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The next prompt: Now convert it to javascript and WebGL. Make it responsive and performant, so I can resize the window. The room needs to adapt in real time. Still no libraries.

36,109 Aufrufe • vor 15 Tagen •via X (Twitter)

10 Kommentare

Profilbild von fofr
fofrvor 15 Tagen

Code:

Profilbild von TomLikesRobots🤖
TomLikesRobots🤖vor 15 Tagen

Oh wow. That kind of responsive design is what I used to dream of when I was a web dev.

Profilbild von fofr
fofrvor 15 Tagen

Yes! I was nostalgic for the early days of responsive web design too. I was thinking, why shouldn't a room reflow and adapt like a website does?

Profilbild von genevieveh@
genevieveh@vor 15 Tagen

this is insanely impressive

Profilbild von Stern - uɹǝʇS
Stern - uɹǝʇSvor 15 Tagen

I like this

Profilbild von Google
Googlevor 15 Tagen

Stretching the limits 4 real

Profilbild von Kyrelle Buckley
Kyrelle Buckleyvor 15 Tagen

is it still ray tracing in the shader or did it switch to raster

Profilbild von Julian C
Julian Cvor 15 Tagen

Bet the window resizing will get spicy.

Profilbild von Guillermo
Guillermovor 15 Tagen

still no libraries and it has to resize live. did the lighting survive the port from python or get simplified

Profilbild von @Jeuri
@Jeurivor 15 Tagen

Prompt tip: when you chain "no libraries" + WebGL, lock one constraint per step (geometry first, then resize, then perf). Agents thrash when you change three rules at once. Did the room adapt without a frame drop?

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