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The Outer Worlds 2 gameplay over at IGN is genuinely terrible. Constant screen tearing, so they move annoying slow to try to hide it. The art direction, graphics, and sound design are all solid. But why show this?

380,553 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

oldmangamingguru profil fotoğrafı
oldmangamingguru1 yıl önce

Thought it was just me…

OPEN profil fotoğrafı
OPEN1 yıl önce

The best Battle Royale game is on its way! Jump into the OP3N world and explore endless possibilities. Don’t miss out — Wishlist now on EGS!

FF SOULS ADDICT profil fotoğrafı
FF SOULS ADDICT1 yıl önce

Perfect for Gamepass.😏

Lolo 81 profil fotoğrafı
Lolo 811 yıl önce

You really think that it will happen on release? What kind of reporting is this? Amateur hour at reforge gaming.

Pep profil fotoğrafı
Pep1 yıl önce

It looks terrible, slow and so fucking boring. And very similar to Starfield. Another trash mediocre game

Ted Maltin profil fotoğrafı
Ted Maltin1 yıl önce

POV you have woke up with a stiff neck.

MonsieurOblivion profil fotoğrafı
MonsieurOblivion1 yıl önce

Especially a few fucking moments after announcing a Showcase and a special Direct for THIS GAME in june. Why not wait until then to show this while taking this time to optimize it more to be presentable? It’s another one of these odd braindead damaging decisions easily avoidable.

🇲🇽 🇺🇸 SmittyTibbs 🇵🇷 profil fotoğrafı
🇲🇽 🇺🇸 SmittyTibbs 🇵🇷1 yıl önce

This looks fucking TERRIBLE

Stoffinator profil fotoğrafı
Stoffinator1 yıl önce

Looks like the perfect Game Pass fodder.

Nelson " El Gamer" Cotto profil fotoğrafı
Nelson " El Gamer" Cotto1 yıl önce

Compared to part one yeah it’s looking rough.

Pauls Gaming Live profil fotoğrafı
Pauls Gaming Live1 yıl önce

I would say it's a Dev build with V-Sync switched off, which is typical for testing In saying that, ofc it's not a great look when capturing gameplay for something like this

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God, just look at that view! 😍 I really don’t understand the extreme hate this game gets. #HorizonForbiddenWest Just because I’m pointing out the beautiful art direction and open-world design, and saying it’s one of the best-looking games this generation, doesn’t mean there is no gameplay there. My page shows all sorts, from the smallest environmental details to actual gameplay moments, and personally, I love the story and gameplay too. But story is subjective. Combat feel is subjective. Not every game is going to land the same for every player. The hate this game gets in the comments is so forced, man. I’m not talking about actual criticism. Fair criticism is fine. I’m talking about the toxic BS where people act like the game has zero value just because it isn’t for them. If you don’t like it, fair play. Move on. But trying to drag everyone else for enjoying it is just dumb. And IMO what isn’t really up for debate, though, is the effort poured into this world. The density, lighting, environments, machine design, animation work, sound, ambience, and overall presentation are genuinely top-tier. As a piece of game art, it’s a masterpiece. Simple as that. That’s what draws me in. And for the people saying graphics mean nothing, I just don’t agree. Yes, a game can look rough and still be incredible. Gameplay will always matter. But visuals, art direction, lighting, atmosphere, and world detail absolutely can pull you deeper into a game. They add emotion, immersion, and a stronger sense of place. For some games, graphics are not just “pretty visuals”, they are part of the experience. It’s games like this that make me want to see what more studios could do with PlayStation’s in-house Decima engine. Honestly, if Decima was public, it would be a serious rival to Unreal Engine 5’s position in the market.

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18,968 görüntüleme • 2 ay önce