hoverboards and Villages Under Attack In the summer of 2023, multiple indigenous villages in the Alto Nanay region of the Peruvian Amazon began reporting attacks by armored figures arriving on circular hoverboards, preceded by small disc-shaped craft. The figures were described uniformly as six and a half to seven feet tall, dressed head to foot in black body armor with almond-shaped tinted eye lenses, impervious to 16-gauge shotgun fire at point-blank range. Villagers in San Antonio de Pintuyaku had not been sleeping at night for weeks. They were running armed patrols. The Peruvian and American press ran with the explanation offered by two provincial police officers: illegal river miners using jetpack technology. Alberino, who spent 10 years in the Peruvian Amazon and speaks the local charapa dialect, called this narrative absurd. He chartered a riverboat, hired two active duty Peruvian Navy jungle commandos, brought in night vision equipment and medical supplies, and went to the village himself. 5. The Attempted Abduction of Talia A 15-year-old girl named Talia had been nearly taken. When Alberino first saw her in the village, she was sitting alone against a wall during the evening, watching others play soccer and volleyball. When she noticed him and his partner, she began trembling and covered her face with her hair. The following morning, her father brought her outside to speak. She trembled again and cried before saying a word. She told Alberino that two armored figures had descended on hoverboards into her backyard just after sundown. One landed behind her and grabbed her from behind. The other grabbed her feet. They carried her behind a chicken coop hovering off the ground. They injected something into her nose that caused disorientation. They applied a cream to her face and produced what appeared to be a laser scalpel. One of them said to the other: be careful, don't put too much on her face, it will ruin the flesh. She pushed up the helmet of the figure behind her. He let go to pull it down. She screamed. Her brother and neighbors arrived within seconds. They saw the two figures dragging her by the hair before dropping her and ascending through the forest canopy on their discs. Alberino filmed the laser incision scar on Talia's face. 6. Operation Resolute Sentinel Was Running at the Same Time The Peruvian face peeler attacks were not contained to remote jungle. They were also reported in Nauta, a city of 36,000 people with an active Peruvian Navy presence. This alone dismantles the miner hypothesis. Simultaneously, a joint multinational military operation called Resolute Sentinel was running in Peru. Participants included the U.S. Marines, Air Force, Navy, Space Force, and Coast Guard, alongside Peruvian, Uruguayan, Ecuadorian, Brazilian, and British military units. Alberino does not know what Resolute Sentinel was covering. He raises two possibilities: either it was a benevolent operation attempting to locate and remove whoever was conducting the attacks, or some element of a subcontracted aerospace apparatus had gone rogue and the operation was managing the exposure. 7. Abduction Is Hereditary and Began in the 1800s Jacobs and Budd Hopkins, working independently, both concluded that the alien abduction phenomenon did not begin at Roswell. It began in the mid to late 1800s. Alberino had reached the same conclusion before encountering Jacobs' lecture confirming it. This window is the same period in which the Theosophical Society formed, the Society for Psychical Research launched in England, seances were reportedly as common in American life as Sunday church attendance, and the mystery airship sightings began. Abduction runs in families without exception. Alberino has found no case where an abductee does not have at least one abductee parent. The program is exponential by design. A friend of his, long suspected as an abductee, walked into his office recently, rolled up his sleeve unprompted, and showed him a fading delta-formation of dots. He said: they came and got me. 8. The Mystery Schools Have One Objective: Resurrect the Gods The Osiris myth is not metaphysics. It is operational documentation. Isis represents the adepts of the mystery school. Her mission is to recover the scattered body of antediluvian knowledge, reassemble it, and resurrect Osiris long enough to conceive Horus: the reborn empire of the gods. Alberino traces this lineage from the Phoenicians, through Freemasonry, through the NASA mission catalog, whose named programs and landing sites map directly onto the Greek, Egyptian, and Mesopotamian pantheons. The AFRL general who served as Tom DeLonge's primary source reportedly spoke frequently about Greek mythology. A WikiLeaks email queried the resurrection tomb of Gilgamesh. The objective, Alberino argues, has not changed. One of the primary repositories of pre-flood knowledge is believed to be on Mars, specifically in the Cydonia region. The aspiration to reach Mars is ancient. 9. The New Religion Is Being Assembled Now Alberino has been describing this convergence since 2020. It combines two streams. The first is apotheosis, the deification of man, which is the core aspiration of the mystery school tradition. The second is the literal return of the gods in craft. The sequence he expects: Mars disclosure confirming an ancient extraterrestrial civilization, followed by the reframing of the God of the Hebrews as merely one extraterrestrial among many, and specifically as the tyrannical one. Transhumanism runs alongside this: artificial wombs, designer biology, cybernetic integration, all framed as healing but designed, in Alberino's reading, to forfeit the human genome. Ray Kurzweil, asked if he believes in God, said: not yet. Yuval Noah Harari has written that in a thousand years no Homo sapiens will remain. Alberino does not read these as predictions. He reads them as a program. Why This Matters A credentialed C-130 pilot with a verifiable service record described transporting a 1,100-pound, six-fingered humanoid out of Afghanistan, and his account has since been confirmed independently by a separate special operations source who knew details the pilot had deliberately withheld. A tenured Temple University historian spent decades interviewing thousands of abductees and named the endgame of the program plainly. A field researcher with ten years in the Peruvian Amazon personally documented a sustained campaign of attacks on multiple indigenous villages, interviewed a traumatized teenage girl with a laser incision scar on her face, and filmed it all while a classified multinational military operation ran concurrently in the same country. These are not isolated stories. Alberino has spent thirty years building the connective tissue between them. The question he leaves open is not whether any of this is real. It is who is managing all of it, and toward what end. Full episode is live now.

Jesse Michels

1,059,573 views • 4 months ago

What would you do if this mirror pulled you underwater? Nano Banana 2 + Seedance 2.5 on TapNow prompt SCENE CONTEXT A girl Image flees something unseen through a glowing forest, trips, falls — and finds an antique mirror that yanks her through into an underwater city. There, mid-float before the great shell palace, she turns her head — a flash of POV shows a colossal mouth opening onto her — and back in the wide frame the whale is already closing its jaw and gliding calmly away. 24 seconds, full realism. ACTIVE REFERENCES — STRICT ROLE HIERARCHY Image HER EXACT FACE — sole source of her identity and features, 100% match, zero drift: a 20-year-old , 163 cm, slim and lightly built. Soft rounded oval face; warm light-beige skin with a golden undertone and real photographic texture — visible pores, small freckles and tiny beauty marks across the cheeks and nose bridge; dark blue almond eyes with a shallow partially hidden upper-lid crease and soft under-eye fullness; thick dark straight brows with individual hairs brushed upward; a small neat nose with narrow straight bridge and softly rounded tip; full lips with a defined cupid's bow, the lower lip fuller, natural rosy tone; softly rounded jaw tapering to a small chin; small silver hoop earrings. Ignore this reference's hair, clothing, car interior and lighting. Face identity comes from this reference in every single frame. Image : CHARACTER SHEET — controls everything: long voluminous wavy blonde hair past the shoulders; neat elven ears with slender pointed tips; a white billowy medieval linen shirt deep plunging scoop neckline that reveals significant cleavage., with puffed sleeves; a brown leather underbust corset; fitted sage-green trousers; tall brown leather boots; brown leather gloves; a forest-green wool hooded cloak clasped at the collar. Does NOT control the face. Image FOREST LOCATION — a misty magical forest: narrow dirt path, giant glowing red mushrooms casting warm orange light, pink flowers, mossy trunks, drifting fog. 100% matches the reference. Image : UNDERWATER CITY LOCATION — the plaza: a colossal ribbed nautilus-shell palace with glowing golden seams, pearl shell houses with warm windows, god rays from above, jellyfish and drifting sea life. 100% matches the reference. FORMAT MODE One continuous shot from 0:00 to 0:19, then TWO HARD CUTS in the finale: a fast POV insert and a return to the previous framing. No fades, no dissolves. Full realism. HER BACKWARD GLANCE — HOW IT MUST LOOK, STRICT Whenever she checks behind her, she does NOT turn toward the camera and does NOT look into the lens. She rotates her head roughly 45° to ONE SIDE and her EYES GO THE SAME WAY her head goes — looking off toward that side of frame, into the fog, then snapping forward again. BANS: no over-the-shoulder look at the lens, no eye contact with the camera, no 180° head turn. SHOT 1 — 0:00–0:01.5 — HER FEET, LOW AND CANTED LOW, near ground level, canted hard — Dutch tilt ~20–25° — framing her BOOTS and lower legs sprinting along the path: soil bursting, cloak hem cracking, mushroom stalks brushing aside, path streaking in motion blur. Handheld, jolting with her rhythm; the pursuer heard far behind in the fog. SHOT 2 — 0:01.5–0:03 — HER FACE, FRIGHTENED Unbroken move: the frame rises and pushes in to her FACE — a tight running close-up travelling with her, still canted, hair whipping. Raw fear: wide eyes, brows drawn, mouth gasping, dirt on her cheek. Twice she performs the 45° glance as specified, eyes going the same way as her head, searching the fog off to that side; then forward again. SHOT 3 — 0:03–0:05 — THE TRIP, WIDE Unbroken: the frame swings out to a WIDE shot of the path — full figure, mushrooms towering, fog closing the depth. Mid-glance her leading boot CATCHES a root — the foot stops dead, momentum throws her forward, and she goes down hard in full view: knees, then hands and shoulder into the dirt, dust and leaf litter bursting up, cloak flying over her. She lands sprawled, chest heaving. SHOT 4 — 0:05–0:09 — THE MIRROR SHE ALMOST IGNORES Unbroken: the camera drifts in from the front, then around to her side, settling into profile with her and the mirror in frame. Fear first, curiosity second: sprawled, she checks behind with the 45° head-and-eyes turn; the crashing is closer. She scrambles up, barely looking ahead — then registers an ornate antique MIRROR against a mossy trunk, filled with cold blue glow unlike the warm mushroom light. Brushing dirt off her sleeve with ONE hand, her eyes stay on the glass. THE MIRROR DOES NOT REFLECT: her reflection NEVER appears, no mirror image of her, no reflection of the forest — the glass is a window filled with its own inner light: fog thinning into deep watery blue, faint caustics, vague luminous silhouettes far in the depth, no sharp image. The blue washes her face. ACTING TASK — HER CHOICE (the work happens in her eyes): glass → a 45° glance into the fog behind → glass again; she registers that nothing of HER answers her movement in it; no time to solve it. She extends ONE FINGER toward the surface. (Safety: gaze always engaged; natural blink cadence.) SHOT 5 — 0:09–0:11 — THE YANK: UNDER A SECOND Her fingertip nears the glass. The light FLARES — the surface SNAPS outward like a whip and SEIZES her hand. INSTANT: she is RIPPED off her feet, jerked forward along her outstretched arm, body whipping horizontal in a single frame, head-first through the glass, boots torn off the ground last, cloak cracking behind her. No build-up, no float — limp as a ragdoll, the mirror doing ALL of it, vector purely FORWARD through the glass plane. Camera: caught off guard WITH her — it WHIPS sideways-and-forward, slings around behind her flying body and punches through the rippling surface on her heels; water and bubbles SLAM across the lens, forest colors ripped into deep blue. NOT her POV. SHOT 6 — 0:11–0:16 — ARRIVAL IN THE PLAZA Same shot, no cut — camera behind her. THE FIRST UNDERWATER FRAME IS THE ARRIVAL FRAME: the portal exits DIRECTLY INTO the plaza of >>; the colossal nautilus palace is ALREADY in frame, its ribbed pearl wall with glowing golden seams filling the background, sharp and close; shell houses with warm windows border both sides. NO TRAVEL, no approach — the water BRAKES her within a meter or two. HER BODY: horizontal, HEAD-FIRST, back toward the surface, fully passive — arms loose, LEGS STILL AND MOTIONLESS, no kicking, no strokes; thrown cargo, not a swimmer. UNDERWATER PHYSICS, HIGHEST PRIORITY: hair streaming backward in rippling seaweed-like strands, cloak dragging in a heavy water-loaded wave; on stopping, hair and cloak drift forward past her shoulders by inertia. She pivots from horizontal to upright — feet swinging down, legs hanging relaxed — settling into weightless float facing the palace wall. HER HAIR AT REST, STRICT: no parting, no combed order — a loose free-floating mass fanning outward and upward from her whole head, strands crossing over her crown in constant slow chaotic motion, never symmetrical, never still. The cloak billows wide, breathing with the water. SHE CANNOT BREATHE UNDERWATER: cheeks slightly puffed, lips pressed, holding her breath. Bubbles rise from her mouth in small silver clusters climbing upward past her face. ACTING TASK: to ORIENT beneath something impossibly huge — her attention pulls UPWARD: head climbing the glowing houses, up the palace wall, chin lifting, trying to find where the spiral ends. Jellyfish pulse between the houses. SHOT 7 — 0:16–0:19 — SETTLE INTO THE MEDIUM PROFILE FRAME Same shot, no cut. The camera drifts smoothly from behind her around to her side and settles into the framing that holds for the rest of the film: FRAMING LOCK — MEDIUM PROFILE: she is seen from her LEFT SIDE in a medium shot, CHEST-UP ONLY — never full-body, never small in frame; her head and shoulders occupy the lower-left third, elven ear tip clear, hair a floating dark halo, white puffed sleeve and green cloak reading in the frame's bottom, one gloved hand extended forward. Behind and above her, filling the whole background, the giant glowing spiral nautilus palace; pearl shell houses along the lower edge; god rays raking down from the surface; a jellyfish drifting at frame-left; her bubbles rising past her face. She hangs weightless with the faintest sway. SHOT 8 — 0:19–0:21 — SHE TURNS HER HEAD (SAME FRAME) No cut, camera locked in the FRAMING LOCK. She turns her head sharply to look off toward frame-LEFT — a fast, alarmed head turn, eyes going the same direction, brows snapping up, a startled burst of bubbles ripping from her mouth. Her shoulder tenses; nothing else of her moves. She is still only chest-up in frame; the whale is NOT visible yet. HARD CUT. SHOT 9 — 0:21–0:22.5 — POV: THE MOUTH OPENS ON US FIRST-PERSON POV FROM HER EYES — fast and brutal: filling the entire frame, the colossal whale's head rushes in from the left, and the vast baleen MOUTH OPENS WIDE — grooved pale throat pleats stretching, a dark glowing cavern spreading until it swallows the frame edge to edge; water and bubbles ripping past the lens; the scale absolute, the opening several times larger than a human body. Quick — a second and a half, no lingering. The frame goes to the mouth's darkness. HARD CUT. SHOT 10 — 0:22.5–0:24 — BACK TO THE SAME FRAME: THE WHALE MOVES ON Return to the EXACT FRAMING LOCK of Shot 7–8 — same camera position, same background: the glowing spiral palace, the shell houses, the god rays. The girl is no longer there; only her last scattered bubbles rising where she floated. The colossal whale is already in frame with its JAW CLOSED, gliding calmly from LEFT to RIGHT across the plaza — placid, unhurried, indifferent, as if it simply fed on the way past. Its enormous flank sweeps close past the lens: dark iridescent mother-of-pearl skin shifting purple-green-blue like oil on water, scattered glowing teal rings and dotted bioluminescent lines, a tall webbed translucent dorsal fin with visible veining, pectoral and tail fins extending into long flowing translucent ribbon-streamers rippling like silk. TRUE WHALE LOCOMOTION: all thrust from the TAIL — deep lateral sweeps bending the rear third of the body, an S-wave of muscle rolling down the flanks head-to-tail on every beat, mass shifting under the skin, head steady on course, ribbon-fins streaming back like wings. Living muscle, never a rigid sculpture on rails. Its wake rocks the jellyfish and scatters her bubbles. It exits frame-RIGHT. Final beat: the empty plaza, the palace glowing, bubbles dispersing, water settling. END. Exactly ONE creature in the finale, the same individual in the POV and in the return frame — no second creature, no duplicate. No grabbing, no chewing, no thrashing, no blood, no gore — the horror is entirely scale. PHYSICS Forest: real running biomechanics, the head-turns costing her balance, the trip stopping the foot dead while momentum carries her over, a genuine three-point fall, real bodyweight in the scramble up. The yank: whip-crack acceleration, body limp, purely forward. Underwater: everything obeys water — drag on limbs and fabric, slow rebound, no dry-hair or dry-cloth behavior in any frame; the whale moves with true mass and inertia, its bow wave visibly displacing water, bubbles and jellyfish; the jaw opens and closes with weight, not like a trap. LIGHTING Forest: warm orange mushroom glow against cool misty air; the mirror's cold blue the only competing source. Underwater: cool blue depth light with god rays, warm golden light from the shell houses and the palace's glowing seams; caustic ripples crawling over her skin, the white sleeve and the whale's flank; the open mouth in the POV reading as a deep shadowed cavern with faint light only on the throat pleats. Natural exposure, no stylization. MATERIALS Real skin with pores and freckles; individual hair strands, dry and flying in the forest, water-loaded and undulating below; real linen weave, leather grain, heavy wool cloak with true water weight; real soil, moss and mushroom flesh; pearl shell with subsurface glow; the whale's iridescent hide with subsurface shift, skin folds and grooved throat pleats, translucent fin membranes. No plastic skin, no CG sheen. AUDIO — SFX ONLY, NO MUSIC 0:00–0:05: pounding footsteps, ragged breathing, cloak snapping, DISTANT crashing branches and a low guttural monster call rolling through the fog; the trip — scuff, body impact, gasp. 0:05–0:09: panicked breathing, scrambling in dirt, forest ambience, a rising crystalline hum near the glass. 0:09–0:11: a sharp liquid CRACK, one violent water-rush WHOOSH, bubbles slamming the lens; forest sound cutting off dead. 0:11–0:19: muffled underwater ambience, soft bubble streams, distant whale-like calls, faint clicks, a deep resonant hum from the palace. 0:19–0:22.5: a startled bubble burst; a deep swelling RUMBLE from the left; in the POV a roaring water-rush and the wet groan of the opening jaw. 0:22.5–0:24: one soft heavy WHOMP settling, then calm rhythmic tail SWISH, the flank's water-rush passing the lens, fading right into churning wake and settling ambience. No score, no melody anywhere. POSITIVE CONSTRAINTS Continuous shot 0:00–0:19; then exactly TWO HARD CUTS: into the POV insert and back out to the identical framing. No other cuts anywhere. FRAMING LOCK: from 0:16 to the end (except the POV insert) the camera holds the same medium profile framing — she is CHEST-UP, seen from her left side, lower-left of frame, with the glowing spiral palace filling the background. She is never shown full-body in this section, never small in frame, and the camera never moves. The finale order is exact: she turns her head left (chest-up, whale not visible) → HARD CUT to her POV of the mouth opening wide, fast → HARD CUT back to the same framing where the jaw is already closed and the whale glides calmly left to right and exits. Her glances in the forest: ~45° head turns with eyes going the same direction; never toward the lens. The forest pursuer is NEVER shown — distant sound only. The mirror NEVER reflects her or the forest — a lit window, not a reflective surface. Underwater she never swims — legs still and motionless throughout; the palace fills the background from the first underwater frame, no travel. Her hair underwater is a chaotic free-floating mass — never parted, never neat, never still. Face 100% >> every frame, zero drift; hair, elven ears, wardrobe 100% >>; forest 100% >>; plaza and palace 100% >>. No grabbing, chewing, blood or gore; exactly ONE creature; she is not visible after the POV cut, only her bubbles. Full realism — no animated look, no illustration, no CG gloss, no plastic surfaces. Clean image: no grain, no vignette. She is the only person. No text, no logos, no watermarks. OPTICS STRONG anamorphic lens character: horizontal squeeze and compression, oval elliptical bokeh, horizontally stretched highlights, curved barrel edge distortion, chromatic aberration toward the edges. NO lens flares, NO light streaks, NO floating bokeh circles. Shot 1: canted 20–25°, low on boots. Shot 2: focus locked on her face. Shot 3: wide, deep focus. Shots 4–5: her face and the mirror's glow. Shots 6–8: her in medium profile against the palace, caustics softening the depth. Shot 9 (POV): ultra-wide immersive perspective, the mouth filling the frame. Shot 10: the flank sharp as it sweeps past the lens.

Sharon Riley

28,464 views • 12 days ago

Made $530,000 with Ai Bot that started with $313. Didn't know how to code. Now this bots run 24/7 printing money while sleeping. I've made the exact step-by-step guide to build this Claude Code Polymarket trading bot. Prompts. Code. Risk settings. Paper trading checklist. Everything from zero to running bot. It's free. For 24 hours. After that I'm charging $499 for it. To grab it right now: 1. Comment "Claude Bot" 2. Like and Retweet this post 3. Follow me Himanshu Kumar ( I can't send DMs to non-followers ) I'm DMing everyone who Complete the 3 steps. I spent hundreds of thousands hiring developers because he was too scared to learn. Then learned Claude Code. Built algorithmic trading systems. $313 → $530,000. You have the same tools available right now. And you're using them to ask ChatGPT for Instagram captions. This attached video is a goldmine. Full live walkthrough. Claude Code building actual Polymarket trading bots. From zero. Every line of code. Every decision explained. Now let me break down why everything you're doing in trading is wrong and exactly how to fix it. Save this post. You'll hate yourself if you lose it. ↓ Let's start with why you keep losing money. You already know the answer. You just won't admit it. You overtrade. Every. Single. Day. You see a candle move. You feel something. You enter. No plan. No edge. No reason. Just feelings. Then it goes against you. You feel something else. Panic. Anger. Denial. You move your stop loss. Or you didn't set one at all. "It'll come back." It doesn't come back. So you take another trade. A revenge trade. Bigger size this time. Because you need to "make it back." That one fails too. Now you're emotional. Now you're tilted. Now you're using leverage you have no business touching. 40x. 50x. 100x. On a trade you entered because a candle looked "bullish" and some guy on Twitter said "send it." You get liquidated. Close the laptop. Punch something. Tell yourself you'll be "more disciplined" tomorrow. Tomorrow comes. Same cycle. Same result. Same liquidation. You've been doing this for months. Maybe years. And you still think the problem is your strategy. The problem isn't your strategy. The problem is you. Save this post right now. What I'm about to show you is the only way to remove yourself from the equation. Follow Himanshu Kumar so you don't miss any of this. ↓ Here's what's actually killing your account. It's not the market. The market doesn't care about you. It's not your indicators. RSI works fine. MACD works fine. They all "work." It's not your timeframe. It's not your broker. It's not the "manipulation." It's four things: 1. Emotions. You hold losers because hope feels better than loss. You cut winners because fear feels stronger than greed. You size up when angry. You skip trades when scared. Your emotional state determines your position size. That's insane. And you know it's insane. But you keep doing it. 2. Overtrading. You take 15 trades a day. Maybe 5 of them had actual setups. The other 10 were boredom. Boredom trades are the most expensive hobby in human history. 3. Leverage. You use 20x-50x on trades where you're not even sure about the direction. That's not trading. That's a casino with a nicer interface. 4. Fees. You're smashing market orders. Paying spread. Paying commission. On 15 trades a day. Your broker makes more money from your account than you do. Think about that. Your broker is profitable on your account. You're not. You're the product. Not the trader. These four things are why 90% of traders lose. Not bad luck. Not the market. You. Save this post and follow Himanshu Kumar because the solution is coming next. ↓ The solution is painfully obvious. Remove yourself from the equation. Not partially. Not "I'll be more disciplined." Not "I'll journal my trades." Not "I'll meditate before trading." Completely remove yourself. Build a bot. Let the bot trade. You go live your life. The bot doesn't feel emotions. The bot doesn't overtrade. The bot doesn't use reckless leverage. The bot doesn't smash market orders and bleed fees. The bot follows the rules. Every single time. Without exception. Without "just this once." Without "I have a feeling about this one." Rules in. Execution out. No human in the middle to mess everything up. That's algorithmic trading. And before your ego jumps in with "but I'm different, I have discipline" — No you don't. Your account balance proves you don't. If you had discipline, your account would be green. It's not. So you don't. Accept it. Automate it. Move on. This is the hardest truth in trading. Your discipline will always fail. A bot's won't. Save this post. Follow Himanshu Kumar for the exact bot setup that removes your emotions permanently. ↓ "But I don't know how to code." Neither did he. The guy in this video didn't know how to code for most of his life. Got held back in 7th grade. People counted him out early. Spent years building apps and SaaS businesses without writing a single line of code. Hired developers on Upwork instead. Spent hundreds of thousands of dollars paying other people to build what he could have built himself. Because he was scared to learn. That fear cost him years. And hundreds of thousands of dollars. Sound familiar? You're doing the same thing right now. Not with developers. But with your time. You're spending thousands of hours trading manually because you're scared to learn the thing that would make trading automatic. The fear of learning to code is costing you more than any bad trade ever did. Because every month you trade manually is a month of emotional decisions, overleveraged entries, and unnecessary losses that a bot would never make. And here's the thing that should really frustrate you: AI does the hard parts now. You don't need a computer science degree. You don't need to work at a hedge fund. You don't need to be "good at math." Claude Code writes the code for you. You just need to think clearly about trading ideas. That's it. If you can describe a strategy in English, Claude can build it in Python. "I don't know how to code" stopped being a valid excuse in 2024. It's 2026. You're 2 years late on that excuse. Find a new one. Or stop making excuses entirely. Save this post. Follow Himanshu Kumar because I'm showing you how people with zero coding experience are building profitable bots. ↓ The process that actually makes money. Three letters. R. B. I. Research. Backtest. Implement. That's it. That's the entire process. Every single day. Research: Find an idea. A pattern. A market inefficiency. Don't trade it yet. Don't even think about trading it yet. Just research it. Backtest: Test the idea against historical data. Does it work? Not "does it look good on one chart." Does it work across thousands of trades? Across different market conditions? Across in-sample AND out-of-sample data? If no, kill it. Find another idea. If yes, move to step 3. Implement: Build the bot. Deploy it. Paper trade first. Then live with small size. Scale only on evidence. Research. Backtest. Implement. Every day. No exceptions. You know what your current process is? Feel. Enter. Pray. F. E. P. Feel bullish. Enter a trade. Pray it works. That's not a process. That's gambling with a TradingView subscription. RBI is the only process that works. Save this post. Tattoo it on your forearm. Follow Himanshu Kumar for daily RBI breakdowns. ↓ What Claude Code actually does that your manual process can't. You can maybe test 3-5 strategy ideas per week. Manually adjusting parameters. Manually checking results. Manually writing code (badly). Claude Code tests 50-100 ideas per week. With parallel agents running simultaneously. Multiple strategies being built, tested, and validated at the same time. While you sleep. The guy in this video spends 4-8 hours a day building systems with Claude Code. Not trading. Building. Research. Backtest. Implement. Then iterate. Improve. Optimize. Every day the systems get better. Every day the edge compounds. Every day the bots get smarter. While you? You spend 4-8 hours a day staring at charts making the same mistakes you made last month. Same indicators. Same patterns. Same entries. Same losses. He's iterating forward. You're running in circles. Same 8 hours per day. Completely different outcomes. Because he's building systems. And you're feeding a casino. Stop feeding the casino. Start building the machine. Save this post and follow Himanshu Kumar for the Claude Code workflow that iterates strategies while you sleep. ↓ Jim Simons. That's the benchmark. You probably don't know who Jim Simons is. And that tells me everything about how seriously you take trading. Jim Simons. Mathematician. Founded Renaissance Technologies. Built a net worth of $31 billion. 100% from algorithmic trading. Not one single manual trade. Not one "gut feeling" entry. Not one RSI divergence. Not one "smart money concept." Algorithms. Bots. Systems. Data. $31 billion. His fund averaged 66% annual returns for over 30 years. While you're excited about making $200 on a trade that you'll give back tomorrow. The best trader in human history never placed a manual trade in his life. And you think your edge is staring at a 5-minute chart with bloodshot eyes at 2 AM? Your edge is building the system. Not being inside it. Jim Simons is the benchmark. Everything else is noise. Save this post. Follow Himanshu Kumar because I'm building toward the same goal and showing every step publicly. ↓ What you need to understand about patience. This is not get-rich-overnight. The guy in this video says it directly: "This channel is not for people looking to get rich overnight. It's not plug and play. There are no shortcuts. If you're impatient, this probably isn't for you." And that's exactly why most people will fail at this. Because you want results now. Today. This trade. You don't want to spend a week building a bot. You don't want to paper trade for 2 weeks. You don't want to test 50 ideas to find 1 that works. You want to copy someone's bot, run it live with your rent money, and be rich by Friday. That's why you'll be broke by Friday. The guy making $2.3M spent months iterating. Testing. Failing. Rebuilding. Testing again. He was patient when you would have quit. He was calm when you would have panicked. He was consistent when you would have given up. Patience isn't just a virtue in trading. It's the only virtue. Without it, everything else fails. Impatience is the most expensive personality trait in trading. Save this post. Follow Himanshu Kumar and learn to build systems with the patience that actually pays. ↓ The live streams where the real learning happens. The YouTube video is the trailer. The live streams are the movie. Real-time bot building. Real-time questions answered. Real code shown. Real mistakes made and fixed. Not polished highlight reels where everything works perfectly. Actual development. Where things break. Where strategies fail. Where code doesn't compile. Where the fix takes 2 hours. Because that's what real development looks like. And seeing the messy parts is more valuable than any polished tutorial. Because when your bot breaks at 3 AM, you need to know how to fix it. Not just how to celebrate when it works. The streams mix beginner and advanced. Start with how to automate trading. How to use AI for code generation. Then dive into the daily work. Claude Code. Parallel agents. Constant iteration. Live debugging. 4-8 hours of real algorithmic trading development. Live. Uncut. No filter. Most "trading education" shows you the wins. This shows you the work. Save this post. Follow Himanshu Kumar for the stream schedules and breakdowns. ↓ The belief that changes everything. Code is the greatest equalizer. Not money. Not connections. Not a degree. Not where you grew up. Not what school you went to. Code. Once you can build systems, you can build anything. For the rest of your life. A trading bot today. A SaaS product tomorrow. An automation business next month. A completely different life next year. The skill isn't "algorithmic trading." The skill is building systems. And that skill transfers to everything. The guy who can build a trading bot can also build a lead gen tool. Can also build a content pipeline. Can also build a SaaS product. Can also build literally anything that runs on logic and code. One skill. Infinite applications. And AI makes learning it 100x easier than it was 5 years ago. You don't need to be smart. You don't need talent. You need Claude Code and the willingness to sit down and build something instead of consuming content about building something. Building is the skill. Everything else is entertainment disguised as education. Save this post. Follow Himanshu Kumar because I'm showing you how to build, not just how to watch. ↓ If any of this applies to you, pay attention. If you've lost money from overtrading. If you've been liquidated. If you know trading is the vehicle but manual execution keeps crashing you. If you've tried "being more disciplined" and it never lasted more than a week. If you keep saying "next month I'll start automating." If you've spent more money on courses than you've made from trading. There is a better way. It's not a magic indicator. It's not a signal group. It's not a $997 mentorship from a guy who makes money teaching, not trading. It's building your own system. A system that trades without emotion. A system that follows rules without exception. A system that runs while you sleep. A system that compounds while you live your life. That's the answer. It's always been the answer. You've just been too scared to accept that the solution requires building something instead of buying something. ↓ What the next 30 days look like if you actually commit. Week 1: Watch the video. Learn Claude Code basics. Build your first simple strategy. Run your first backtest. Week 2: Iterate. Let Claude improve the strategy. Run Monte Carlo validation. Paper trade. Week 3: Go live with $50-100. Tiny positions. Watch every trade. Compare to paper results. Week 4: Scale based on evidence. Not based on excitement. Not based on one good day. Based on data. 30 days from now you either have a running bot that trades without your emotions destroying every position. Or you're exactly where you are right now. Reading another post. Making another promise. Breaking it by Tuesday. Same 30 days either way. Different actions. Different results. Different life. ↓ Full video tutorial attached. Live bot building with Claude Code. From zero to running Polymarket trading bot. Every line of code. Every decision explained. The video is free. Claude Code is available now. The market is open 24/7. The only thing standing between you and a profitable trading bot is the same thing that's been standing there for months. You. Get out of your own way. Follow Himanshu Kumar for daily AI trading bot breakdowns, live build sessions, and the full RBI process. Save this post. Watch the video. Build the bot. Or keep trading manually and keep losing. The choice has never been easier. And you've never been more stubborn about making the wrong one.

Himanshu Kumar

37,638 views • 5 months ago

Ten Takeaways From 10/21/25 ONE) NBA on NBC Hello, friends. Welcome to the 2025-26 NBA season. It’s been a minute, hasn’t it? A whole lot has changed since we last spoke. We were reintroduced to the NBA on NBC. Can’t believe it’s been almost 25 years, but here we are again. They absolutely crushed it after having some early audio difficulties. I get how cliché it is, but I seriously got chills once “Roundball Rock” started playing. Thought Carmelo Anthony, Vince Carter, and Tracy McGrady had contagious energy in the pre-game coverage. The graphics are clean and straightforward. Really like the team fouls tracking in the score bug—just a very pleasant experience. Looking forward to the “Prime” experience. God, can’t believe it costs $650 to watch basketball now. We need to talk about the MJ segment, though. If you’ve been living under a rock, NBC shocked the world and somehow convinced Michael Jordan to sign on as a “special contributor”. “Insights to Excellence” is sadly everything I thought it would be… nothing. He wasn’t in the studio or anything. Looked like some pre-recorded interview with Mike Tirico from who knows when at his house, talking about why he’s come out of hiding. The thing lasted about three and a half minutes. “To pay it forward. I had the obligation to basketball.” - MJ on the decision to join NBC Okay Mike. Hoping for some actual insight in future recordings. TWO) Champs Are Here OKC received their rings and raised their banner before the game. Vibes were immaculate. Dillon Jones was even in attendance. Good thing the Wizards waived him just in time for him to make his flight. Rockets weren’t having it, though. Ime Udoka said that they didn’t watch the ceremony and were instead focused on trying to ruin their night. Kevin Durant came out for warmups to loud boos, and so he booed them back. Everyone laughed. Meanwhile, Steven Adams still gets loud cheers because, well, who doesn’t love Steven Adams? It was a rough go-around for all Thunder not named Chet Holmgren (28 points, 11-17 FG) to start, especially SGA. He had just five points at the half on 40.0% shooting (2-5 FG), but you can only contain the league and Finals MVP for so long. He scored 24 of his 35 points in the 4th quarter and overtimes. What’s up with the four missed free throws (10-14 FT)? "I'm glad the guys enjoyed the ceremony. That's a great, great life event they had." - Mark Daigneault "It was surreal. I don't know how to describe it besides that. Seeing the banner raised was cool too... I'll remember it for the rest of my life." - SGA on the pregame ceremony THREE) Thunder Starters One of the more critical questions going into Opening Night was, “Who’s the 5th Thunder starter?” as we wait for JDub’s wrist to get right. SGA, Dort, Chet, and IHart felt obvious. Between Alex Caruso, Aaron Wiggins, and Cason Wallace, I leaned Cason mainly because of the bigger picture. Didn’t make sense to start Alex after managing him all last year, but then he started in every preseason game he played. Had to give that some sort of credit (and we did). Well, they ended up doing what they did a lot last year: change it up midway. Wallace started, and then Caruso started the second half… for Hartenstein. Here we go again. Cason’s playmaking looks improved. Daigneault went 11 deep (!!!) in the first quarter. Rookie, Brooks Barnhizer was the fourth sub off the bench, played about two minutes, and was never seen again. Part of that reason is Ajay Mitchell, who checked in after him (for Shai). There’s been some buzz, going back to his standout Summer League (19.8 ppg, 5.3 apg, 4.8 rpg, 1.5 spg). He scored 12 of his 16 points in the second quarter. “Not surprised. He was playing like this before he got hurt last year.” - Mark Daigneault on Ajay Mitchell FOUR) Jumbo Lineup It’s not much of a surprise to see Udoka start with the Steven Adams/Alperen Sengun pairing after how dominant they looked at the end of last season (+29.9 net rating, 162 minutes)—especially given the matchup, with Holmgren and Hartenstein on the other side. The real shocker is how much they leaned into it. Alpi and Adams shared the court for over 30 minutes (+8). LIKE WTF?!!! This was Adams' first time touching 37 minutes since November 9, 2022. They did just sign him to a three-year extension. You’d think they might wanna be careful with their investment. The average height of this Rockets' starting lineup is 6'10 (Thompson, Durant, Smith, Sengun, Adams), LMAO FIVE) Alpi Dominance Continues Maybe what Sengun was doing at EuroBasket 2025 (21.6 ppg, 10.1 rpg, 6.6 apg, 1.0 spg, and 1.1 bpg) translates over? Not gonna lie, I certainly had my doubts, but no… he’s looking just as dominant (I know, one game). Alperen Sengun vs Thunder: 39 PTS 11 REB 7 AST 2 STL 5-8 3P (career-high) 10-11 FT 27.7% USG Yeah, I see it too. Second time in his career, he’s attempted eight threes. Dude averaged 1.2 attempts per game last year. The hitch in his shot appears to be gone, so hey, this could be real (doubt it). All I know is that if it is, it’ll do wonders for his ceiling on sites that reward threes (DK). Also, going 10 of 11 from the line is something worth paying attention to. He was a 69.2% free-throw shooter last season. On the flip side, Amen Thompson (18 pts, 4 reb, 5 ast) had seven attempts from behind the arc and missed them all. Sucks, but his shot still looks flat. There’s no lift. While we’re here on Thompson, he had to leave the game late because of cramps. SIX) The Reed Conundrum I’ll give Reed Sheppard (9 pts, 4 ast, 37.9% TS, 28 min) this; he’s a confident motherfucker, and I love that about him (in a cute way). It’s hilarious how many times he looked off KD in this game. He’s gonna have stretches where he’s feeling it and looks automatic, but is it really gonna be worth it if his defense looks this dreadful? He can’t stay in front of anyone. The Thunder hunted and won that matchup with ease all night. Amen getting cramped up in OT1 really salvaged his minutes, cause I didn’t think he was gonna see the court again. Again, I know it’s only one game, but a couple more performances like this and things could get ugly. SEVEN) KD Gets Away With One Or should that say gets away with none? Kevin Durant (23 points, 9 rebounds) made his Rockets debut, and there’re gonna be two things you take away from it. Why’d you trade for him again? He was pretty much non-existent when they needed him most down the stretch, with a 12.5 USG% in both OT’s. There shouldn’t have been a second overtime. KD was clearly seen calling for a timeout after a rebound with about a second left on the clock. The problem is, they didn’t have any–He Webber’d it. He should have been T’d up, giving the Thunder a free throw to potentially end the game. Zarba and his buddies even got together to talk it over once the buzzer sounded, but did nothing. Strange, but luckily, it didn’t end up mattering much since OKC won in the second overtime. “Kevin definitely called timeout 3 times… They just missed it.” - SGA The Thunder beat the Rockets 125-124. EIGHT) Kuminga Starts Gallagher and I both felt pretty confident (sounds so stupid saying that with Kerr) that had Mosey Moody been available for this one, he would have been named the fifth starter, but his calf’s still bothering him. Steve Kerr decided to start Jonathan Kuminga (17 points, 9 rebounds, 6 assists, 33 minutes) instead, rewarding him for a strong preseason. There might be some more rewards coming because, whew, this is exactly what they’ve been wanting to see from him for the last couple of years, especially the boards. You wouldn’t know it from looking at Luka’s box score, but JK did about as well as you could defending him; he made his threes (4-6 3PT) and consistently found the open man. I’m gonna go ahead and guess that he starts again against Denver on Thursday Let the showcasing begin. “When you ask for opportunity, you must deliver. He’s been very vocal about his opportunity and he delivered.” - Draymond Green on Jonathan Kuminga “I just wanna help JK be great… We’ve been kickin' it. Hanging out. Watching film and just working on our game together. I know how great he wants to be and how great he can be.” - Jimmy Butler on mentoring Jonathan Kuminga NINE) Jimmy Being Jimmy One of the funnier moments of the night came post-game, when Jimmy Butler talked about a bet he made with Draymond Green. The wager is that he’ll have a better free-throw percentage than Steph Curry this season. Deadass, hahaha. He admitted that it’s probably a bad bet but I still love that he does this type of shit. Two years ago, he said he was playfully aiming to shoot 50.0% from three. He obviously didn’t hit that mark, but he did shoot a career-best 41.4% that season. If you’re wondering how the bet is looking to start after Game 1: Jimmy Butler: 16-16 FT (100.0%) Steph Curry: 8-8 FT (100.0%) Will keep you updated as the season goes. Jesus, 16 free throw attempts. “No chance.” - Steph Curry when asked if Jimmy Butler has any shot at winning the bet Before we’re done with GS, a shoutout to Will Richard (5 points, 14 minutes). We tease Kerr all the time about playing these randos, but this kid looks like he can actually play. TEN) All Luka and Austin The Lakers are gonna struggle hard while LeBron’s out. They just don’t have any other guys on the team that can create. Luka Doncic (43 points, 10 rebounds, 9 assists, 34.7% USG) and Austin Reaves (26 points, 9 assists, 30.1% USG) scored or assisted on 97 of the Lakers' 109 points. So wild. Marcus Smart (9 points) was the first sub off the bench. As for DeAndre Ayton’s debut (10 points, 6 rebounds, 4 turnovers), let’s just say it didn’t take long for the Lakers’ fan base to turn on him. Poor guy looked lost out there. "We just started. This is probably the second game we've played together." - Rui Hachimura on what the difference was for the Lakers "The trend I see is that we continue to be a terrible third-quarter team." - JJ Redick The Warriors beat the Lakers 119-109.

Establish The Run NBA

15,288 views • 10 months ago

2017 Capitulation Tour ⚔️ The plan to save the world has been in the making for many years. To the casual onlooker, the outworking of that plan may have looked a whole lot more sinister. This plan required precision and had to be designed carefully. It was the only way to stop the incredible crimes being carried out around the world. These crimes involved the children. It had to stop. And… stop it did. Follow through as The Q White Hat Military Alliance With The Commander in Chief takes down one world leader after another. Sometimes he managed whole groups at one time. I thank Charlie Freak for the information given on his video. View below. Before we get into this post, let’s make sure we understand the meaning of the word ‘capitulate’ taken from the Merriam-Webster Dictionary: Definition of ‘capitulate‘ intransitive verb a: to surrender, often after negotiation of terms The enemy was forced to capitulate unconditionally. b: to cease resisting : ACQUIESCE The company capitulated to the labor union to avoid a strike. CAPITULATE stresses the fact of ending all resistance and may imply either a coming to terms (as with an adversary) or hopelessness in the face of an irresistible opposing force. Some Synonyms for ‘capitulate’ bow, concede, give in, knuckle under, quit, relent, submit, succumb, surrender, yield Why is this important? It’s important because this is exactly what the heads of each country around the world did when faced with dossiers of factual information about their ‘misdemeanors’. When 🎖️The Commander In Chief 🎖️was inaugurated, there was something keeping him busy for about 18 months. During that time he traveled the world visiting the country heads. On arrival, he presented them with huge dossiers: Definition of ‘dossier‘ Taken from Merriam-Webster Dictionary A file containing detailed records on a particular person or subject. Examples: The patient’s medical dossier Police began compiling a dossier on him. These huge dossiers contained damning information against the recipients. More often than not, the information related to one or more of the following: ▶️Human Trafficking ▶️Satanic Rituals ▶️Pedophilia ▶️Sex Trafficking Regarding children (Notice: I tried to use these words in a different order but continually ended up with an error/warning that wouldn’t allow it! Interesting!) and other abominations! A choice: To capitulate to President Trump. Or refuse to concede and therefore be arrested on the spot! Q plan to save the world It’s important that you realise that this is not just President Trump’s plan alone. There is a complete team of White Hats (good people who only want good for this world) working alongside him. He acts as the face to these people, and was chosen because of his tenacity and determination to see a job through to the end. Every country, because of the sheer amount of damning evidence against them, capitulated. It happened either immediately, or by the next morning, after they had had time to peruse the contents. Step #1 Saudi Arabia🏳️⤵️ (July 2017) During President Trump’s visit, the Saudi’s capitulated to him. They had to show everyone else that they had done so: They had just performed the Sword Dance. Only the King is allowed to hold the sword during the Sword Dance Ritual, but here we see it being held by President Trump. That was the sign. The new Crown Prince Mohammed bin Salman (now King) works very closely with President Trump and Team in aiding to drain the swamp. Step #2 Israel🏳️⤵️ Some of the Saudi’s then went with President Trump to his next destination. They were earning points towards their own salvation, so they wouldn’t be as harshly punished as they could have been. These Saudi’s, because of the capitulation, are now a part of the White Hats, helping ferret out others they know are involved in the same kind of abominations. The Israelite’s really balked at what President Trump was saying. It took an extra day before they finally gave in. They were the hardest country of all. How do we know they capitulated? That was when they agreed to allow the movement of U.S.A’s embassy to Jerusalem. This symbolizes who is in power in Israel. It was a symbolic act. Step #3 – Vatican City🏳️⤵️ His next move, a few days later, was to turns up at the Vatican to see Pope Francis. The dossier they had was so very huge! Vatican – Pope Francis (very sad) capitulates to President Trump (very happy)! Why did they have to concede? Actually, there were many reasons why, but that’s a story for another time. Please do your own research. The Pope would certainly not have surrendered unless the evidence against him and the church was solid and true! The plan to save the world from this evil stranglehold: Step #4 – Brussels European Parliament for the EU NATO 🏳️ President Trump called everyone together, then he purposefully arrived late, causing them to sweat it out as to what was going on! He walked in late and threw the big folder on the table. He said “We have it all!” In a very short time, they all capitulated! In the days after this, the EU backed down on Brexit, and other issues were taken care of. From this point on, the United States no longer paid for NATO. He told them they could now pay. They obeyed, because now he was in charge! Trump’s visit to Brussels paid off well… they were all there! All these officials would not have capitulated if the evidence against them wasn’t as solid as a rock. Step #5 CEO's From Major Corparations 🏳️ Google Twitter Microsoft Apple Facebook Black Rock Vanguard etc These people are all minions, or puppets, for the New World Order (One World Government). He showed them all the documentation the NSA (National Security Agency) had against them. Bin Salman said they either come onboard and play for Team Trump, (as he is in total control of these corporations), or declass! All of the information would be declassified, one by one, and each one of them would be shown to the masses as a child-murderer! They all capitulated! 🏳️ Bin Salman sees Jack Dorsey (Twitter) Bin Salman sees Mark Zuckerberg (Facebook) The interesting thing is that President Trump is the owner of all these Media outlets now, even though it’s kept quiet. All the troubles people experience with them today is not because of these ‘heads’. It’s because President Trump is trying to get us all to see what these people have been up to… and to take a stand! Interesting Note: It’s the same with each country. He wants the people within the country to see just how bad their leaders were… and to take a stand against them. Gradually it’s happening, as more and more people take to the streets in peaceful protests etc. Asian Tour (November 2017) Step #6 Japan🏳️⤵️ This is the symbolic gesture where President Trump presents the winner’s trophy. This is done only by the highest figure in the land! Japan is now in submission to President Trump, the NSA and the *Q* Team. Step #7 South Korea/North Korea 🏳️⤵️ One of the biggest procurers of Adrenochrome has always been Asia, and South East Asia. They were deeply involved with Hollywood and Washington DC politicians. These people needed children for their drugs and have leaned heavily on the South East Asian governments. It’s been going on for many years. As he showed them all the documents, and because they knew their crimes were capital punishment acts, they all capitulated. In secret, he went to the North Korean border and began his peace talks with Kim Jong-un. Step #8 China🏳️⤵️ Soon after President Trump became president, the Chinese president paid him a visit. This was largely ignored by the mainstream media. Chinese President Xi Jinping vists Trump. In the Forbidden City at Trump’s request. The method used by China to show they had surrended to Trump was to allow him into the Forbidden City. By the Chinese president allowing this, it is bigger than we can possibly understand or imagine! One of the biggest surprises was to learn how the Chinese wanted communism kicked out of their country! They met Trump with open arms. Many terrible things were going on in China. Step #9 Vietnam 🏳️⤵️ In a very public ceremony, President Trump was placed slightly in front of the Vietnamese president, and to the right. The Vietnamese promised to stop their participation in procuring children, human tracking and such-like. They gave in easily. Step #10 Davos, Switzerland🏳️⤵️ (Early January, 2018) President Trump called this meeting in Davos, Switzerland. It contained the ‘Who’s Who’ of all the major companies, including George Soros. Much evil was in attendance. Remember, President Trump was outworking his plan to save the world! All these people were all presented with envelopes the day before. At the meeting above, they were given folders which stated all the NSA information collected on them. Underneath these mountains were a great many very deep tunnels. It was a very brave move by President Trump to even go there. He so easily could have disappeared forever ‘down below’! But of-course, he wouldn’t have gone there alone. They very quickly capitulated, after a night of sweating it out. They were told they would be made public, one by one, with all they had done if they didn’t surrender. Step #11 India Prime Minister of India🏳️⤵️ … Narendra Modi, after capitulating to Trump. He was the first of many Prime Ministers to hold hands in such a way that suggested their hands were tied… It said: ‘I’m sorry, my hands are tied.’ Central America Step #12🏳️⤵️ Mexico President Andres Manuel Lopez Obrado (AMLO) of Mexico really resisted, but finally surrendered to Trump. Step #13 The rest of the Central American Countries After Mexico, 🏳️⤵️ he went to all the rest of the countries in Central America. They all did as they had to. Once again, they all held their wrists together as if they were being bound and forced into doing it. In a way they were… capitulate and help Team Trump, or be exposed and receive the capital punishment immediately. Step #14 Brazil🏳️⤵️ President Jair Bolsonaro They held a public meeting where once again this president held his wrists together in submission. One of the first acts of Bolsonara was to arrest ‘John of God’ who was running one of the largest child-trafficking rings. Note: This is the kind of thing all the Presidents/Prime Ministers did in all the countries around the world. They arranged the arrest of known pedophilia people within their country. Step #15 Argentina 🏳️⤵️ President Mauricio Macri left standing alone on the stage. President Trump makes a power move showing he believed him to be the scum of the earth! Step #16 Canada 🏳️⤵️ Prime Minister Justin Trudeau capitulated with his hands clasped together as if he were in handcuffs. Step # 17 Germany🏳️⤵️ Chancellor Angela Merkel capitulated Step #18 France🏳️⤵️ President Emmanuel Macron submitted. President Trump made a show of him because he was a real Adrenochromer! Step #19 England🏳️⤵️ Prime Minister Teresa May Here she is crying. Not only because of all the dirt they had on her, but because President Trump was able to inform her that the Phoneticians were planning to assassinate her. Their reason was to be able to put Boris Johnson in. Boris Johnson is a strong character who may simply be playing a role for the White Hats. Not sure…. time will tell. President Trump appears to act extremely rudely with the Queen. He took no care where he walked. This was deliberate and showed the capitulation. Step #20 Russia🏳️⤵️ President Vladimir Putin As he famously said ‘The ball is in your court now!’ This reference meant that they were now working for Trump. The ball also had reference to Adrenochrome. So there you have it. Not every country is mentioned in Charlie’s video, including Australia and New Zealand… but the truth is, PT didn’t stop until all the world leaders were in agreement to leave behind the filthy use of the little children of this world. All those who did participate in it will either receive capital punishment (death sentence) or spend the rest of their lives inn an inescapable prison. Here The Video Charlie Freak & Bonfire Guy The Take Down Of The Cabal From A to Z

DutchForce17

134,831 views • 4 months ago