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There's a baseline drift developing action games where you get used to it in waves and have this tendency to want to make things faster. Whenever I get those thoughts, I load up generic FPS maps to remind myself, no, like, our movement is already insane. #indiegamedev
55,359 görüntüleme • 1 yıl önce •via X (Twitter)
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On Solar Ash we used to check-ourselves w/r/t scale by loading a model Jack had gotten his hands on called AllOfDarkSouls.FBX ;)

I actually think an FPS map is a perfect testbed for that stuff because it catches all of the necessary terrain to test movement. Sharp corners, swooping corners, long lanes, verticality.

oh my god I played robotech battlecry and went over the years from "I need more" to "maybe if I'm patient someone in my lifetime will pick up the torch and run with it" I feel rewarded thank you lol

This is the first clip I've seen of this game and I'm ready to sell a kidney for it

Wishlist!!

This movement looks so fun!

What insane blend of Solatorobo meets Samurai Pizza Cats levels of awesome is this? It looks amazing!!

This looks awesome!!
