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the slime can squeeze through some tight fits #indiedev #gamedev #madewithunity #unity3d #themilklake

10,381 次观看 • 2 年前 •via X (Twitter)

10 条评论

Stephen Danton 的头像
Stephen Danton2 年前

An entire game about avoiding and deterring the slime through various dungeons and forgotten ruins would be fantastic. The slime could pickup/consume different objects alter their abilities which could add an additional layer to where you explore and where you retreat to.

The Milk Lake 的头像
The Milk Lake2 年前

love it!

Carlos Chowell 的头像
Carlos Chowell2 年前

Nothing will stop it! Does it get bigger??

The Milk Lake 的头像
The Milk Lake2 年前

@CChowell_ maaaaaybe

Swiftor 的头像
Swiftor2 年前

Nothing can stop the power of friendship (or desire to dissolve human flesh and bone for nutrition?)

The Milk Lake 的头像
The Milk Lake2 年前

you get it!

EBOY 的头像
EBOY2 年前

So beautiful.

Anthony Schena 的头像
Anthony Schena2 年前

Freaky. How do you have it dynamically changing shape through the trees?

The Milk Lake 的头像
The Milk Lake2 年前

it’s really just a bunch of spheres. so all i’m doing is simple collision resolution between the spheres and the trees, and then the shape of its “body” is the smooth union of the sphere SDFs. the sphere positions/collisions all happen on the cpu, everything else is a shader.

Exodition 的头像
Exodition2 年前

Love the vibe of your game. Very inspiring

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