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There’s not a single keyframe in this scene. All procedural. You should really play Go Mecha Ball if you haven’t already. Especially if you like high octance action. Also, for every copy sold I will scratch my dog behind the ear.

35,440 次观看 • 1 年前 •via X (Twitter)

11 条评论

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

Would you look at that! 50% off!

RedDeer.Games IR 的头像
RedDeer.Games IR2 年前

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BadTasty 的头像
BadTasty1 年前

You should write a book or a nice course on approaching procedural anim, I would buy the shit out of it.

Jing 的头像
Jing1 年前

what does no keyframes mean? doesn't make sense, i think the intended claim is something like "every frame is a keyframe". but if that were true, there shouldn't be any animations in the game. since any interpolating would introduce keyframes.

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

I understand the confusion. What I am basically saying is that Im not doing classic animation. But the animation is generated through code. Automatic IK-driven locomotion, reactive and proactive physics animation and interpolations between poses (which is sort of a keyframe tbh)

Quod Soler ☀️ 的头像
Quod Soler ☀️1 年前

How do you handle timings on atacks and actions like the wall climbing? Directly frame data of times? Something else?

Jakob Wahlberg 的头像
Jakob Wahlberg1 年前

I have a few different poses (I guess this is technically keyframes if I’m being totally honest) And just do fancy interpolation based on curves and durations. In total there three systems. -Locomotion -Physics (both proactive and reactive) animations -Poses

JuanchoAbad🔸 的头像
JuanchoAbad🔸1 年前

I'm that dog, btw.

Pixel-Poke 💥 的头像
Pixel-Poke 💥1 年前

I'm waiting for my phisical copy to come in the mail. Looks super cool tho

Yuval Zabusky 🚙Wishlist Monster Punk🚙 的头像
Yuval Zabusky 🚙Wishlist Monster Punk🚙1 年前

I love this game!

Deren 的头像
Deren1 年前

looks incredibly fluid. well done sir!

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