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The RLM Body Problem

127,932 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

jon | super vhs profil fotoğrafı
jon | super vhs2 yıl önce

This post brought to you by the worlds ONLY official 3 Body Problem simulator. Wishlist now on Netflix!

Start Willow profil fotoğrafı
Start Willow1 yıl önce

Struggling with weight loss? Science-backed Semaglutide & Tirzepatide make it easy. Affordable, effective, and delivered to your door. Start your journey today!

🦇IMP KING🦇 profil fotoğrafı
🦇IMP KING🦇2 yıl önce

The moment with the toy droid was a genius callback and a dreadful glimpse into the future of mankind should that device fall into the wrong hands.

jon | super vhs profil fotoğrafı
jon | super vhs2 yıl önce

I just think it’s crazy they put the whole droid scene in the show. We saw everything

Otto Fistr profil fotoğrafı
Otto Fistr2 yıl önce

MIKE WHERE'S THE BLOODY DARK CITY RE:VIEW

Deirdre O'Connor profil fotoğrafı
Deirdre O'Connor2 yıl önce

@MikeStoklasa Immediately after watching this, I was diagnosed with diabetes

Xavier Raven Fucker profil fotoğrafı
Xavier Raven Fucker2 yıl önce

It broke new ground

kysterella profil fotoğrafı
kysterella2 yıl önce

@MikeStoklasa Genius mashup, thank u for that

Bozo profil fotoğrafı
Bozo2 yıl önce

Very cool

The Sauce Goes Flyin' profil fotoğrafı
The Sauce Goes Flyin'2 yıl önce

Oh hey that's John Bradley!

basehead profil fotoğrafı
basehead2 yıl önce

shill tech youtubers trying the vision pro

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A fun 48-hour run of letting an RLM iteratively building the interface for an RLM to play Pokemon Red (sneak peak of some fun things cooking at Prime Intellect😄). The interface generating RLM was just tasked with getting the RLM (same scaffold) to beat the game in under 5 hours wall-clock time. I originally expected the RLM to design some components used in Gemini Plays Pokemon like an extra map, an interface to parse the screen, etc., design low-level policies that would run fast on the emulator, and also design a good prompt and strategy around the RLM to use sub-agents to explore game state with checkpointing, use RNG manipulation in its favor, etc. Instead the RLM eventually just decided to give the RLM a `write_memory` tool, which the RLM player decided to use to 1) warp the player immediately to the Elite 4; 2) give itself a level 100 Mewtwo (which it mistakes to be a Ponyta due to weird Pokedex ID vs. internal ID); 3) give itself $999999; 4) give itself all 8 badges by setting the right flag. It then went ahead and destroyed the Elite 4 and Blue and beat the game in record time :p You'll also notice in the video there's weird backtracking and frame-skipping, this happens because it also did incorporate the strategy of launching sub-agents to explore action trajectories, but had a strange way of saving the frames and recording them (so you see the result of several sub-agent explorations). We'll have some more funny and cool RLM demos soon, but it's cool to see RLMs work as general-purpose agents (both the coding agent that designs the interface and the game-playing agent itself)!

alex zhang

12,160 görüntüleme • 1 ay önce