正在加载视频...
视频加载失败
There’s not a single keyframe in this scene. All procedural. You should really play Go Mecha Ball if you haven’t already. Especially if you like high octance action. Also, for every copy sold I will scratch my dog behind the ear.
35,440 次观看 • 1 年前 •via X (Twitter)
11 条评论

Would you look at that! 50% off!

🎉 You WON'T BELIEVE what your Nintendo Switch can do now! 🎹⭐️ Dare to try? Replay! Click here: Transform your living room into a concert hall with the latest Piano game! Master the keys, play iconic tunes, and surprise yourself with how fast you learn. This isn't just a game; it's the start of your musical journey. 🚀

You should write a book or a nice course on approaching procedural anim, I would buy the shit out of it.

what does no keyframes mean? doesn't make sense, i think the intended claim is something like "every frame is a keyframe". but if that were true, there shouldn't be any animations in the game. since any interpolating would introduce keyframes.

I understand the confusion. What I am basically saying is that Im not doing classic animation. But the animation is generated through code. Automatic IK-driven locomotion, reactive and proactive physics animation and interpolations between poses (which is sort of a keyframe tbh)

How do you handle timings on atacks and actions like the wall climbing? Directly frame data of times? Something else?

I have a few different poses (I guess this is technically keyframes if I’m being totally honest) And just do fancy interpolation based on curves and durations. In total there three systems. -Locomotion -Physics (both proactive and reactive) animations -Poses

I'm that dog, btw.

I'm waiting for my phisical copy to come in the mail. Looks super cool tho

I love this game!

looks incredibly fluid. well done sir!

