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There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky. This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. It was unique to Switch because this platform stabilises DOF using a... show more
19,182 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

Re NaN's: On some platforms people get into trouble with using {0 to 65504} full range of half float, since 1/65504 is a denormal, often {0 to 16384} is better since 1/16384 is the smallest non-denormal (symmetric) and often rcp()'s etc are involved somewhere in the maths ...

I can't believe how incredible this game looks on switch. The things @Abella80s has done especially is nuts

Hey Martin, can we count on these two things being added to hot and cold planets ? That would be so cool for No Mans Sky.

Oh ya I’ve been experiencing that the last couple weeks. Pumped you were able to fix it. Thank you so much! 🙏🏻

On PC when using DLSS quality mode, the DOF effect causes a very annoying aliasing flicker. Any chance the DOF could get applied after DLSS in the chain?

i have bought 2 switch versions (my niece and I) and 5 PS versions (whole family). thank you for these amazing updates :D love the detail for the fixes :D

Hi Martin, there is still this water shader bug in v5.27 PS4 version (tested on PS5 and PS4pro)

Looks like it’s back again : ( I updated to the latest version but after about an hour looks like the issue’s returned.

Thank you for providing the details!

Please help. 1000hr save here on ps and bases just flicker. Pretty please
