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The short (transition) level E4M10 "Graveyard Shift" completed in Death Wish v2.0 for #Blood, combining "ice" with portals 🏂 #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign
12,294 просмотров • 1 год назад •via X (Twitter)
Комментарии: 8

It is truly amazing what you can do with the blood build engine, you are a build engine wizard! Hats of to you! 🤯It is super cool to see how for every release you get even more creative to! 👍

Every time i lower my expectations you make something like this. Bravo. I was fully expecting transitional map to be kinda ok, but as it seems now even them will be masterpieces. Also, i expect E4M3 to be secret, but expectations was wrong. This video is made my day, thank you)

ciao sono mi è piacuta questa mappa molto fredda elegante atmosfera davvero bella molto dark non cosa dire di questa mappa mi a molto affascianto ci sentiamo alla prossima mappa a presto ciao😀😃😄😁😆😜😝😛😍😋😘

That song from Jumping Flash tho...

What port do you use for these videos, Fresh Supply?

Yes. I usually build and test in DOS, but doing the previews in FS is a good excuse to check for some bugs that might not show up in the other ports.

I was playing through episode 2 of DW today, and now have a question. If you remaking every level, will "They mostly come at night" have big changes? I know, and i'm glad that "Deep sixed" will have a lot of changes, but E2M12 is also map i worry about.

E2M12 (which I’m probably renaming to “Xenophobia” to be less on-the-nose) has very few edits. I made it very late in comparison to the other v1.7 maps, so it didn’t require heavy changes to match my evolving design sensibilities.
