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There's a baseline drift developing action games where you get used to it in waves and have this tendency to want to make things faster. Whenever I get those thoughts, I load up generic FPS maps to remind myself, no, like, our movement is already insane. #indiegamedev

55,359 Aufrufe • vor 1 Jahr •via X (Twitter)

8 Kommentare

Profilbild von Max!
Max!vor 1 Jahr

On Solar Ash we used to check-ourselves w/r/t scale by loading a model Jack had gotten his hands on called AllOfDarkSouls.FBX ;)

Profilbild von MokuMekaPilot
MokuMekaPilotvor 1 Jahr

I actually think an FPS map is a perfect testbed for that stuff because it catches all of the necessary terrain to test movement. Sharp corners, swooping corners, long lanes, verticality.

Profilbild von The big throwaway
The big throwawayvor 1 Jahr

oh my god I played robotech battlecry and went over the years from "I need more" to "maybe if I'm patient someone in my lifetime will pick up the torch and run with it" I feel rewarded thank you lol

Profilbild von HEINZ ART. @heinzbbq.bsky.social
HEINZ ART. @heinzbbq.bsky.socialvor 1 Jahr

This is the first clip I've seen of this game and I'm ready to sell a kidney for it

Profilbild von Max!
Max!vor 1 Jahr

Wishlist!!

Profilbild von Riot Snickerdoodle
Riot Snickerdoodlevor 1 Jahr

This movement looks so fun!

Profilbild von Prof.Vaharrak
Prof.Vaharrakvor 1 Jahr

What insane blend of Solatorobo meets Samurai Pizza Cats levels of awesome is this? It looks amazing!!

Profilbild von Tom Bilyeu
Tom Bilyeuvor 1 Jahr

This looks awesome!!

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