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the math behind blend modes

622,818 次观看 • 11 个月前 •via X (Twitter)

30 条评论

link 的头像
link11 个月前

i didn't realize how literal the names were lol

Alex is glad it was so difficult 的头像
Alex is glad it was so difficult11 个月前

The math is usually done in [0-1] which makes multiply a subtractive operation, and it's important to note this should be performed in linear space, not gamma-encoded sRGB

Username 的头像
Username11 个月前

Can't wait for the overlay visualization. It's my goat.

sergio 的头像
sergio11 个月前

Omg this is like, so necessary to have around. To see the actual functions and their respective results in real time like that. THANK U!

ᓇᓄᖅ ❄️ 的头像
ᓇᓄᖅ ❄️11 个月前

its all math

Mike Inel 的头像
Mike Inel11 个月前

I need this, thank you!

~ Chloe ~ 的头像
~ Chloe ~11 个月前

This is a wonderful visual! I've referenced a written out explanation of these for years, but this animation is very well crafted to get the point across efficiently. (detailed explanation for those interested:

En David 的头像
En David11 个月前

It looks very different if the values are linear RGB color instead of sRGB.

MysteryJ(COMMISSIONS OPEN) | VGen 的头像
MysteryJ(COMMISSIONS OPEN) | VGen11 个月前

@aruurara

🥕Alexia Bobadilla🍉 的头像
🥕Alexia Bobadilla🍉11 个月前

Thank you for this! i was always curious on how the math behind the effects worked!

pumkin? (◎_◎;)彡 spam acc!! 的头像
pumkin? (◎_◎;)彡 spam acc!!11 个月前

humongous thank u to the people who figured this out fr

Lucas Fernan Ribeiro 的头像
Lucas Fernan Ribeiro11 个月前

@artolivs não consegui marcar o tarsis kkkk

dkLimba 的头像
dkLimba11 个月前

Thank you king

poly ⴵ𖦹▽ 的头像
poly ⴵ𖦹▽11 个月前

actually been thinking I'd love to see something that goes in depth into what goes on with them (since I'm used to just playing around with them until it works lol)

BLUE NILE 3D 的头像
BLUE NILE 3D11 个月前

do you have a good formula for Photoshops Vivid Light?

sei 的头像
sei11 个月前

Ooooooo

Juno (He/They) 🍉 的头像
Juno (He/They) 🍉11 个月前

Th 3b1b music.......

JM 的头像
JM11 个月前

I swear I knew some of these but I always forget the formulas. Definitely gonna need this later

Salted Veemo 的头像
Salted Veemo11 个月前

that's literally azali

a sheep 的头像
a sheep11 个月前

idk whats happening lol i don't do graphic design cool functions though

Damar 的头像
Damar11 个月前

I’m doing a work that requires me to play with different blending mode, and this is just what I needed, thanks for sharing!

maursue 🍃 的头像
maursue 🍃11 个月前

awesome animation but you should probably have used normalized values

Shizuku Renkai | VTuber Artist Fantasy 的头像
Shizuku Renkai | VTuber Artist Fantasy11 个月前

And interestingly, y'all know, every thing is created with a mathematical system, Even our own bodies lol

Romance 的头像
Romance11 个月前

is this how sex works?

Achyuth Kumar 的头像
Achyuth Kumar11 个月前

Noice 👌

Henning Sittler 的头像
Henning Sittler11 个月前

More like this please?

chambkoka 的头像
chambkoka11 个月前

thanksss

Azer 的头像
Azer11 个月前

Post it on yt, I'll understand it more if I can process it slower If can't, that's okay

Quander 的头像
Quander11 个月前

So helpful. The things left is the math behind of contrast blending modes. I want this all so bad!

Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷 的头像
Ivan Popelyshev 🇷🇺 ❤️ 🇪🇸 🇧🇷11 个月前

Nice! Unfortunately, there're also Alpha-component cases that are frustrating for people who code it in their games

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