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127,932 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von jon | super vhs
jon | super vhsvor 2 Jahren

This post brought to you by the worlds ONLY official 3 Body Problem simulator. Wishlist now on Netflix!

Profilbild von Start Willow
Start Willowvor 1 Jahr

Struggling with weight loss? Science-backed Semaglutide & Tirzepatide make it easy. Affordable, effective, and delivered to your door. Start your journey today!

Profilbild von 🦇IMP KING🦇
🦇IMP KING🦇vor 2 Jahren

The moment with the toy droid was a genius callback and a dreadful glimpse into the future of mankind should that device fall into the wrong hands.

Profilbild von jon | super vhs
jon | super vhsvor 2 Jahren

I just think it’s crazy they put the whole droid scene in the show. We saw everything

Profilbild von Otto Fistr
Otto Fistrvor 2 Jahren

MIKE WHERE'S THE BLOODY DARK CITY RE:VIEW

Profilbild von Deirdre O'Connor
Deirdre O'Connorvor 2 Jahren

@MikeStoklasa Immediately after watching this, I was diagnosed with diabetes

Profilbild von Xavier Raven Fucker
Xavier Raven Fuckervor 2 Jahren

It broke new ground

Profilbild von kysterella
kysterellavor 2 Jahren

@MikeStoklasa Genius mashup, thank u for that

Profilbild von Bozo
Bozovor 2 Jahren

Very cool

Profilbild von The Sauce Goes Flyin'
The Sauce Goes Flyin'vor 2 Jahren

Oh hey that's John Bradley!

Profilbild von basehead
baseheadvor 2 Jahren

shill tech youtubers trying the vision pro

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A fun 48-hour run of letting an RLM iteratively building the interface for an RLM to play Pokemon Red (sneak peak of some fun things cooking at Prime Intellect😄). The interface generating RLM was just tasked with getting the RLM (same scaffold) to beat the game in under 5 hours wall-clock time. I originally expected the RLM to design some components used in Gemini Plays Pokemon like an extra map, an interface to parse the screen, etc., design low-level policies that would run fast on the emulator, and also design a good prompt and strategy around the RLM to use sub-agents to explore game state with checkpointing, use RNG manipulation in its favor, etc. Instead the RLM eventually just decided to give the RLM a `write_memory` tool, which the RLM player decided to use to 1) warp the player immediately to the Elite 4; 2) give itself a level 100 Mewtwo (which it mistakes to be a Ponyta due to weird Pokedex ID vs. internal ID); 3) give itself $999999; 4) give itself all 8 badges by setting the right flag. It then went ahead and destroyed the Elite 4 and Blue and beat the game in record time :p You'll also notice in the video there's weird backtracking and frame-skipping, this happens because it also did incorporate the strategy of launching sub-agents to explore action trajectories, but had a strange way of saving the frames and recording them (so you see the result of several sub-agent explorations). We'll have some more funny and cool RLM demos soon, but it's cool to see RLMs work as general-purpose agents (both the coding agent that designs the interface and the game-playing agent itself)!

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