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The short (transition) level E4M10 "Graveyard Shift" completed in Death Wish v2.0 for #Blood, combining "ice" with portals 🏂 #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign

Комментарии: 8

Фото профиля Sajbear666 - Owlbox 1.2 is out!
Sajbear666 - Owlbox 1.2 is out!1 год назад

It is truly amazing what you can do with the blood build engine, you are a build engine wizard! Hats of to you! 🤯It is super cool to see how for every release you get even more creative to! 👍

Фото профиля Пугало 2.0
Пугало 2.01 год назад

Every time i lower my expectations you make something like this. Bravo. I was fully expecting transitional map to be kinda ok, but as it seems now even them will be masterpieces. Also, i expect E4M3 to be secret, but expectations was wrong. This video is made my day, thank you)

Фото профиля Riccardo Vitrano
Riccardo Vitrano1 год назад

ciao sono mi è piacuta questa mappa molto fredda elegante atmosfera davvero bella molto dark non cosa dire di questa mappa mi a molto affascianto ci sentiamo alla prossima mappa a presto ciao😀😃😄😁😆😜😝😛😍😋😘

Фото профиля Djem So
Djem So1 год назад

That song from Jumping Flash tho...

Фото профиля pepsodent
pepsodent1 год назад

What port do you use for these videos, Fresh Supply?

Фото профиля Bloatoid
Bloatoid1 год назад

Yes. I usually build and test in DOS, but doing the previews in FS is a good excuse to check for some bugs that might not show up in the other ports.

Фото профиля Пугало 2.0
Пугало 2.01 год назад

I was playing through episode 2 of DW today, and now have a question. If you remaking every level, will "They mostly come at night" have big changes? I know, and i'm glad that "Deep sixed" will have a lot of changes, but E2M12 is also map i worry about.

Фото профиля Bloatoid
Bloatoid1 год назад

E2M12 (which I’m probably renaming to “Xenophobia” to be less on-the-nose) has very few edits. I made it very late in comparison to the other v1.7 maps, so it didn’t require heavy changes to match my evolving design sensibilities.

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