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The next prompt: Now convert it to javascript and WebGL. Make it responsive and performant, so I can resize the window. The room needs to adapt in real time. Still no libraries.

36,109 просмотров • 18 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля fofr
fofr18 дней назад

Code:

Фото профиля TomLikesRobots🤖
TomLikesRobots🤖18 дней назад

Oh wow. That kind of responsive design is what I used to dream of when I was a web dev.

Фото профиля fofr
fofr18 дней назад

Yes! I was nostalgic for the early days of responsive web design too. I was thinking, why shouldn't a room reflow and adapt like a website does?

Фото профиля genevieveh@
genevieveh@18 дней назад

this is insanely impressive

Фото профиля Stern - uɹǝʇS
Stern - uɹǝʇS18 дней назад

I like this

Фото профиля Google
Google18 дней назад

Stretching the limits 4 real

Фото профиля Kyrelle Buckley
Kyrelle Buckley18 дней назад

is it still ray tracing in the shader or did it switch to raster

Фото профиля Julian C
Julian C18 дней назад

Bet the window resizing will get spicy.

Фото профиля Guillermo
Guillermo18 дней назад

still no libraries and it has to resize live. did the lighting survive the port from python or get simplified

Фото профиля @Jeuri
@Jeuri18 дней назад

Prompt tip: when you chain "no libraries" + WebGL, lock one constraint per step (geometry first, then resize, then perf). Agents thrash when you change three rules at once. Did the room adapt without a frame drop?

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