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The upcoming PolySpatial / Unity #visionOS release also includes a number of visionOS 2 features! - Metal-based Passthrough - Dynamic light and shadows - Resizable volumes - Shader graph nodes including custom hover effects - Blendshapes - Billboard component - 90Hz hands

18,696 Aufrufe • vor 2 Jahren •via X (Twitter)

6 Kommentare

Profilbild von Manav Shah
Manav Shahvor 2 Jahren

@unity 90Hz hands would be really interesting to monitor.

Profilbild von Pasquale D'Silva
Pasquale D'Silvavor 2 Jahren

@unity blendshapes?! it must finally be christmas

Profilbild von Dennys Kuhnert
Dennys Kuhnertvor 2 Jahren

@unity Amazing work! 🙌

Profilbild von NSWellᯅ
NSWellᯅvor 2 Jahren

@unity wow. And whats the bgm name,plz

Profilbild von Dan Miller
Dan Millervor 2 Jahren

@unity Outside the Box - Patrick Patrikios I got it from the youtube studio audio library 😁

Profilbild von Time is Light
Time is Lightvor 2 Jahren

@unity Time is Light !

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35,800 Aufrufe • vor 3 Monaten

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Infinity Nikki

132,871 Aufrufe • vor 5 Monaten

Today, Stern Pinball, Inc., revealed Metallica Remastered – a technologically advanced version of one of Stern Pinball’s greatest hits. Metallica Pinball was originally released in 2013 and is one of the most successful and beloved pinball games ever. Metallica Remastered has elevated the game to the modern era with gameplay, electronics, and presentation improvements. Metallica Remastered pinball games are available now in Premium and Limited Edition (LE) models, along with a full line of accessories available at launch. Metallica Remastered is updated with a full-color LCD display featuring all-new animations and live concert video footage. Stern’s modern Spike 2 electronics will power the gameplay experience. Fans will enjoy expanded gameplay and improved presentation with 22 songs (8 more than the original) and expanded gameplay rules. Cabinet improvements include an Expression Lighting system and 2 all-new art packages by Metallica artist Rhys Cooper. Players will experience the same great flow from the original Metallica playfield layout with geometry and mechanical improvements, new versions of gameplay toys, updated mechanical devices, and new UV lighting effects. Since forming in 1981, Metallica has become one of the most influential and popular bands in musical history. Through their groundbreaking music, electrifying live performances, and a cultural impact that has extended beyond music, Metallica has garnered a massive global following of dedicated fans. Their critical acclaim and influence match the Hall of Fame band’s commercial success in the world of rock music and pinball. Stern Pinball has ensured that extra care and attention to detail has gone into every facet of Metallica Remastered while respecting the timeless classic game created by pinball legends John Borg and Lyman F. Sheats, Jr. The design team, led again by John Borg and software engineer Raymond Davidson, has created a modern version of the original masterpiece. John Borg’s classic playfield architecture has been enhanced with three all-new sculptures: Sparky, the Hammer, new RGB-illuminated Skulls, and a new Metallica logo spell-out on the back panel. Dramatic UV lighting effects have been implemented throughout the playfield and on Sparky, and the game includes numerous quality and durability refinements. The iconic Lyman Sheats rule set has been carefully enhanced to add two new game modes based on Metallica’s two most recent albums, last year’s Grammy-winning 72 Seasons and 2016’s Hardwired…to Self-Destruct, as well as a new “Blackened” Wizard Mode. The Metallica Remastered software also includes numerous refinements throughout and an enhanced illuminated insert array to support the new game rules while preserving the classic gameplay feel from the original. Metallica Remastered features an entirely new suite of presentation elements, including all video content and animations, new sound effects, and over 1,000 new speech calls that include callouts by the band. Eight new Metallica songs have been seamlessly integrated into the game and include new supporting animations, movies, and HD-quality live concert footage selected by the band. The Expression Lighting system for the cabinet and speakers comes standard with the Limited Edition version and is available as an accessory upgrade for Premium models.

Stern Pinball

50,426 Aufrufe • vor 1 Jahr

♾Infinity Nikki Version 2.8 Outfit Preview: White Night's Ballet and Dawning Heartlight Klick, klick... She hears the mechanical heart beating— Golden feathers whirl, a flash of golden mane breaks through the mirror, and there, she sees the soul of a god aflame— In the fractured frame, a miracle arrives at last: the moment she meets herself once more. ♾ [White Night's Ballet] >> Main Attribute: Cool >> Outfit Ability: [Spinning Reflections] After using the [Spinning Reflections] ability, Nikki bursts through the shattered mirror and begins an elegant dance amid blooming shards of light, with her movement speed greatly increased. If approaching a wall, Nikki can slide over the wall's surface and continue moving seamlessly. Sliding continuously consumes energy. When energy is depleted, Nikki will exit the sliding state. Wall sliding consumes more energy. While sliding across a wall, Nikki can jump over obstacles. She can also enter the floating state to disengage from the wall. When using the ability during [Companion Journey], Nikki and her companion will have a special movement effect. After equipping the [Spinning Reflections] ability, Nikki can also summon the Lucent Mirror and Mirror Shadow and activate the Brightnight Mirror Realm. The Brightnight Mirror Realm can be placed on water, allowing Nikki to slide within it. Within the Brightnight Mirror Realm, select [Airy Dance] from the sidebar to switch movement posture. Approach and remain near a Mirror Shadow to light it up. Interact with the lit Mirror Shadow to change its outfit, check its styling, try on its outfit, or invite friends to try it on. ❖ The ability [Spinning Reflections] cannot be used in uncleared dungeons. The Brightnight Mirror Realm cannot be placed in certain stages or in the Mira Crown Merit Arena. >> [Ocean's Radiance Gift Box] The box includes the item [Dance of Golden Days] and the dance move [Flourishing Steps]. The item [Dance of Golden Days] can be used to dance gracefully in the open world. The dance move [Flourishing Steps] can be used in Momo's Camera. ❖ Available after reaching 160 Resonances in the limited-time Resonance [Through Songbound Night]. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Graceful Leap]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Eternal Ballet]. You can also use Finale Heartchime in [Clothing Evolution > Action: Illusory Dance] to obtain the item [Dance of Golden Days: Illusory Dance] and the dance move [Flourishing Steps: Illusory Dance]. ◆ Evolving the outfit to Stage 3 unlocks [The Final Dance: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ♾ [Dawning Heartlight] >> Main Attribute: Elegant >> Outfit Ability: [Gilded Dawnchaser: Mount] After using the ability, Nikki summons a golden-maned lion, which enters Follow Mode. Nikki can freely switch between four modes: Follow, Mount, Hover, and Sprint. While in Mount Mode, she can switch to Sprint Mode, greatly increasing movement speed. Use the Hover button to leap into the air and enter Hover Mode. While hovering, use the ability button to select a target and dive toward it. Use the Hover button again to end Hover Mode and land. In Ability Setup, Smart Mount Mode can be enabled. When enabled, using the ability button will switch directly between mounting and dismounting without entering Follow Mode. Mount via Interact can also be enabled, allowing the Interact button to be used for mounting and dismounting. Even after switching to another ability, the Interact button can still be used to mount or dismount. When disabled, mounting can only be controlled with the ability button. ❖ Special Effect: In the open world, after Nikki fires a charged arrow while riding the golden-maned lion, the lion will let out a roar, knocking back Esselings within a certain area ahead and briefly slowing Whimstars within a certain surrounding area. ❖ The [Gilded Dawnchaser: Mount] ability cannot be used in Realm Challenges or any boss stages. Hover Mode is unavailable in uncleared dungeons. >> Decoration: [Sacred Heartyard] Can be placed in open spaces. Follow the lingering song of the wind in your memories and climb the steps of a dream. Soul Spring murmurs softly, guiding the way to where flowers bloom in abundance. ❖ Available after reaching 160 Resonances in the limited-time Resonance [At Dreams' Dawn]. >> Evolution Rewards ◆ Evolving the outfit to Stage 1 unlocks the pose [Wings Renewed]. ◆ Evolving the outfit to Stage 2 unlocks the Framed Moment item [Feather's Wish]. You can also use a Radiance item in [Clothing Evolution > Decoration: Radiance] to obtain the decoration [Sacred Heartyard: Radiance]. ◆ Evolving the outfit to Stage 3 unlocks [Wishful Wind Ballad: Makeup], a new idle animation, poses, enhanced special effects, and alternative details for certain pieces. ♾ Follow Infinity Nikki and retweet this post, and we'll select 10 lucky stylists to win [Infinity Nikki Aeroplane Chess Set *1] each. —— ➤ Infinity Nikki Version 2.8 Golden Dust launches globally on July 16 (UTC-7)! ➤ Download Now: ➤ Join us on Facebook Group: #InfinityNikki #GoldenDust #GoldenCity

Infinity Nikki

54,455 Aufrufe • vor 7 Tagen

Here is the Geometry Nodes Weighted Normals with Laplacian Blur on a full character (a vroid). It easily improves the shading even on game topology with almost no setup. I built this as part of my quest to improve real time toon shading. 3D anime models are popular, but use of dynamic light is rare even among high quality vtuber models. This is for several reasons, but a big one is simply that it takes a lot of Custom Normals work to make 3D cel shading not look like a jagged mess (other pieces of the puzzle are issues like deformations, multiple lights, etc). And fixing Normals is tedious, especially on existing game topology. I have focused on proxy meshes for priority areas like character faces, but they aren't an efficient solution for the whole body + outfit. I wanted something I could just throw on any model and make it at least not a jagged mess anymore even if it wasn't perfect. As you can see from this clip, this does that very well! And vertex groups can be used to control the style of the effect and power. It still can't smooth beyond what the topology density can support, but the topo itself is no longer a problem (for higher res, could be run on a subdivided version of the model and then baked to a Normal Map.) The only changes I made to this model were adding a weld modifier to merge split edges during interpolation, and a vertex group to select the skirt. I have not yet added full handling and logic for detecting edges with big angles like the skirt, or for handling boundaries like on the hair, so both those areas can get better too. You can also see that while it successfully smooths out the Face, it isn't really stylistically correct there. That is still best done with a proxy mesh to define a new shape. This is part of the tools I am working on for Fondant. We are putting together a Blender Addon to release this + a proxy mesh tool for the face, and are working on resolving other problems in-engine to fully bring dynamic light to real time 3D toon shading. Give us a follow, and send them a DM if you are interested in testing these tools as they develop!

aVersionOfReality

14,679 Aufrufe • vor 1 Jahr