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The next prompt: Now convert it to javascript and WebGL. Make it responsive and performant, so I can resize the window. The room needs to adapt in real time. Still no libraries.

36,109 views • 20 days ago •via X (Twitter)

10 Comments

fofr's profile picture
fofr20 days ago

Code:

TomLikesRobots🤖's profile picture
TomLikesRobots🤖20 days ago

Oh wow. That kind of responsive design is what I used to dream of when I was a web dev.

fofr's profile picture
fofr20 days ago

Yes! I was nostalgic for the early days of responsive web design too. I was thinking, why shouldn't a room reflow and adapt like a website does?

genevieveh@'s profile picture
genevieveh@20 days ago

this is insanely impressive

Stern - uɹǝʇS's profile picture
Stern - uɹǝʇS20 days ago

I like this

Google's profile picture
Google20 days ago

Stretching the limits 4 real

Kyrelle Buckley's profile picture
Kyrelle Buckley20 days ago

is it still ray tracing in the shader or did it switch to raster

Julian C's profile picture
Julian C20 days ago

Bet the window resizing will get spicy.

Guillermo's profile picture
Guillermo20 days ago

still no libraries and it has to resize live. did the lighting survive the port from python or get simplified

@Jeuri's profile picture
@Jeuri20 days ago

Prompt tip: when you chain "no libraries" + WebGL, lock one constraint per step (geometry first, then resize, then perf). Agents thrash when you change three rules at once. Did the room adapt without a frame drop?

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