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📢 The new "flashlight measure" 🔦 command is out! Never been easier to measure the #performance of any #AndroidDev app 🔥 (including native, React Native or Flutter, even release builds!) ➡️ ⬅️ Here's me measuring the Twitter app on Samsung S10 👀

10,478 Aufrufe • vor 3 Jahren •via X (Twitter)

8 Kommentare

Profilbild von Diego Mello
Diego Mellovor 3 Jahren

@reactnative @FlutterDev This tool is amazing. It helped us identify a couple of issues the other day. We even add to our backlog with the intention of doing performance regressions from time to time.

Profilbild von Juha Linnanen
Juha Linnanenvor 3 Jahren

@reactnative @FlutterDev Flashlight just keeps on getting better (and is already awesome!). Thank you for working on it 🙌

Profilbild von Alexandre Moureaux
Alexandre Moureauxvor 3 Jahren

@reactnative @FlutterDev @plrdev thanks for the kind words!! 😊

Profilbild von Louis Lcq
Louis Lcqvor 3 Jahren

@reactnative @FlutterDev Are you using Genymotion as an Android simulator ?

Profilbild von Alexandre Moureaux
Alexandre Moureauxvor 3 Jahren

@reactnative @FlutterDev My own device but using by @Genymotion to share my screen

Profilbild von Nitish Phanse
Nitish Phansevor 3 Jahren

@reactnative @FlutterDev This is pretty good.. i think there can probably be an option to measure against a certain FPS.. a while back the code defaults to 60.. on newer devices which have higher refresh rates the fps value will tend to be incorrect.. but the realtime graphs look brilliant..

Profilbild von Alexandre Moureaux
Alexandre Moureauxvor 3 Jahren

@reactnative @FlutterDev Yep true, time we fixed that! 💪 Created to keep track

Profilbild von Geatrix 🚀
Geatrix 🚀vor 2 Jahren

@reactnative @FlutterDev I’m on the way to my workspace I can wait how it tastes 😅

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